public static void Init(IntPtr addTickerAddr, IntPtr isInGameThreadAddr, FSimpleDelegate onRuntimeChanged)
        {
            isInGameThread = (Del_IsInGameThread)Marshal.GetDelegateForFunctionPointer(isInGameThreadAddr, typeof(Del_IsInGameThread));

            Debug.Assert(IsInGameThread(), "USharp should only be loaded from the game thread");
            addStaticTicker = (Del_AddStaticTicker)Marshal.GetDelegateForFunctionPointer(addTickerAddr, typeof(Del_AddStaticTicker));
            ticker          = Tick;
            addStaticTicker(ticker, 0.0f);

            OnRuntimeChanged = onRuntimeChanged;
        }
Exemple #2
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 public static void Init(IntPtr asyncTaskAddr, IntPtr isInGameThreadAddr)
 {
     asyncTask      = (Del_AsyncTask)Marshal.GetDelegateForFunctionPointer(asyncTaskAddr, typeof(Del_AsyncTask));
     isInGameThread = (Del_IsInGameThread)Marshal.GetDelegateForFunctionPointer(isInGameThreadAddr, typeof(Del_IsInGameThread));
 }