public static void InitGameService( AndroidJavaObject gameService , GameServiceClientConfiguration configuration , DelegateCore.OnSuccessInit onSuccess , DelegateCore.OnError onError , DelegateCore.NotificationListener notificationListener ) { gameService.Call("InitGameService" , configuration.ClientId , configuration.ClientSecret , configuration.EnableLog , configuration.LoginType == LoginType.Guest , new IGameServiceCallback(c => { if (c.Equals("Success")) { onSuccess.Invoke(gameService); } }, onError.Invoke) , new IGSNotificationListener(l => { if (notificationListener != null) { notificationListener.Invoke(l); } })); }
/// <summary> /// With this command you can get list of all your game LeaderBoard /// that you have registered in the Developer panel /// </summary> /// <param name="callback">List of LeaderBoard <see cref="DelegateCore.OnGetLeaderBoards"/></param> /// <param name="error">Error</param> public void GetLeaderBoards(DelegateCore.OnGetLeaderBoards callback, DelegateCore.OnError error) { if (_gameServiceObj == null) { if (_isAvailable) { if (FiroozehGameService.Configuration.EnableLog) { LogUtil.LogError(Tag, "GameService Is NotAvailable yet"); } } else { if (FiroozehGameService.Configuration.EnableLog) { LogUtil.LogError(Tag, "You Logout Before ,You Must Config it Again..."); } } return; } _gameServiceObj.Call("GetLeaderBoards" , new IGameServiceCallback(onCallback => { callback.Invoke(JsonConvert.DeserializeObject <List <LeaderBoard> >(onCallback)); } , error.Invoke)); }
public void RemoveLastSave(DelegateCore.OnCallback saveGameData, DelegateCore.OnError error) { if (_gameServiceObj != null) { _gameServiceObj.Call("RemoveLastSave", new IGameServiceCallback(saveGameData.Invoke, error.Invoke)); } }
/// <summary> /// This command is used to login again or login from guest mode to normal or vice versa /// </summary> /// <param name="logout">return true if Successful</param> /// <param name="error">Error</param> public void LogOut(DelegateCore.IsUserLogout logout, DelegateCore.OnError error) { if (_gameServiceObj == null) { if (_isAvailable) { if (FiroozehGameService.Configuration.EnableLog) { LogUtil.LogError(Tag, "GameService Is NotAvailable yet"); } } else { if (FiroozehGameService.Configuration.EnableLog) { LogUtil.LogError(Tag, "You Logout Before ,You Must Config it Again..."); } } return; } _gameServiceObj.Call("Logout", new IGameServiceCallback(c => { _gameServiceObj = null; _isAvailable = false; logout.Invoke(true); }, error.Invoke)); }
/// <summary> /// With this command you can get the current version of the game service application /// </summary> /// <param name="version">the current version of the game service application</param> /// <param name="error">Error</param> public void GetAppVersion(DelegateCore.OnCallback version, DelegateCore.OnError error) { if (_gameServiceObj == null) { if (_isAvailable) { if (FiroozehGameService.Configuration.EnableLog) { LogUtil.LogError(Tag, "GameService Is NotAvailable yet"); } } else { if (FiroozehGameService.Configuration.EnableLog) { LogUtil.LogError(Tag, "You Logout Before ,You Must Config it Again..."); } } return; } if (_type == GameServiceType.Native) { if (FiroozehGameService.Configuration.EnableLog) { LogUtil.LogError(Tag, "GetSDKVersion Only Available In AppMode"); } return; } _gameServiceObj.Call("GetSDKVersion", new IGameServiceCallback(version.Invoke, error.Invoke)); }
/// <summary> /// With this command Current game page opens in the game service app /// NOTE : This Command Only Available in App Mode /// </summary> /// <param name="error">Error</param> public void ShowGamePageUi(DelegateCore.OnError error) { if (_gameServiceObj == null) { if (_isAvailable) { if (FiroozehGameService.Configuration.EnableLog) { LogUtil.LogError(Tag, "GameService Is NotAvailable yet"); } } else { if (FiroozehGameService.Configuration.EnableLog) { LogUtil.LogError(Tag, "You Logout Before ,You Must Config it Again..."); } } return; } if (_type == GameServiceType.Native) { if (FiroozehGameService.Configuration.EnableLog) { LogUtil.LogError(Tag, "ShowGamePageUI Only Available In AppMode"); } return; } _gameServiceObj.Call("ShowGamePageUI", new IGameServiceCallback(onCallback => { } , error.Invoke)); }
