private void OnDestroy() { inputAction.Disable(); Drum.rightInner -= HitRI; Drum.rightOuter -= HitRO; Drum.leftInner -= HitLI; Drum.leftOuter -= HitLO; }
private void OnDisable() { inputAction.Disable(); }
private void OnDisable() { controls.Disable(); }
private void Disable() { Debug.Log("disabled"); inputAction.Disable(); }