Exemple #1
0
        public void OnMessageReceived(UserToken token, SocketModel sm)
        {
            switch (sm.command)
            {
            case TimeProtocol.CHECK_CREQ:    //客户端发起对时请求
                DelayCheckDTO delayCheckDTO = sm.GetMessage <DelayCheckDTO>();
                if (delayCheckDTO.timeStamps.Count < delayCheckDTO.checkNum * 2)
                {
                    delayCheckDTO.timeStamps.Add(DateTime.Now.Ticks);
                    Send(token, TimeProtocol.CHECK_SRES, delayCheckDTO);
                }
                else
                {    //对时次数够了,计算时差和延迟,这里注意最后一个时间戳是client发来的,因此需要再把现在的时间加上进行计算
                    delayCheckDTO.timeStamps.Add(DateTime.Now.Ticks);
                    DelayAndFloating df = GetDelayAndFloatingEven(delayCheckDTO.timeStamps);
                    userBiz.CacheDelayAndFloating(GetUserId(token), df);
                }
                break;

            case TimeProtocol.CHECK_CRES:    //客户端的回应
                DelayCheckDTO delayCheck = sm.GetMessage <DelayCheckDTO>();
                if (delayCheck.timeStamps.Count <= delayCheck.checkNum * 2)
                {    //对时次数不够,就继续对够
                    delayCheck.timeStamps.Add(DateTime.Now.Ticks);
                    Send(token, TimeProtocol.CHECK_SREQ, delayCheck);
                }

                if (delayCheck.timeStamps.Count == delayCheck.checkNum * 2 + 1)
                {    //对时次数够了,计算时差和延迟
                    DelayAndFloating df = GetDelayAndFloatingOdd(delayCheck.timeStamps);
                    userBiz.CacheDelayAndFloating(GetUserId(token), df);
                }
                break;
            }
        }
Exemple #2
0
        private DelayAndFloating GetDelayAndFloatingOdd(List <long> timeStamps)
        {
            long delay    = 0;
            long floating = 0;

            for (int i = timeStamps.Count - 1; i >= 2; i -= 2)
            {
                delay    += (timeStamps[i] - timeStamps[i - 2]);
                floating += (timeStamps[i] - timeStamps[i - 1]);
            }
            delay   /= ((timeStamps.Count - 1) / 2);
            floating = floating / (timeStamps.Count / 2) - delay;//server-client
            DelayAndFloating delayAndFloating = new DelayAndFloating(delay, floating);

            return(delayAndFloating);
        }
Exemple #3
0
        public void CacheDelayAndFloating(int userId, DelayAndFloating df)
        {
            if (df.delay < 0)
            {
                return;
            }

            if (!uIdToDelayFloating.ContainsKey(userId))
            {
                uIdToDelayFloating.Add(userId, df);
            }
            else
            {
                uIdToDelayFloating[userId] = df;
            }
        }
Exemple #4
0
        /// <summary>
        /// 对时包总数为偶数的情况
        /// </summary>
        /// <param name="timeStamps"></param>
        /// <returns></returns>
        private DelayAndFloating GetDelayAndFloatingEven(List <long> timeStamps)
        {
            long delay    = 0;
            long floating = 0;

            for (int i = timeStamps.Count - 1; i >= 2; i -= 2)
            {
                delay += (timeStamps[i] - timeStamps[i - 2]);
            }
            for (int j = timeStamps.Count - 1; j >= 1; j -= 2)
            {
                floating += (timeStamps[j] - timeStamps[j - 1]);//client-server
            }

            delay   /= ((timeStamps.Count - 1) / 2);
            floating = floating / (timeStamps.Count / 2) - delay;
            DelayAndFloating delayAndFloating = new DelayAndFloating(delay, floating);

            return(delayAndFloating);
        }
Exemple #5
0
        /// <summary>
        /// 根据预测进行移动
        /// </summary>
        /// <param name="token"></param>
        /// <param name="moveDTO"></param>
        private void Move(UserToken token, PosSyncDTO moveDTO)
        {
            DelayAndFloating delayAndFloating = userBiz.GetDelayAndFloating(token);
            //time: floating = server - client
            //server = floating + client
            long  time = delayAndFloating.floating + moveDTO.timeStamp;//将client的发送时间,转换为server时间
            float timeBtwClientSendAndNow = (DateTime.Now.Ticks - time) * 0.0000001f;
            float speed = instances[moveDTO.instanceId].speed;

            if (timeBtwClientSendAndNow < 0)
            {
                Console.WriteLine("time floating is negative : " + timeBtwClientSendAndNow.ToString());
                DelayCheckDTO delayCheckDTO = new DelayCheckDTO(5);
                delayCheckDTO.timeStamps.Add(DateTime.Now.Ticks);
                Send(token, Protocol.Protocol.TYPE_TIME, area, TimeProtocol.CHECK_SREQ, delayCheckDTO);
            }
            else
            {
                Console.WriteLine("time floating is : " + timeBtwClientSendAndNow.ToString());
                //TODO 如果位置与之前存储的位置相差太大,就发送位置校正消息

                Vector3 posNow = GetFuturePos(new Vector3(moveDTO.x, moveDTO.y, moveDTO.z), new Vector3(moveDTO.dirX, moveDTO.dirY, moveDTO.dirZ), timeBtwClientSendAndNow, speed);
                if (!instancePos.ContainsKey(moveDTO.instanceId))
                {
                    instancePos.Add(moveDTO.instanceId, new EntityMoveInfo(posNow, true));
                }
                else
                {
                    instancePos[moveDTO.instanceId].cVector3.x = posNow.x;
                    instancePos[moveDTO.instanceId].cVector3.y = posNow.y;
                    instancePos[moveDTO.instanceId].cVector3.z = posNow.z;
                    instancePos[moveDTO.instanceId].moveStatus = MoveStatus.Moving;
                }

                PosSyncDTO posSyncDTO = new PosSyncDTO(moveDTO.instanceId, posNow.x, posNow.y, posNow.z, moveDTO.dirX, moveDTO.dirY, moveDTO.dirZ, DateTime.Now.Ticks);
                brocast(FightProtocol.POS_SYNC_BRO, posSyncDTO, token);
            }
        }
Exemple #6
0
 public void CacheDelayAndFloating(int userId, DelayAndFloating delay)
 {
     userCache.CacheDelayAndFloating(userId, delay);
 }
Exemple #7
0
 public static MsgDelayAndFloating GetMsgDelayAndFloating(ushort msgId, DelayAndFloating df)
 {
     msgDelayAndFloating.SetMsgDelayAndFloating(msgId, df);
     return(msgDelayAndFloating);
 }
 public void SetMsgDelayAndFloating(ushort msgId, DelayAndFloating delayAndFloating)
 {
     this.msgId         = msgId;
     this.DelayFloating = delayAndFloating;
 }
 public MsgDelayAndFloating(ushort msgId, DelayAndFloating df)
 {
     this.msgId         = msgId;
     this.DelayFloating = df;
 }