private void SetNumOfComb(int stonetype, int combidfrom, int combidto) { PlayerDataModule module = ModuleManager.Instance.FindModule <PlayerDataModule>(); if (null == module) { return; } PackageManager pack = module.GetPackManager(); if (null == pack) { return; } for (int i = combidfrom; i <= combidto; ++i) { DefenceCombItem combitem = DataManager.DefenceCombTable[i] as DefenceCombItem; if (null == combitem || 0 == combitem.num1) { dic[stonetype][i - combidfrom].text = ""; continue; } uint num = pack.GetNumByID(combitem.item1, PackageType.Pack_Gem) / (uint)combitem.num1; if (0 != num) { dic[stonetype][i - combidfrom].text = "【可合成数量 " + num + " 】"; } else { dic[stonetype][i - combidfrom].text = ""; } } }
public void OnBtnPromoteHandler() { SoundManager.Instance.Play(15); PlayerDataModule module = ModuleManager.Instance.FindModule <PlayerDataModule>(); if (null == module) { return; } DefenceObj defencedata = module.GetItemByIDAndPos(uiparam.itemid, uiparam.packpos, uiparam.packtype) as DefenceObj; DefenceTableItem defenceItemold = DataManager.DefenceTable[uiparam.itemid] as DefenceTableItem; if (null == defencedata || null == defenceItemold) { return; } DefenceCombItem combItem = DataManager.DefenceCombTable[defenceItemold.combId] as DefenceCombItem; if (null == combItem) { //弹窗:装备无法提升 return; } DefenceTableItem defenceitempromote = DataManager.DefenceTable[combItem.defenceproducedId] as DefenceTableItem; //打开二级界面,显示需要的材料,玩家拥有的材料,装备升阶需要的等级 uint playerhascitem1 = module.GetItemNumByID(combItem.item1, PackageType.Pack_Bag); uint playerhascitem2 = module.GetItemNumByID(combItem.item2, PackageType.Pack_Bag); if (defenceitempromote.uselevel > module.GetLevel()) { PopTipManager.Instance.AddNewTip(StringHelper.GetString("roll_lv_need")); return; } if (playerhascitem1 < combItem.num1) { //弹窗:道具【名称】【个数】不足 //TODO PopTipManager.Instance.AddNewTip(StringHelper.GetString("item_need").Replace("?", ItemManager.Instance.getItemName(combItem.item1))); return; } if (playerhascitem2 < combItem.num2) { PopTipManager.Instance.AddNewTip(StringHelper.GetString("item_need").Replace("?", ItemManager.Instance.getItemName(combItem.item2))); return; } PromoteDefenceActionParam param = new PromoteDefenceActionParam(); param.DefenceId = uiparam.itemid; param.PackType = (int)uiparam.packtype; param.pos = uiparam.packpos; Net.Instance.DoAction((int)Message.MESSAGE_ID.ID_MSG_DEFENCE_PROMOTE, param); }
private bool StoneCombInfoInit(int resid) { StoneTableItem stoneitem = DataManager.StoneTable[resid] as StoneTableItem; if (null == stoneitem) { return(false); } DefenceCombItem combitem = DataManager.DefenceCombTable[stoneitem.combid] as DefenceCombItem; if (null == combitem || 0 == combitem.num1) { GameDebug.LogError("defencecomb.txt中没有此合成序列 id = " + stoneitem.combid); return(false); } PlayerDataModule module = ModuleManager.Instance.FindModule <PlayerDataModule>(); if (null == module) { return(false); } PackageManager pack = module.GetPackManager(); if (null == pack) { return(false); } stoneitem = DataManager.StoneTable[combitem.defenceproducedId] as StoneTableItem; if (null == stoneitem) { GameDebug.LogError("stones.txt中没有此宝石 id = " + combitem.defenceproducedId); return(false); } PropertyTableItem