Exemple #1
0
 // Update is called once per frame
 void Update()
 {
     if (Time.time > nextTimeToSpawn)
     {
         secondsBetweenSpawns = Mathf.Lerp(secondsBetweenSpawnsMinMax.y, secondsBetweenSpawnsMinMax.x, Defecult.GetDifficultyPercent());
         nextTimeToSpawn      = Time.time + secondsBetweenSpawns;
         float      scaleRandom     = Random.Range(scaleMaxMin.x, scaleMaxMin.y);
         Vector2    spawnedPosition = new Vector2(Random.Range(screenHalfWidthAndHeight.x, -screenHalfWidthAndHeight.x), screenHalfWidthAndHeight.y + scaleRandom);
         GameObject newObject       = (GameObject)Instantiate(objectToSpawn, spawnedPosition, Quaternion.Euler(0, 0, Random.Range(-rotationMax, rotationMax)));
         newObject.transform.parent     = transform;
         newObject.transform.localScale = Vector3.one * scaleRandom;
     }
 }
Exemple #2
0
 private void Start()
 {
     speed = Mathf.Lerp(speedMinMax.x, speedMinMax.y, Defecult.GetDifficultyPercent());
     visiblHightThreshold = -Camera.main.orthographicSize - transform.localScale.y;
 }