// Use this for initialization void Start() { lvl = 0; nodeInfo = (new List <List <Node> >()); answers = new List <bool>(); nodeInfo.Add(new List <Node>()); //nodeInfo[0] = (new List<Node>()); nodeInfo[0].Add(new Node { prev = 1, src = 2 }); nodeInfo[0].Add(new Node { prev = 2, src = 2 }); nodeInfo[0].Add(new Node { prev = 1, src = 1 }); answers.Add(true); nodeInfo.Add(new List <Node>()); //nodeInfo[1] = (new List<Node>()); nodeInfo[1].Add(new Node { prev = -1, src = -1 }); nodeInfo[1].Add(new Node { prev = 0, src = 0 }); nodeInfo[1].Add(new Node { prev = 1, src = 1 }); nodeInfo[1].Add(new Node { prev = 0, src = 0 }); nodeInfo[1].Add(new Node { prev = 2, src = 3 }); nodeInfo[1].Add(new Node { prev = 6, src = 3 }); nodeInfo[1].Add(new Node { prev = 4, src = 3 }); answers.Add(true); gm = GetComponent <DefenderGameManager>(); }
void Awake() { ipValMin1 = 0; ipValMin2 = 0; ipValMin3 = 0; ipValMin4 = 0; ipValMax1 = 255; ipValMax2 = 255; ipValMax3 = 255; ipValMax4 = 255; insidePercent = 0; outsidePercent = 100; gm = this.GetComponent <DefenderGameManager>(); includeDict1 = new Dictionary <int, int>(); includeDict2 = new Dictionary <int, int>(); includeDict3 = new Dictionary <int, int>(); includeDict4 = new Dictionary <int, int>(); excludeDict1 = new Dictionary <int, int>(); excludeDict2 = new Dictionary <int, int>(); excludeDict3 = new Dictionary <int, int>(); excludeDict4 = new Dictionary <int, int>(); includeDict1.Add(120, 250); includeDict1.Add(100, 200); includeDict1.Add(123, 180); includeDict1.Add(104, 170); includeDict1.Add(105, 150); includeDict1.Add(125, 50); includeDict2.Add(168, 220); includeDict2.Add(194, 180); includeDict2.Add(184, 150); includeDict2.Add(182, 100); includeDict2.Add(192, 80); includeDict2.Add(108, 70); includeDict2.Add(136, 50); includeDict2.Add(16, 50); includeDict2.Add(18, 50); includeDict2.Add(44, 50); includeDict3.Add(1, 220); includeDict3.Add(128, 180); includeDict3.Add(4, 150); includeDict3.Add(104, 100); includeDict3.Add(116, 80); includeDict3.Add(140, 70); includeDict3.Add(43, 50); includeDict3.Add(223, 50); includeDict3.Add(227, 50); includeDict3.Add(93, 50); includeDict3.Add(16, 50); includeDict4.Add(2, 50); includeDict4.Add(13, 50); includeDict4.Add(121, 50); includeDict4.Add(6, 50); includeDict4.Add(25, 50); includeDict4.Add(78, 50); includeDict4.Add(242, 50); includeDict4.Add(144, 50); includeDict4.Add(213, 50); includeDict4.Add(163, 50); includeDict4.Add(254, 50); includeDict4.Add(165, 50); includeDict4.Add(218, 50); includeDict4.Add(190, 50); includeDict4.Add(122, 50); includeDict4.Add(99, 50); includeDict4.Add(4, 50); includeDict4.Add(43, 50); includeDict4.Add(51, 50); includeDict4.Add(204, 50); excludeDict1.Add(192, 200); }