Exemple #1
0
        /*#region Constants
         *
         * /// <summary>
         * ///  The total number of part group part Ids.
         * /// </summary>
         * private const int PartCount = Categories.Sprites.SpriteSelection.PartCount;
         * /// <summary>
         * ///  True if HG-3 image data is cached in the <see cref="ISpritePart"/>.
         * /// </summary>
         * private readonly static bool CacheHg3s = true;
         *
         #endregion*/

        /*#region Fields
         *
         * /// <summary>
         * ///  The container that holds all images.
         * /// </summary>
         * private Grid PART_Container;
         * /// <summary>
         * ///  The difference from the total size of all sprites combined. Used for margins.
         * /// </summary>
         * private Thickness expandShrink;
         * /// <summary>
         * ///  The current parts being displayed.
         * /// </summary>
         * private readonly ISpritePart[] parts = new ISpritePart[PartCount];
         * /// <summary>
         * ///  The images inside the <see cref="PART_Container"/>.
         * /// </summary>
         * private readonly Image[] images = new Image[PartCount];
         *
         #endregion*/

        /*#region Dependency Properties
         *
         * /// <summary>
         * ///  The property for the sprite database used to get the sprite parts from.
         * /// </summary>
         * public static readonly DependencyProperty SpriteDatabaseProperty =
         *      DependencyProperty.Register(
         *              "SpriteDatabase",
         *              typeof(SpriteDatabase),
         *              typeof(SpriteImage),
         *              new FrameworkPropertyMetadata(
         *                      OnSpriteDatabaseChanged));
         * /// <summary>
         * ///  The property for the sprite selection that determines what parts to draw.
         * /// </summary>
         * public static readonly DependencyProperty SpriteSelectionProperty =
         *      DependencyProperty.Register(
         *              "SpriteSelection",
         *              typeof(IReadOnlySpriteSelection),
         *              typeof(SpriteImage),
         *              new FrameworkPropertyMetadata(
         *                      OnSpriteSelectionChanged));
         * /// <summary>
         * ///  The property to determine if the image should be expanded to the total size of all sprites combined.
         * /// </summary>
         * public static readonly DependencyProperty ExpandProperty =
         *      DependencyProperty.Register(
         *              "Expand",
         *              typeof(bool),
         *              typeof(SpriteImage),
         *              new FrameworkPropertyMetadata(
         *                      false,
         *                      OnExpandChanged));
         *
         * private static void OnSpriteDatabaseChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) {
         *      SpriteImage control = (SpriteImage) d;
         *
         *      if (e.OldValue is SpriteDatabase oldSpriteDb)
         *              oldSpriteDb.BuildComplete -= control.OnSpriteDatabaseBuildComplete;
         *      if (e.NewValue is SpriteDatabase newSpriteDb)
         *              newSpriteDb.BuildComplete += control.OnSpriteDatabaseBuildComplete;
         *
         *      control.UpdateSelection();
         * }
         * private static void OnSpriteSelectionChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) {
         *      SpriteImage control = (SpriteImage) d;
         *      IReadOnlySpriteSelection oldValue = (IReadOnlySpriteSelection) e.OldValue;
         *      IReadOnlySpriteSelection newValue = (IReadOnlySpriteSelection) e.NewValue;
         *
         *      if (oldValue is INotifyPropertyChanged oldPropChanged)
         *              oldPropChanged.PropertyChanged -= control.OnSpriteSelectionPropertyChanged;
         *      if (newValue is INotifyPropertyChanged newPropChanged)
         *              newPropChanged.PropertyChanged += control.OnSpriteSelectionPropertyChanged;
         *
         *      if (oldValue?.GroupPartIds is INotifyCollectionChanged oldColChanged)
         *              oldColChanged.CollectionChanged -= control.OnSpriteSelectionGroupPartsChanged;
         *      if (newValue?.GroupPartIds is INotifyCollectionChanged newColChanged)
         *              newColChanged.CollectionChanged += control.OnSpriteSelectionGroupPartsChanged;
         *
         *      control.UpdateSelection();
         * }
         * private static void OnExpandChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) {
         *      SpriteImage control = (SpriteImage) d;
         *      control.UpdateMargins();
         * }
         *
         * /// <summary>
         * ///  Gets or sets the sprite database used to get the sprite parts from.
         * /// </summary>
         * public SpriteDatabase SpriteDatabase {
         *      get => (SpriteDatabase) GetValue(SpriteDatabaseProperty);
         *      set => SetValue(SpriteDatabaseProperty, value);
         * }
         * /// <summary>
         * ///  Gets or sets the sprite selection that determines what parts to draw.
         * /// </summary>
         * public IReadOnlySpriteSelection SpriteSelection {
         *      get => (IReadOnlySpriteSelection) GetValue(SpriteSelectionProperty);
         *      set => SetValue(SpriteSelectionProperty, value);
         * }
         * /// <summary>
         * ///  Gets or sets if the image should be expanded to the total size of all sprites combined.
         * /// </summary>
         * public bool Expand {
         *      get => (bool) GetValue(ExpandProperty);
         *      set => SetValue(ExpandProperty, value);
         * }
         *
         #endregion*/

        #region Static Constructor

        static SpriteImage()
        {
            DefaultStyleKeyProperty.AddOwner(typeof(SpriteImage),
                                             new FrameworkPropertyMetadata(typeof(SpriteImage)));
        }