/// <summary> /// With this command you can get information about the current player is playing /// </summary> /// <param name="saveGameData">the current player is playing<see cref="DelegateCore.OnGetUserData"/></param> /// <param name="error">Error</param> public void GetUserData(DelegateCore.OnGetUserData saveGameData, DelegateCore.OnError error) { if (_gameServiceObj == null) { if (_isAvailable) { if (FiroozehGameService.Configuration.EnableLog) { LogUtil.LogError(Tag, "GameService Is NotAvailable yet"); } } else { if (FiroozehGameService.Configuration.EnableLog) { LogUtil.LogError(Tag, "You Logout Before ,You Must Config it Again..."); } } return; } _gameServiceObj.Call("GetUserData", new IGameServiceCallback(r => { saveGameData.Invoke(JsonConvert.DeserializeObject <User>(r)); }, error.Invoke)); }
/// <summary> /// With this command you can Unlock achievement with the achievement ID /// you registered in the Developer panel. /// </summary> /// <param name="achievementId">The ID of Achievement you Want To Unlock it</param> /// <param name="callback"> Unlock Achievement Object<see cref="DelegateCore.OnUnlockAchievement"/></param> /// <param name="error">Error</param> public void UnlockAchievement( string achievementId, DelegateCore.OnUnlockAchievement callback, DelegateCore.OnError error) { if (_gameServiceObj == null) { if (_isAvailable) { if (FiroozehGameService.Configuration.EnableLog) { LogUtil.LogError(Tag, "GameService Is NotAvailable yet"); } } else { if (FiroozehGameService.Configuration.EnableLog) { LogUtil.LogError(Tag, "You Logout Before ,You Must Config it Again..."); } } return; } _gameServiceObj.Call("UnlockAchievement" , achievementId , _haveNotification , new IGameServiceCallback(onCallback => { callback.Invoke(JsonConvert.DeserializeObject <Achievement>(onCallback)); } , error.Invoke)); }
/// <summary> /// This command allows you to Submit Player Score with the ID of the leaderBoard /// you have Registered in the Developer panel /// </summary> /// <param name="leaderBoardId">leaderBoardId</param> /// <param name="scoreValue">scoreValue(The value must not exceed the maximum value Registered in the Developer Panel)</param> /// <param name="callback">Get Submit Score Response <see cref="DelegateCore.OnSubmitScoreResponse"/>></param> /// <param name="error">Error</param> public void SubmitScore( string leaderBoardId, int scoreValue, DelegateCore.OnSubmitScoreResponse callback, DelegateCore.OnError error) { if (_gameServiceObj == null) { if (_isAvailable) { if (FiroozehGameService.Configuration.EnableLog) { LogUtil.LogError(Tag, "GameService Is NotAvailable yet"); } } else { if (FiroozehGameService.Configuration.EnableLog) { LogUtil.LogError(Tag, "You Logout Before ,You Must Config it Again..."); } } return; } _gameServiceObj.Call("SubmitScore" , leaderBoardId , scoreValue , _haveNotification , new IGameServiceCallback(onCallback => { callback.Invoke(JsonConvert.DeserializeObject <SubmitScoreResponse>(onCallback)); }, error.Invoke)); }
public void GetSDKVersion(DelegateCore.OnCallback version, DelegateCore.OnError error) { if (_gameServiceObj != null) { _gameServiceObj.Call("GetSDKVersion", new IGameServiceCallback(version.Invoke, error.Invoke)); } }
public static void InitGameService( string clientId , string clientSecret , bool logEnable , bool isGuest , DelegateCore.OnSuccessInit onSuccess , DelegateCore.OnError onError , DelegateCore.NotificationListener notificationListener ) { var gameService = GetGameServiceInstance(); gameService.Call("InitGameService", clientId, clientSecret, logEnable, isGuest, new IGameServiceCallback(callBack => { if (callBack.Equals("Success")) { onSuccess.Invoke(gameService); } }, onError.Invoke) , new IGSNotificationListener(l => { if (notificationListener != null) { notificationListener.Invoke(l); } })); }
