Exemple #1
0
        public override void OnInspectorGUI()
        {
            _layout = target as DefLayout;
            NGUIEditorTools.DrawProperty("起始位置", serializedObject, "pivot");
            NGUIEditorTools.DrawProperty("排序方向", serializedObject, "directon");
            int width      = EditorGUILayout.IntField("宽度", _layout.Width);
            int height     = EditorGUILayout.IntField("高度", _layout.Height);
            int maxPerLine = EditorGUILayout.IntField(_layout.directon.Equals(DefLayout.Directon.Horizontal)?"一行最大数量": "一列最大数量", _layout.maxPerLine);

            if (maxPerLine != _layout.maxPerLine)
            {
                _layout.maxPerLine = maxPerLine;
            }
            if (width != _layout.Width)
            {
                _layout.Width = width;
            }
            if (height != _layout.Height)
            {
                _layout.Height = height;
            }
            NGUIEditorTools.DrawProperty("隐藏忽略", serializedObject, "HideWhenDisable");
            _layout.SortByGroup = EditorGUILayout.Toggle("是否按组显示布局", _layout.SortByGroup);
            if (_layout.SortByGroup)
            {
                NGUIEditorTools.DrawProperty("每组数量", serializedObject, "GroupNumber");
                NGUIEditorTools.DrawProperty("组横向间距", serializedObject, "GroupCellWidth");
                NGUIEditorTools.DrawProperty("组纵向间距", serializedObject, "GroupCellHeight");
            }
            serializedObject.ApplyModifiedProperties();
        }
Exemple #2
0
        public override void OnInspectorGUI()
        {
            _pile = target as MahjongPile;
            EnumMahJongDirection direction = (EnumMahJongDirection)EditorGUILayout.EnumPopup("麻将方向", _pile.ItemDirection);
            EnumMahJongAction    action    = (EnumMahJongAction)EditorGUILayout.EnumPopup("麻将动作", _pile.ItemAction);
            EnumShowDirection    show      = (EnumShowDirection)EditorGUILayout.EnumPopup("麻将所属人", _pile.ItemShow);
            int       baseLayer            = EditorGUILayout.IntField("基础层级", _pile.BaseLayer);
            bool      isAddLayer           = EditorGUILayout.Toggle("层级是否递增", _pile.IsLayerAdd);
            float     scaleX = EditorGUILayout.FloatField("X轴缩放", _pile.ItemScaleX);
            float     scaleY = EditorGUILayout.FloatField("Y轴缩放", _pile.ItemScaleY);
            DefLayout layout = EditorGUILayout.ObjectField(new GUIContent("布局文件Layout"), _pile.Layout, typeof(DefLayout), true) as DefLayout;

            if (!direction.Equals(_pile.ItemDirection))
            {
                _pile.ItemDirection = direction;
            }
            if (!action.Equals(_pile.ItemAction))
            {
                _pile.ItemAction = action;
            }
            if (!show.Equals(_pile.ItemShow))
            {
                _pile.ItemShow = show;
            }
            if (!baseLayer.Equals(_pile.BaseLayer))
            {
                _pile.BaseLayer = baseLayer;
            }
            if (!isAddLayer.Equals(_pile.IsLayerAdd))
            {
                _pile.IsLayerAdd = isAddLayer;
            }
            if (!scaleX.Equals(_pile.ItemScaleX))
            {
                _pile.ItemScaleX = scaleX;
            }
            if (!scaleY.Equals(_pile.ItemScaleY))
            {
                _pile.ItemScaleY = scaleY;
            }
            if (layout != null)
            {
                if (!layout.Equals(_pile.Layout))
                {
                    _pile.Layout = layout;
                }
            }
            serializedObject.ApplyModifiedProperties();
        }