proitem = DataManager.PropertyTable[stoneitem.proid] as PropertyTableItem; if (null == proitem) { return(false); } UIAtlasHelper.SetSpriteImage(mStoneDemandPic, stoneitem.picname); mStoneDemandName.text = stoneitem.name;// + " Lv" + stoneitem.level; mStoneDemandPro.text = proitem.name + " " + stoneitem.provalue; if (module.GetProceeds(ProceedsType.Money_Game) < combitem.moenyused) { mStoneDemandMoney.text = "[E92224]"; } else { mStoneDemandMoney.text = "[3EFF00]"; } mStoneDemandMoney.text += "金币 X" + combitem.moenyused; if (module.GetItemNumByID(combitem.item1, PackageType.Pack_Gem) < combitem.num1) { mStoneDemandNum.text = "[E92224]"; } else { mStoneDemandNum.text = "[3EFF00]"; } mStoneDemandNum.text += stoneitem.name /* + " Lv" + stoneitem.level*/ + " X" + combitem.num1; return(true); }
private void OnRespondCombHandler(EventBase evt) { UILabel stonetext = null; UILabel stonepromt = null; StoneTableItem stoneitem = DataManager.StoneTable[mParam.stoneid] as StoneTableItem; if (null == stoneitem) { GameDebug.LogError("stones.txt中没有此宝石 id = " + mParam.stoneid); return; } DefenceCombItem combitem = DataManager.DefenceCombTable[stoneitem.combid] as DefenceCombItem; if (null == combitem || 0 == combitem.num1) { return; } for (int i = 0; i < 5; ++i) { for (int j = 0; j < 7; ++j) { if (mDicBtn[i][j].name.Equals("Sprite" + mParam.stoneid)) { stonetext = dic[i][j]; } else if (mDicBtn[i][j].name.Equals("Sprite" + combitem.defenceproducedId)) { stonepromt = dic[i][j]; } if (null != stonetext && null != stonepromt) { break; } } } PlayerDataModule module = ModuleManager.Instance.FindModule <PlayerDataModule>(); if (null == module) { SetStoneActive(stonetext); return; } PackageManager pack = module.GetPackManager(); if (null == pack) { SetStoneActive(stonetext); return; } uint num = pack.GetNumByID(combitem.item1, PackageType.Pack_Gem) / (uint)combitem.num1; if (0 != num) { stonetext.text = "【可合成数量 " + num + " 】"; } else { SetStoneActive(stonetext); } stoneitem = DataManager.StoneTable[combitem.defenceproducedId] as StoneTableItem; if (null == stoneitem) { GameDebug.LogError("stones.txt中没有此宝石 id = " + combitem.defenceproducedId); return; } combitem = DataManager.DefenceCombTable[stoneitem.combid] as DefenceCombItem; if (null == combitem) { GameDebug.LogError("defencecomb.txt中没有此合成序列 id = " + stoneitem.combid); return; } num = pack.GetNumByID(combitem.item1, PackageType.Pack_Gem) / (uint)combitem.num1; if (0 != num) { stonepromt.text = "【可合成数量 " + num + " 】"; } StoneCombInfoInit(mParam.stoneid); onCombSucess(); }
private void InitUI() { PlayerDataModule module = ModuleManager.Instance.FindModule <PlayerDataModule>(); if (module == null) { return; } DefenceObj defencedata = module.GetItemByIDAndPos(uiparam.itemid, uiparam.packpos, uiparam.packtype) as DefenceObj; DefenceTableItem defenceItemold = DataManager.DefenceTable[uiparam.itemid] as DefenceTableItem; if (null == defencedata || null == defenceItemold) { return; } DefenceCombItem combItem = DataManager.DefenceCombTable[defenceItemold.combId] as DefenceCombItem; if (null == combItem) { PopTipManager.Instance.AddNewTip(StringHelper.GetString("promote_max")); return; } DefenceTableItem defenceitempromote = DataManager.DefenceTable[combItem.defenceproducedId] as DefenceTableItem; //打开二级界面,显示需要的材料,玩家拥有的材料,装备升阶需要的等级 NormalItemTableItem normalitem = DataManager.NormalItemTable[combItem.item1] as NormalItemTableItem; if (null == normalitem) { return; } UIAtlasHelper.SetSpriteImage(mItem1pic, normalitem.picname); mItem1name.text = normalitem.name + "X" + combItem.num1; normalitem = DataManager.NormalItemTable[combItem.item2] as NormalItemTableItem; UIAtlasHelper.SetSpriteImage(mItem2pic, normalitem.picname); mItem2name.text = normalitem.name + "X" + combItem.num2; uint playerhascitem1 = module.GetItemNumByID(combItem.item1, PackageType.Pack_Bag); uint playerhascitem2 = module.GetItemNumByID(combItem.item2, PackageType.Pack_Bag); if (combItem.num1 > playerhascitem1) { mHasitem1.text = "[E92224]"; } else { mHasitem1.text = "[FAFDF4]"; } if (combItem.num2 > playerhascitem2) { mHasitem2.text = "[E92224]"; } else { mHasitem2.text = "[FAFDF4]"; } mHasitem1.text += playerhascitem1.ToString(); mHasitem2.text += playerhascitem2.ToString(); if (defenceitempromote.uselevel > module.GetLevel()) { mLvhint.text = "[E92224]"; } else { mLvhint.text = "[FAFDF4]"; } mLvhint.text += StringHelper.GetString("defencepromotehint").Replace("?", defenceitempromote.uselevel.ToString()); }
public void StoneComb(DefenceUIParam uiparam) { PlayerDataModule module = ModuleManager.Instance.FindModule <PlayerDataModule>(); if (null == module) { return; } StoneTableItem stoneitem = null; if (uiparam.isequiped) { DefenceObj defencedata = module.GetItemByIDAndPos(uiparam.itemid, uiparam.packpos, uiparam.packtype) as DefenceObj; if (null == defencedata) { return; } stoneitem = DataManager.StoneTable[defencedata.GetStoneInfoByPos(uiparam.stonepos).stoneid] as StoneTableItem; } else { stoneitem = DataManager.StoneTable[uiparam.stoneid] as StoneTableItem; } if (null == stoneitem) { return; } if (-1 == stoneitem.combid) { //宝石已达最高等级 PopTipManager.Instance.AddNewTip(StringHelper.GetString("stonesmax")); return; } DefenceCombItem combItem = DataManager.DefenceCombTable[stoneitem.combid] as DefenceCombItem; if (null == combItem) { //弹窗:宝石无法合成 PopTipManager.Instance.AddNewTip(StringHelper.GetString("stone_comb_error")); return; } if (module.GetProceeds(ProceedsType.Money_Game) < combItem.moenyused) { //弹窗:玩家金币不足 PopTipManager.Instance.AddNewTip(StringHelper.GetString("money_game_shortage")); return; } uint playerhascitem = module.GetItemNumByID(combItem.item1, PackageType.Pack_Gem); if (uiparam.isequiped) { playerhascitem += 1; } if (playerhascitem < combItem.num1) { ////弹窗:道具【名称】【个数】不足 stoneitem = DataManager.StoneTable[combItem.item1] as StoneTableItem; if (null == stoneitem) { GameDebug.LogError("stone.txt中没有此宝石 id = " + combItem.item1); return; } PopTipManager.Instance.AddNewTip(StringHelper.GetString("item_need").Replace("?", stoneitem.name)); return; } StoneCombActionParam param = new StoneCombActionParam(); param.DefenceId = uiparam.itemid; param.stoneId = stoneitem.id; param.PackType = (int)uiparam.packtype; param.pos = uiparam.packpos; param.stonepos = uiparam.stonepos; param.isequiped = uiparam.isequiped; Net.Instance.DoAction((int)Message.MESSAGE_ID.ID_MSG_DEFENCE_STONE_COMB, param); }