Exemple #1
0
 public GameServerHandler(NetworkContext context)
 {
     _context   = context;
     _turnDelay = DefaultTurnDelay;
     _commands  = new DelayedMessageAccumulator(DefaultTurnDelay);
 }
Exemple #2
0
 public GameServerHandler(NetworkContext context) {
     _context = context;
     _turnDelay = DefaultTurnDelay;
     _commands = new DelayedMessageAccumulator(DefaultTurnDelay);
 }