public void ShowSurveyUi(DelegateCore.OnError error) { if (_gameServiceObj != null) { _gameServiceObj.Call("ShowSurveyUI", new IGameServiceCallback(Oncallback => { } , error.Invoke)); } }
public void ShowAchievementsUI(DelegateCore.OnError error) { if (_gameServiceObj != null) { _gameServiceObj.Call("ShowAchievementUI" , new IGameServiceCallback(Oncallback => { } , error.Invoke)); } }
public void GetUserData(DelegateCore.OnGetUserData saveGameData, DelegateCore.OnError error) { if (_gameServiceObj != null) { _gameServiceObj.Call("GetUserData", new IGameServiceCallback(r => { saveGameData.Invoke(JsonConvert.DeserializeObject <User>(r)); }, error.Invoke)); } }
public void ShowLeaderBoardsUI(DelegateCore.OnError error) { if (_gameServiceObj != null) { _gameServiceObj.Call("ShowLeaderBoardUI" , new IGameServiceCallback(Oncallback => { } , error.Invoke)); } }
public void GetLeaderBoards(DelegateCore.OnGetLeaderBoards callback, DelegateCore.OnError error) { if (_gameServiceObj != null) { _gameServiceObj.Call("GetLeaderBoards" , new IGameServiceCallback(Oncallback => { callback.Invoke(JsonConvert.DeserializeObject <List <LeaderBoard> >(Oncallback)); } , error.Invoke)); } }
public static void Init( string clientId , string clientSecret , DelegateCore.OnSuccessInit onInitGameServiceSuccess , DelegateCore.OnError onInitGameServiceError) { GameServicePluginHandler.InitGameService( clientId, clientSecret, onInitGameServiceSuccess , onInitGameServiceError); }
public void GetAchievements(DelegateCore.OnGetAchievement callback, DelegateCore.OnError error) { if (_gameServiceObj != null) { _gameServiceObj.Call("GetAchievement" , new IGameServiceCallback(Oncallback => { callback.Invoke(JsonConvert.DeserializeObject <List <Achievement> >(Oncallback)); } , error.Invoke)); } }
public void DownloadObbData( string obbDataTag , DelegateCore.OnCallback downloadCallback , DelegateCore.OnError error) { if (_gameServiceObj != null) { _gameServiceObj.Call("DownloadObbDataFile" , obbDataTag , new IGameServiceCallback(downloadCallback.Invoke , error.Invoke)); } }
public static void ShowLoginUI( bool checkAppStatus , bool checkOptionalUpdate , DelegateCore.IsUserLogin isUserLogin , DelegateCore.OnError error) { GameServicePluginHandler.InitGameLoginService(checkAppStatus, checkOptionalUpdate , s => { s.Call("ShowLoginUI", new IGameServiceLoginCheck( isUserLogin.Invoke, error.Invoke)); } , error.Invoke); }
public void GetLeaderBoardDetails( string leaderBoardId, DelegateCore.OnGetLeaderBoardDetails callback, DelegateCore.OnError error) { if (_gameServiceObj != null) { _gameServiceObj.Call("GetLeaderBoardData" , leaderBoardId , new IGameServiceCallback(oncallback => { callback.Invoke(JsonConvert.DeserializeObject <LeaderBoardDetails>(oncallback)); }, error.Invoke)); } }
public void SubmitScore( string leaderBoardId, int scoreValue, DelegateCore.OnCallback callback, DelegateCore.OnError error) { if (_gameServiceObj != null) { _gameServiceObj.Call("SubmitScore" , leaderBoardId , scoreValue , _haveNotification , new IGameServiceCallback(callback.Invoke, error.Invoke)); } }
public void UnlockAchievement( string achievementId, DelegateCore.OnUnlockAchievement callback, DelegateCore.OnError error) { if (_gameServiceObj != null) { _gameServiceObj.Call("UnlockAchievement" , achievementId , _haveNotification , new IGameServiceCallback(Oncallback => { callback.Invoke(JsonConvert.DeserializeObject <Achievement>(Oncallback)); } , error.Invoke)); } }
