private void Start() { _executor.Started += HandleStarted; _executor.Executed += HandleExecuted; _cleanup.Add(() => { _executor.Executed -= HandleExecuted; _executor.Started -= HandleStarted; }); }
private void Start() { _executor.Started += HandleStarted; _executor.Executed += HandleExecuted; _cleanup.Add(() => { _executor.Executed -= HandleExecuted; _executor.Started -= HandleStarted; }); }