// Update is called once per frame
    void Update()
    {
        if (!isActing)
        {
            //Attaque
            if (Input.GetAxis(controllerName + "Stick3") < -0.8f)
            {
                attackScript.DoAttack();
                StartCoroutine(DoAction(0.2f));
            }
            else if (Input.GetButton(controllerName + "Action"))
            {
                resurectionScript.Revive();
                StartCoroutine(DoAction(0.1f));
            }
            else if (Input.GetButtonDown(controllerName + "LaunchCapacity"))
            {
                capacityScript.Launch();
                StartCoroutine(DoAction(0.1f));
            }
            else if (Input.GetAxisRaw(controllerName + "Stick3") > 0.9)
            {
                defenseScript.ActivateDefense();
                StartCoroutine(DoAction(0.2f));
            }
        }

        if (Input.GetAxisRaw(controllerName + "Stick3") < 0.9)
        {
            defenseScript.DeactivateDefense();
        }
    }