public MeshBuilder() { MeshFactory = new DefaultMeshFactory(); ChargueBufferStrategy = new ChargueBufferColorSoloStrategy(); }
/// <summary> /// Crear un nuevo Loader /// </summary> public TgcSceneLoader() { MeshFactory = new DefaultMeshFactory(); }
/// <summary> /// Crear un nuevo Loader /// </summary> public TgcSkeletalLoader() { texturesDict = new Dictionary <string, TgcTexture>(); MeshFactory = new DefaultMeshFactory(); }