protected override void OnOpen(object param = null) { EventSystem.Instance.addEventListener(ItemEvent.STONE_RISE, OnRespondCombHandler); InitUI(); mParam = new DefenceUIParam(); if (mStoneDemandPanel.activeSelf) { mStoneDemandPanel.SetActive(false); } if (ObjectCommon.ReferenceEquals(mOldBtnSelected, mStone1)) { SetNumOfComb(0, 10001, 10007); } else if (ObjectCommon.ReferenceEquals(mOldBtnSelected, mStone2)) { SetNumOfComb(1, 10008, 10014); } else if (ObjectCommon.ReferenceEquals(mOldBtnSelected, mStone3)) { SetNumOfComb(2, 10015, 10021); } else if (ObjectCommon.ReferenceEquals(mOldBtnSelected, mStone4)) { SetNumOfComb(3, 10022, 10028); } else { SetNumOfComb(4, 10029, 10035); } }
private void OnBtnYesHandler() { SoundManager.Instance.Play(15); if (ItemManager.GetItemType((uint)mParam.itemid) == ItemType.Defence) { DefenceModule module = ModuleManager.Instance.FindModule <DefenceModule>(); if (null == module) { return; } DefenceUIParam param = new DefenceUIParam(); param.itemid = mParam.itemid; param.packpos = mParam.packpos; param.packtype = mParam.packtype; module.SaleDefence(param); } else { ItemSaleActionParam param = new ItemSaleActionParam(); param.itemcount = mParam.mSaleNum; param.itemid = mParam.itemid; param.isSaleAll = mParam.isSaleAll; Net.Instance.DoAction((int)Message.MESSAGE_ID.ID_MSG_ITEM_SALE, param); } }
protected override void OnOpen(object param = null) { uiparam = (DefenceUIParam)param; EventDelegate.Add(mBtnclose.onClick, OnBtnClosedHandler); EventDelegate.Add(mBtngotoobtain1.onClick, OnBtnGotoObtain1Handler); EventDelegate.Add(mBtngotoobtain2.onClick, OnBtnGotoObtain2Handler); EventDelegate.Add(mBtnpromote.onClick, OnBtnPromoteHandler); InitUI(); }
public void SaleDefence(DefenceUIParam uiparam) { SaleDefenceActionParam param = new SaleDefenceActionParam(); param.DefenceId = uiparam.itemid; param.PackType = (int)uiparam.packtype; param.pos = uiparam.packpos; Net.Instance.DoAction((int)Message.MESSAGE_ID.ID_MSG_DEFENCE_SALE, param); }
public bool StrenDefence(DefenceUIParam uiparam) { PlayerDataModule module = ModuleManager.Instance.FindModule <PlayerDataModule>(); if (null == module) { return(false); } DefenceObj defencedata = module.GetItemByIDAndPos(uiparam.itemid, uiparam.packpos, uiparam.packtype) as DefenceObj; DefenceTableItem defenceItem = DataManager.DefenceTable[uiparam.itemid] as DefenceTableItem; if (null == defencedata || null == defenceItem) { return(false); } //当前装备是否可以强化 if (defencedata.GetStrenLv() >= defenceItem.strenLevelMax) { //弹窗.当前装备强化等级已达到最高等级,请提升装备品质 PopTipManager.Instance.AddNewTip(StringHelper.GetString("strenmax")); return(false); } //根据当前装备属性取得强化等级及消耗并显示 int strenlv = defencedata.GetStrenLv(); DefenceStrenProItem strenproItem = DataManager.DefenceStrenProTable[defenceItem.strenSerialNumber + strenlv] as DefenceStrenProItem; DefenceStrenItem strenItem = DataManager.DefenceStrenTable[strenlv + 1] as DefenceStrenItem; if (strenproItem == null || strenItem == null) { return(false); } uint x = module.GetProceeds(ProceedsType.Money_Game); if (module.GetProceeds(ProceedsType.Money_Game) < strenItem.money * strenproItem.ratio) { //金币不足,弹窗:提示玩家直接购买 //TODO PopTipManager.Instance.AddNewTip(StringHelper.GetString("money_game_shortage")); return(false); } StrenDefenceActionParam param = new StrenDefenceActionParam(); param.DefenceId = uiparam.itemid; param.PackType = (int)uiparam.packtype; param.pos = uiparam.packpos; param.strenten = false; Net.Instance.DoAction((int)Message.MESSAGE_ID.ID_MSG_DEFENCE_STEN, param); return(true); }
