// Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(1))

        {
            isZoomed = !isZoomed;
        }



        if (isZoomed)

        {
            GetComponent <Camera>().fieldOfView = Mathf.Lerp(GetComponent <Camera>().fieldOfView, Zoom, Time.deltaTime * SmoothYeah);


            DeferredNightVisionEffect NightVisionYeah2 = GameObject.FindWithTag("LemarCamera").GetComponent <DeferredNightVisionEffect>();

            NightVisionYeah2.enabled = false;



            GameObject[] da_troch = GameObject.FindGameObjectsWithTag("FlashLight");


            foreach (GameObject gos in da_troch)

            {
                gos.GetComponent <Stun_Light_Liban>().enabled = false;

                gos.GetComponent <Light_Hold_Blue>().enabled = false;
            }



            New_Motion_XBlur BlurrYEAHYEAHH7 = GameObject.Find("Character").GetComponent <New_Motion_XBlur>();

            BlurrYEAHYEAHH7.enabled = false;
        }


        else



        {
            GetComponent <Camera>().fieldOfView = Mathf.Lerp(GetComponent <Camera>().fieldOfView, Normal, Time.deltaTime * SmoothYeah);


            ZoomInSoundYeahYeah.Play();



            //   New_Motion_XBlur BlurrYEAHYEAHH7 = GameObject.FindWithTag("Player").GetComponent<New_Motion_XBlur>();

            //    BlurrYEAHYEAHH7.enabled = true;
        }
    }
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.O))


        {
            isNightVisionYeah = !isNightVisionYeah;
        }

        if (isNightVisionYeah)


        {
            DeferredNightVisionEffect NightVisionYeah = GameObject.Find("FPSMainCamera").GetComponent <DeferredNightVisionEffect>();

            NightVisionYeah.enabled = true;


            New_Motion_XBlur BlurrYEAHYEAHH = GameObject.Find("Playerlemar").GetComponent <New_Motion_XBlur>();

            BlurrYEAHYEAHH.enabled = false;



            ThePlayer.GetComponent <AudioSource>().minDistance = 10.0f;



            print("IT IS WORKING yeahyeah");
        }



        else


        {
            DeferredNightVisionEffect NightVisionYeah = GameObject.Find("FPSMainCamera").GetComponent <DeferredNightVisionEffect>();

            NightVisionYeah.enabled = false;


            NightVisionActivationAudio.Play();


            ThePlayer.GetComponent <AudioSource>().minDistance = 1.05f;



            New_Motion_XBlur BlurrYEAHYEAHH = GameObject.Find("Playerlemar").GetComponent <New_Motion_XBlur>();

            BlurrYEAHYEAHH.enabled = true;

            print("IT IS WORKING yeahyeah223");
        }
    }
 void Start()
 {
     nightVision = GetComponent <DeferredNightVisionEffect>() as DeferredNightVisionEffect;
 }
Exemple #4
0
    // Update is called once per frame
    void Update()

    {
        if (Input.GetMouseButtonDown(0))

        {
            SwitchYeah = !SwitchYeah;
        }



        if (SwitchYeah)


        {
            FirstPersonCamera.gameObject.SetActive(true);

            OriginalCamera.gameObject.SetActive(false);



            DeferredNightVisionEffect NightVisionYeah = GameObject.FindWithTag("LemarCamera").GetComponent <DeferredNightVisionEffect>();

            NightVisionYeah.enabled = true;



            GameObject[] da_troch3 = GameObject.FindGameObjectsWithTag("FlashLight");


            foreach (GameObject gos in da_troch3)

            {
                gos.GetComponent <Stun_Light_Liban>().enabled = false;

                gos.GetComponent <Light_Hold_Blue>().enabled = false;
            }



            New_Motion_XBlur BlurrYEAHYEAHH = GameObject.Find("Character").GetComponent <New_Motion_XBlur>();

            BlurrYEAHYEAHH.enabled = true;



            CameraZoom Zoomy = GameObject.Find("FPSMainCamera").GetComponent <CameraZoom>();

            Zoomy.enabled = true;
        }



        else



        {
            print("ghgh");


            OriginalCamera.gameObject.SetActive(true);

            FirstPersonCamera.gameObject.SetActive(false);



            DeferredNightVisionEffect NightVisionYeah = GameObject.FindWithTag("LemarCamera").GetComponent <DeferredNightVisionEffect>();

            NightVisionYeah.enabled = false;



            Light_Hold_Blue LLBLUE = GameObject.FindWithTag("FlashLight").GetComponent <Light_Hold_Blue>();

            LLBLUE.enabled = false;
        }
    }