public void SaveGame( string saveGameName , string saveGameDescription , string saveGameCover , string saveGameData , DelegateCore.OnCallback callback , DelegateCore.OnError error) { if (_gameServiceObj != null) { _gameServiceObj.Call("SaveData" , saveGameName , saveGameDescription , saveGameCover , saveGameData , new IGameServiceCallback(callback.Invoke, error.Invoke)); } }
public static void InitGameService( string clientId , string clientSecret, DelegateCore.OnSuccessInit onSuccess, DelegateCore.OnError onError) { var gameService = GetGameServiceInstance(); gameService.Call("InitGameService", clientId, clientSecret, new IGameServiceCallback(callBack => { if (callBack.Equals("Success")) { onSuccess.Invoke(gameService); } }, onError.Invoke)); }
public static void InitGameLoginService( bool checkAppStatus , bool checkOptionalUpdate , DelegateCore.OnSuccessInit onSuccess, DelegateCore.OnError onError) { var loginService = GetGameLoginServiceInstance(); loginService.Call("InitLoginService", checkAppStatus, checkOptionalUpdate, new IGameServiceCallback(callBack => { if (callBack.Equals("Success")) { onSuccess.Invoke(loginService); } }, onError.Invoke)); }
public static void CheckUserLoginStatus( bool checkAppStatus , bool checkOptionalUpdate , bool isLogEnable , DelegateCore.IsUserLogin userLogin , DelegateCore.OnError error) { AppPluginHandler.InitGameLoginService( checkAppStatus , checkOptionalUpdate , isLogEnable , s => { s.Call("IsUserLoggedIn", new IGameServiceLoginCheck( userLogin.Invoke , error.Invoke)); }, error.Invoke); }
public void Init(DelegateCore.OnSuccessInitService onSuccess, DelegateCore.OnError onError) { FiroozehGameServiceLoginCheck.CheckUserLoginStatus( _checkAppStatus , _checkOptionalUpdate , isLogin => { if (isLogin) { GameServiceInitializer.Init(_clientId, _clientSecret, s => { onSuccess.Invoke(new FiroozehGameService(s, _haveNotification)); } , onError.Invoke); } else { FiroozehGameServiceLoginCheck.ShowLoginUI( _checkAppStatus , _checkOptionalUpdate , r => { if (r) { GameServiceInitializer.Init( _clientId, _clientSecret, s => { onSuccess.Invoke(new FiroozehGameService(s, _haveNotification)); } , onError.Invoke); } }, onError.Invoke); } }, onError.Invoke) ; }
/// <summary> /// This command can remove the last current user saved /// </summary> /// <param name="removeSave">removeSave Result ("Done" if Successful)</param> /// <param name="error">Error</param> public void RemoveLastSave(DelegateCore.OnCallback removeSave, DelegateCore.OnError error) { if (_gameServiceObj == null) { if (_isAvailable) { if (FiroozehGameService.Configuration.EnableLog) { LogUtil.LogError(Tag, "GameService Is NotAvailable yet"); } } else { if (FiroozehGameService.Configuration.EnableLog) { LogUtil.LogError(Tag, "You Logout Before ,You Must Config it Again..."); } } return; } _gameServiceObj.Call("RemoveLastSave", new IGameServiceCallback(removeSave.Invoke, error.Invoke)); }
/// <summary> /// With this command you can save your Current Status in Game /// </summary> /// <param name="saveGameName">saveGameName</param> /// <param name="saveGameDescription">saveGameDescription</param> /// <param name="saveGameObj">the Object that you Want To Save it</param> /// <param name="callback">Your Save Object <see cref="DelegateCore.OnSaveGame{T}"/>></param> /// <param name="error">Error</param> public void SaveGame( string saveGameName , string saveGameDescription , object saveGameObj , DelegateCore.OnSaveGame <SaveDetails> callback , DelegateCore.OnError error) { if (_gameServiceObj == null) { if (_isAvailable) { if (FiroozehGameService.Configuration.EnableLog) { LogUtil.LogError(Tag, "GameService Is NotAvailable yet"); } } else { if (FiroozehGameService.Configuration.EnableLog) { LogUtil.LogError(Tag, "You Logout Before ,You Must Config it Again..."); } } return; } _gameServiceObj.Call("SaveGame" , saveGameName , saveGameDescription , JsonConvert.SerializeObject(saveGameObj) , new IGameServiceCallback(onCallback => { callback.Invoke(JsonConvert.DeserializeObject <SaveDetails>(onCallback)); }, error.Invoke)); }