public bool RisingStar(DefenceUIParam uiparam) { PlayerDataModule module = ModuleManager.Instance.FindModule <PlayerDataModule>(); if (null == module) { return(false); } DefenceObj defencedata = module.GetItemByIDAndPos(uiparam.itemid, uiparam.packpos, uiparam.packtype) as DefenceObj; DefenceTableItem defenceItem = DataManager.DefenceTable[uiparam.itemid] as DefenceTableItem; if (null == defencedata || null == defenceItem) { return(false); } //判断装备是否可以升星 int starslv = defencedata.GetStarsLv(); if (starslv >= defenceItem.starsLevelMax) { //弹窗.当前装备星阶已达到最高等级,请提升装备品质 PopTipManager.Instance.AddNewTip(StringHelper.GetString("rising_stars_max")); return(false); } DefenceStarsItem starsitem = DataManager.DefenceStarsTable[starslv + 1] as DefenceStarsItem; DefenceStarsProItem starsproitem = DataManager.DefenceStarsProTable[defenceItem.starsSerialNumber + starslv] as DefenceStarsProItem; //判断升星石是否足够 if (module.GetItemNumByID(starsitem.starsstoneId, PackageType.Pack_Bag) < starsitem.cstarsstone * starsproitem.scale) { //升星石不足,弹窗:提示玩家直接购买 //TODO PopTipManager.Instance.AddNewTip(StringHelper.GetString("rising_stones_need")); return(false); } RisingStarsActionParam param = new RisingStarsActionParam(); param.DefenceId = uiparam.itemid; param.PackType = (int)uiparam.packtype; param.pos = uiparam.packpos; param.riseten = false; Net.Instance.DoAction((int)Message.MESSAGE_ID.ID_MSG_DEFENCE_RISING_STAR, param); return(true); }
public void StoneInlay(DefenceUIParam uiparam) { PlayerDataModule module = ModuleManager.Instance.FindModule <PlayerDataModule>(); if (null == module) { return; } DefenceObj defencedata = module.GetItemByIDAndPos(uiparam.itemid, uiparam.packpos, uiparam.packtype) as DefenceObj; StoneTableItem stoneitem = DataManager.StoneTable[uiparam.stoneid] as StoneTableItem; if (null == defencedata || null == stoneitem) { PopTipManager.Instance.AddNewTip("请选择宝石"); return; } List <Message.stone_info> stoneinfo = defencedata.GetStoneInfo(); for (int i = 0; i < stoneinfo.Count; ++i) { StoneTableItem itemsss = DataManager.StoneTable[stoneinfo[i].stoneid] as StoneTableItem; if (null == itemsss) { continue; } if (itemsss.type == stoneitem.type) { //弹窗,不能镶嵌相同种类的宝石 PopTipManager.Instance.AddNewTip(StringHelper.GetString("not_inlay_same_type")); return; } } StoneInlayActionParam param = new StoneInlayActionParam(); param.DefenceId = uiparam.itemid; param.stoneId = uiparam.stoneid; param.PackType = (int)uiparam.packtype; param.pos = uiparam.packpos; param.stonepos = uiparam.stonepos; Net.Instance.DoAction((int)Message.MESSAGE_ID.ID_MSG_DEFENCE_STONE_INLAY, param); }
private void OnBntClick() { if (!IsValid()) { return; } //if (ItemManager.GetItemType((uint)mItemID) != ItemType.Defence) //return; DefenceUIParam param = new DefenceUIParam(); param.itemid = mItemID; param.packtype = mPackType; param.packpos = mPackPos; param.isother = other_item; ItemInfoParam mParam = new ItemInfoParam(); mParam.itemid = mItemID; mParam.packpos = mPackPos; mParam.itemtype = ItemManager.GetItemType((uint)mItemID);//(ItemType)mPackType; mParam.packtype = mPackType; switch (mParam.itemtype) { case ItemType.Stone: WindowManager.Instance.OpenUI("iteminfo", mParam); break; case ItemType.Defence: WindowManager.Instance.OpenUI("defence", param); break; case ItemType.Normal: WindowManager.Instance.OpenUI("iteminfo", mParam); break; case ItemType.Box: WindowManager.Instance.OpenUI("iteminfo", mParam); break; } }
