// Use this for initialization protected override void Start () { base.Start(); m_ListofPlayers = Utilities.GetAllPlayerData(); m_maxSelection = GetListOfActiveButtons(); m_DelayManager = GetComponent<DelayManager>(); m_DelayManager.Reset(); m_PausePanel.SetActive(false); }
protected override void Start() { base.Start(); m_MaxSponsorSelection = Database.instance.ListofSponsors.Count; m_MaxAbilitySelection = Database.instance.ListofAbilities.Count; m_DelayManager = GetComponent <DelayManager>(); m_DelayManager.Reset(); m_ConfirmedOverlay.SetActive(false); SponsorTaken += SelectorMenu_SponsorTaken; }
// Use this for initialization protected override void Start() { base.Start(); m_maxSelection = GetListOfActiveButtons(); m_DelayManager = GetComponent <DelayManager>(); m_DelayManager.Reset(); m_myConnection = SoundManager.GetCurrentSoundConnection(); m_RoundMenu.SetActive(false); m_MatchMenu.SetActive(false); m_RoundPanel.SetActive(false); }
private IEnumerator DelayBeforeActive(bool active, float timer, bool isMatchOver, string winnerName, GameState nextState) { m_DelayManager.AddDelay(float.MaxValue); PlayerSpawner.instance.FlushAlivePlayerInputs(); yield return(new WaitForSeconds(timer)); SwitchBGM(); m_RoundPanel.SetActive(active); DisplayPlayers(isMatchOver, winnerName); GameManager.instance.SetGameState(nextState); m_DelayManager.Reset(); m_DelayManager.AddDelay(Database.instance.LongMenuInputDelay); SoundManager.PlaySFX(MenuOpen); UpdateBoolAnimator("GoDown", true); }
public void SetPlayer(PlayerData player, PlayerSelect parent, int controllerID) { m_MaxSponsorSelection = Database.instance.ListofSponsors.Count; m_MaxAbilitySelection = Database.instance.ListofAbilities.Count; m_DelayManager = GetComponent <DelayManager>(); m_CurrentSelectionState = SelectionState.Preselection; m_Player = player; m_ParentMenu = parent; m_ControllerID = controllerID; DisplaySponsor(m_SponsorSelection); DisplayAbility(m_AbilitySelection); m_CurrentSelectionState = SetStateAndTexts(true); SetSelector(m_VerticalPosition); m_DelayManager.Reset(); /*if (m_TakenImage.enabled) * m_TakenImage.enabled = false;*/ SoundManager.PlaySFX(m_PanelActivate); }
// Use this for initialization protected override void Start() { base.Start(); _mainRigidbody = GetComponent <Rigidbody2D>(); if (_bulletExplosionCollisionEvaluator == null) { _bulletExplosionCollisionEvaluator = GetComponent <Collider2D>(); } HpChanged += OnHpChanged; _delayManager = GetComponent <DelayManager>(); _delayManager.Reset(); m_fade = FindObjectOfType <LoadingScreen>(); if (m_fade != null) { m_fade.LoadingAnimDone += M_fade_FadeDone; } else { isMuted = false; } }
// Use this for initialization protected override void Start() { base.Start(); m_ListofPlayers = Utilities.GetAllPlayerData(); m_maxSelection = GetListOfActiveButtons(); m_DelayManager = GetComponent<DelayManager>(); m_DelayManager.Reset(); m_PausePanel.SetActive(false); }
// Use this for initialization protected override void Start() { base.Start(); m_maxSelection = GetListOfActiveButtons(); m_DelayManager = GetComponent<DelayManager>(); m_DelayManager.Reset(); m_myConnection = SoundManager.GetCurrentSoundConnection(); m_RoundMenu.SetActive(false); m_MatchMenu.SetActive(false); m_RoundPanel.SetActive(false); }
// Use this for initialization protected override void Start() { base.Start(); _mainRigidbody = GetComponent<Rigidbody2D>(); if(_bulletExplosionCollisionEvaluator == null) _bulletExplosionCollisionEvaluator = GetComponent<Collider2D>(); HpChanged += OnHpChanged; _delayManager = GetComponent<DelayManager>(); _delayManager.Reset(); m_fade = FindObjectOfType<LoadingScreen>(); if (m_fade != null) m_fade.LoadingAnimDone += M_fade_FadeDone; else isMuted = false; }
protected override void Start() { base.Start(); m_MaxSponsorSelection = Database.instance.ListofSponsors.Count; m_MaxAbilitySelection = Database.instance.ListofAbilities.Count; m_DelayManager = GetComponent<DelayManager>(); m_DelayManager.Reset(); m_ConfirmedOverlay.SetActive(false); SponsorTaken += SelectorMenu_SponsorTaken; }
public void SetPlayer(PlayerData player, PlayerSelect parent, int controllerID) { m_MaxSponsorSelection = Database.instance.ListofSponsors.Count; m_MaxAbilitySelection = Database.instance.ListofAbilities.Count; m_DelayManager = GetComponent<DelayManager>(); m_CurrentSelectionState = SelectionState.Preselection; m_Player = player; m_ParentMenu = parent; m_ControllerID = controllerID; DisplaySponsor(m_SponsorSelection); DisplayAbility(m_AbilitySelection); m_CurrentSelectionState = SetStateAndTexts(true); SetSelector(m_VerticalPosition); m_DelayManager.Reset(); /*if (m_TakenImage.enabled) m_TakenImage.enabled = false;*/ SoundManager.PlaySFX(m_PanelActivate); }