public void Init(IBootConfig bootConfig = null)
        {
            if (bootConfig == null)
            {
                bootConfig = new DefaultBootConfig();
            }

            _gameObject = new GameObject("GameContext");

            resourceStore = new ResourceStore();

            sceneDirector = _gameObject.AddComponent <SceneDirectorMock>();
            sceneDirector.Init(_gameObject, bootConfig, resourceStore);

            timeKeeper = new TimeKeeper(sceneDirector);

            bgmPlayer = new BgmPlayer();
            bgmPlayer.Init(_gameObject, bootConfig.numBgmSourcePool, sceneDirector, resourceStore);

            sePlayer = new SePlayer();
            sePlayer.Init(_gameObject, bootConfig.numSeSourcePool, sceneDirector, resourceStore);

            signalHub = new SignalHub(sceneDirector);

            tweenerHub = new TweenerHub(sceneDirector, timeKeeper);

            objectPoolHub = new ObjectPoolHub(sceneDirector);

            bootConfig.OnGameBoot();
        }
Exemple #2
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        public void Init(IBootConfig bootConfig = null)
        {
            if (bootConfig == null)
            {
                bootConfig = new DefaultBootConfig();
            }

            _contextGameObj     = new GameObject("AltoGlobalContext");
            _audioSourceGameObj = new GameObject("AltoAudioSource");
            GameObject.DontDestroyOnLoad(_contextGameObj);
            GameObject.DontDestroyOnLoad(_audioSourceGameObj);

            resourceStore = new ResourceStore();

            sceneDirector = _contextGameObj.AddComponent <SceneDirector>();
            sceneDirector.Init(_contextGameObj, bootConfig, resourceStore);
            sceneDirector.sceneUpdate += OnSceneUpdate;

            timeKeeper = new TimeKeeper(sceneDirector);

            bgmPlayer = new BgmPlayer();
            bgmPlayer.Init(_audioSourceGameObj, bootConfig.numBgmSourcePool, sceneDirector, resourceStore);

            sePlayer = new SePlayer();
            sePlayer.Init(_audioSourceGameObj, bootConfig.numSeSourcePool, sceneDirector, resourceStore);

            if (bootConfig.useGlobalAudioListener)
            {
                _contextGameObj.AddComponent <AudioListener>();
            }

            signalHub = new SignalHub(sceneDirector);

            tweenerHub = new TweenerHub(sceneDirector, timeKeeper);

            objectPoolHub = new ObjectPoolHub(sceneDirector);

            bootConfig.OnGameBoot();
        }