private static void SaveBGTex(OCIItem item, string filePath)
        {
            if (item?.panelComponent == null)
            {
                return;
            }
            if (filePath.IsNullOrEmpty())
            {
                return;
            }
            if (!File.Exists(filePath))
            {
                return;
            }

            string file = Path.GetFileName(filePath);

            if (DefaultBGs.Contains(file.ToLower()))
            {
                return;
            }

            for (var i = 0; i < item.panelComponent.renderer.Length; i++)
            {
                MaterialEditor.MEStudio.GetSceneController().SetMaterialTextureFromFile(item.objectInfo.dicKey, item.panelComponent.renderer[i].material, "MainTex", filePath);
            }
            item.itemInfo.panel.filePath = "";
        }
        private static void SaveBGTex(OCIItem item, string filePath)
        {
            if (item?.panelComponent == null)
            {
                return;
            }
            if (filePath.IsNullOrEmpty())
            {
                return;
            }
            if (!File.Exists(filePath))
            {
                return;
            }

            string file = Path.GetFileName(filePath);

            if (DefaultBGs.Contains(file.ToLower()))
            {
                return;
            }

            Logger.LogDebug($"Saving background image to scene data.");
            foreach (var rend in item.panelComponent.renderer)
            {
                MaterialEditor.GetSceneController().AddMaterialTexturePropertyFromFile(item.objectInfo.dicKey, rend.material.NameFormatted(), "MainTex", item.objectItem, filePath);
            }
            item.itemInfo.panel.filePath = "";
        }
            internal static void BackgroundCtrl_Load_Postfix(string _file)
            {
#if HS2
                if (_file.StartsWith("DefaultData"))
                {
                    GetSceneController().ClearBGTex();
                    return;
                }
#endif

                if (SaveBG.Value && !_file.IsNullOrEmpty() && !DefaultBGs.Contains(_file.ToLower()))
                {
#if !HS2
                    _file = $"{UserData.Path}bg/{_file}";
#endif

                    //Save the frame to the scene data
                    GetSceneController().SetBGTex(_file);
                }
                else
                {
                    GetSceneController().ClearBGTex();
                }
            }