private Color GetColor(int cost)
 {
     if (m_isTarget)
     {
         return(Color.red);
     }
     else
     {
         return(Define.Cost2Color(cost));
     }
 }
Exemple #2
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    public override void Init(int x, int y, int cost)
    {
        base.Init(x, y, cost);

        m_renderer  = GetComponent <MeshRenderer>();
        m_mat       = m_renderer.material;
        m_mat.color = Define.Cost2Color(cost);

        m_valueText = transform.Find("Value").GetComponent <TextMesh>();
        m_valueText.gameObject.SetActive(false);

        InitJPSPlus();
    }
Exemple #3
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    public void Reset()
    {
        m_g      = float.MaxValue;
        m_h      = -1;
        m_parent = null;
        m_opened = m_closed = false;

        m_mat.color  = Define.Cost2Color(m_cost);
        m_searchType = SearchType.None;

        m_trueClearance = 0;
        m_valueText.gameObject.SetActive(false);
    }
Exemple #4
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 public override void SetCost(int cost)
 {
     base.SetCost(cost);
     m_mat.color = Define.Cost2Color(cost);
 }
Exemple #5
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 public void SetCost(int cost)
 {
     m_cost = cost;
     GetComponent <Renderer>().material.color = Define.Cost2Color(cost);
 }