public void StoneUnInlay(DefenceUIParam uiparam) { PlayerDataModule module = ModuleManager.Instance.FindModule <PlayerDataModule>(); if (null == module) { return; } DefenceObj defencedata = module.GetItemByIDAndPos(uiparam.itemid, uiparam.packpos, uiparam.packtype) as DefenceObj; StoneTableItem stoneitem = DataManager.StoneTable[uiparam.stoneid] as StoneTableItem; PackageManager pack = module.GetPackManager(); if (null == defencedata || null == stoneitem || null == pack) { return; } // 判读Bag是否已满 if (pack.GetPackMaxVaildSize(PackageType.Pack_Gem) >= pack.GetPackMaxSize(PackageType.Pack_Gem) && pack.GetNumByID(uiparam.stoneid, PackageType.Pack_Gem) >= stoneitem.maxFurl) { //弹窗:Bag已满 PopTipManager.Instance.AddNewTip(StringHelper.GetString("bag_full")); return; } StoneUnInlayActionParam param = new StoneUnInlayActionParam(); param.DefenceId = uiparam.itemid; param.stoneId = uiparam.stoneid; param.PackType = (int)uiparam.packtype; param.pos = uiparam.packpos; param.stonepos = uiparam.stonepos; Net.Instance.DoAction((int)Message.MESSAGE_ID.ID_MSG_DEFENCE_STONE_UNINLAY, param); }
public void StoneComb(DefenceUIParam uiparam) { PlayerDataModule module = ModuleManager.Instance.FindModule <PlayerDataModule>(); if (null == module) { return; } StoneTableItem stoneitem = null; if (uiparam.isequiped) { DefenceObj defencedata = module.GetItemByIDAndPos(uiparam.itemid, uiparam.packpos, uiparam.packtype) as DefenceObj; if (null == defencedata) { return; } stoneitem = DataManager.StoneTable[defencedata.GetStoneInfoByPos(uiparam.stonepos).stoneid] as StoneTableItem; } else { stoneitem = DataManager.StoneTable[uiparam.stoneid] as StoneTableItem; } if (null == stoneitem) { return; } if (-1 == stoneitem.combid) { //宝石已达最高等级 PopTipManager.Instance.AddNewTip(StringHelper.GetString("stonesmax")); return; } DefenceCombItem combItem = DataManager.DefenceCombTable[stoneitem.combid] as DefenceCombItem; if (null == combItem) { //弹窗:宝石无法合成 PopTipManager.Instance.AddNewTip(StringHelper.GetString("stone_comb_error")); return; } if (module.GetProceeds(ProceedsType.Money_Game) < combItem.moenyused) { //弹窗:玩家金币不足 PopTipManager.Instance.AddNewTip(StringHelper.GetString("money_game_shortage")); return; } uint playerhascitem = module.GetItemNumByID(combItem.item1, PackageType.Pack_Gem); if (uiparam.isequiped) { playerhascitem += 1; } if (playerhascitem < combItem.num1) { ////弹窗:道具【名称】【个数】不足 stoneitem = DataManager.StoneTable[combItem.item1] as StoneTableItem; if (null == stoneitem) { GameDebug.LogError("stone.txt中没有此宝石 id = " + combItem.item1); return; } PopTipManager.Instance.AddNewTip(StringHelper.GetString("item_need").Replace("?", stoneitem.name)); return; } StoneCombActionParam param = new StoneCombActionParam(); param.DefenceId = uiparam.itemid; param.stoneId = stoneitem.id; param.PackType = (int)uiparam.packtype; param.pos = uiparam.packpos; param.stonepos = uiparam.stonepos; param.isequiped = uiparam.isequiped; Net.Instance.DoAction((int)Message.MESSAGE_ID.ID_MSG_DEFENCE_STONE_COMB, param); }