Exemple #1
0
        /// ------------------------------------------------------------------------------------
        /// <summary>
        /// Gets the priority for the specified id.
        /// </summary>
        /// ------------------------------------------------------------------------------------
        internal LocalizationPriority GetPriority(string id)
        {
            XLiffTransUnit tu = DefaultXliffDocument.GetTransUnitForId(id);

            if (tu != null)
            {
                if (string.IsNullOrEmpty(tu.Priority))
                {
                    return(LocalizationPriority.High);
                }

                try
                {
                    return((LocalizationPriority)Enum.Parse(typeof(LocalizationPriority), tu.Priority));
                }
                catch { }
            }
            return(LocalizationPriority.NotLocalizable);
        }
Exemple #2
0
        /// ------------------------------------------------------------------------------------
        /// <summary>
        /// Gets the category for the specified id.
        /// </summary>
        /// ------------------------------------------------------------------------------------
        internal LocalizationCategory GetCategory(string id)
        {
            XLiffTransUnit tu = DefaultXliffDocument.GetTransUnitForId(id);

            if (tu != null)
            {
                string category = tu.Category;
                if (string.IsNullOrEmpty(category))
                {
                    return(LocalizationCategory.DontCare);
                }

                try
                {
                    return((LocalizationCategory)Enum.Parse(typeof(LocalizationCategory), category));
                }
                catch { }
            }

            return(LocalizationCategory.Other);
        }
Exemple #3
0
        /// ------------------------------------------------------------------------------------
        /// <summary>
        /// Gets the comment for the specified id.
        /// </summary>
        /// <remarks>
        /// The xliff standard allows multiple notes in a trans-unit element.  We use one to
        /// represent the id string (prefacing it with "ID: ").  Any other note is liable to be
        /// considered the "comment" if it exists.
        /// </remarks>
        /// ------------------------------------------------------------------------------------
        public string GetComment(string id)
        {
            XLiffTransUnit tu = DefaultXliffDocument.GetTransUnitForId(id);

            return(tu == null ? null : tu.GetComment());
        }
Exemple #4
0
        /// ------------------------------------------------------------------------------------
        /// <summary>
        /// Gets the group for the specified id.
        /// </summary>
        /// ------------------------------------------------------------------------------------
        internal string GetGroup(string id)
        {
            XLiffTransUnit tu = DefaultXliffDocument.GetTransUnitForId(id);

            return(tu == null ? null : tu.Group);
        }
Exemple #5
0
        /// <summary>
        /// Load the language data, if any, from the unloaded xliff file associated  with langId
        /// (or its primary language, if different) and update MapToExistingLanguage according
        /// to what we find.
        /// Use only from TryGetDocument. Should hold LazyLoadLock.
        /// </summary>
        private void LoadXliffAndUpdateExistingLanguageMap(string langId)
        {
            if (!_unloadedXliffDocuments.TryRemove(langId, out string file))
            {
                // Often an xliff in a plain lang folder (like "es") contains
                // a target-language that is more specific (like "es-ES").
                // If we're asked to try to load the xliff for es-ES and don't find one,
                // Try loading the one for es.
                var pieces = langId.Split('-');
                if (pieces.Length <= 1)
                {
                    return;
                }
                if (!_unloadedXliffDocuments.TryRemove(pieces[0], out file))
                {
                    return;
                }
            }

            var xliffDoc = XLiffDocument.Read(file);

            // This might be different, typically more specific, than the name we deduced from the file path.
            var targetLang = xliffDoc.File.TargetLang;

            // Now we have some maintenance to do on MapToExistingLanguage, which does not yet contain data
            // about this file. It is definitely the one to use for targetLanguage.
            LocalizationManagerInternal <XLiffDocument> .MapToExistingLanguage[targetLang] = targetLang;

            var piecesOfTargetLang = targetLang.Split('-');

            if (piecesOfTargetLang.Length > 1)
            {
                var rootLangId = piecesOfTargetLang[0];
                // If we don't already have an xliff to use for the root language, tell it to use this one.
                // For example, suppose we have file in the es folder whose target-language is es-ES.
                // We probably want MapToExistingLanguage to have es -> es-ES (as well as es-ES -> es-ES).
                // But we have to be careful. It's also possible that we have both an es folder (where target-language is es)
                // AND an es-ES folder where targetLanguage is es-ES. We might load the plain es one either first or second.
                // In those cases, we don't want to get es -> es-ES. In case we haven't already loaded it,
                // we check that the root language isn't still waiting to load (in _unlodedXliffDocuments);
                // in case we already did, we make sure there isn't already a value under that key in MapToExistingLanguage.
                // (This also means that, in case we have e.g. es-ES and also es-BR but no plain es, one of the two
                // wins out as the one to use for es, and doesn't change later.)
                if (!LocalizationManagerInternal <XLiffDocument> .MapToExistingLanguage.TryGetValue(rootLangId, out _) &&
                    !_unloadedXliffDocuments.TryGetValue(rootLangId, out _))
                {
                    LocalizationManagerInternal <XLiffDocument> .MapToExistingLanguage[rootLangId] = targetLang;
                }
            }

            XliffDocuments.TryAdd(targetLang, xliffDoc);
            var defunctUnits = new List <XLiffTransUnit>();

            foreach (var tu in xliffDoc.File.Body.TransUnitsUnordered.ToList())             // need a list here because we may modify it while enumerating
            {
                // This block attempts to find 'orphans', that is, localizations that have been done using an obsolete ID.
                // We assume the default language Xliff has only current IDs, and therefore don't look for orphans in that case.
                // This guards against cases such as recently occurred in Bloom, where a dynamic ID EditTab.AddPageDialog.Title
                // was regarded as an obsolete id for PublishTab.Upload.Title
                if (langId != LocalizationManager.kDefaultLang &&
                    DefaultXliffDocument.GetTransUnitForId(tu.Id) == null &&
                    !tu.Id.EndsWith(kToolTipSuffix) && !tu.Id.EndsWith(kShortcutSuffix))
                {
                    //if we couldn't find it, maybe the id just changed and then if so re-id it.
                    var movedUnit = DefaultXliffDocument.GetTransUnitForOrphan(tu, xliffDoc.File.Body);
                    if (movedUnit == null)
                    {
                        // with dynamic strings, by definition we won't find them during a static code scan
                        if (!tu.Dynamic)
                        {
                            defunctUnits.Add(tu);
                            xliffDoc.IsDirty = true;
                            IsDirty          = true;
                        }
                    }
                    else
                    {
                        if (xliffDoc.File.Body.TranslationsById.ContainsKey(tu.Id))
                        {
                            // adjust the document's internal cache
                            xliffDoc.File.Body.TranslationsById[movedUnit.Id] =
                                xliffDoc.File.Body.TranslationsById[tu.Id];
                            xliffDoc.File.Body.TranslationsById.TryRemove(tu.Id, out _);
                        }

                        // Note: this function is used inside a lock, so we don't have to worry
                        // about other threads interfering here.
                        xliffDoc.File.Body.RemoveTransUnit(tu);
                        tu.Id = movedUnit.Id;
                        xliffDoc.File.Body.AddTransUnit(tu);
                        xliffDoc.IsDirty = true;
                        IsDirty          = true;
                    }
                }
            }

            // Now we can delete any invalid XLiffTransUnit objects from this document.
            foreach (var tuBad in defunctUnits)
            {
                xliffDoc.File.Body.RemoveTransUnit(tuBad);
            }
        }