void Start() { clickSound = Deer.GetComponent <AudioSource>(); bgMusic = GetComponent <AudioSource>(); int randomnum = Random.Range(0, 5); for (int i = 0; i < randomnum; i++) { randomPos(x); } check2 = 0; check = 0; time = 0; BeariniPost = Bear.transform.position; FoxiniPost = Fox.transform.position; FroginiPost = Frog.transform.position; MiceiniPost = Mice.transform.position; CatiniPost = Cat.transform.position; KanciliniPost = Kancil.transform.position; CowiniPost = Cow.transform.position; DeeriniPost = Deer.transform.position; Cat.SetActive(false); Cow.SetActive(false); Kancil.SetActive(false); Bear.SetActive(false); Fox.SetActive(false); Frog.SetActive(false); Mice.SetActive(false); buttonnext1.SetActive(false); }
public void CallByNameTest() { //expected Horse horse = new Horse("Шептало", "ч"); Deer deer = new Deer("Олень", "ч"); Deer deer1 = new Deer("Олень", "ч"); Pasture pasture = new Pasture(); pasture.Add(horse); pasture.Add(deer); pasture.Add(deer1); PastureStub pastureStub = new PastureStub(); pasture.pasture = pastureStub; string expexted = "expexted"; List <string> expectedList = new List <string>() { "expectedList" }; Mock.Arrange(() => deer.Voice()).Returns(expexted); Mock.Arrange(() => deer1.Voice()).Returns(expexted); Mock.Arrange(() => pastureStub.Call(Arg.IsAny <string>())).Returns(expectedList); // actual List <string> list = pasture.Call("Олень"); Assert.AreEqual(expexted, list[0]); Assert.AreEqual(expexted, list[1]); Assert.AreEqual(expectedList[0], list[2]); Assert.AreEqual(3, list.Count); }
void Start() { healthSlider = GetComponent <Slider> (); healthText = GetComponentInChildren <Text> (); healthSlider.maxValue = Deer.GetInstance().maxHealth; healthSlider.value = Deer.GetInstance().maxHealth; healthText.text = Deer.GetInstance().currentHealth + " / " + Deer.GetInstance().maxHealth; }
void OnTriggerEnter2D(Collider2D col) { if (col.tag == "DeerBody") { Deer.GetInstance().currentHealth -= damage; DeerHealthSlider.GetInstance().UpdateHealth(); Destroy(gameObject); } }
private int Race(Deer deer, int Duration) { for (int i = 0; i < Duration; i++) { deer.Step(); } return(deer.CurrentLocation); }
// Update is called once per frame void Update() { if (numDeer < leastNumDeer && timeSinceSpawned > coolDown) { //MAKE DEER numDeer++; Deer deerInstance = Instantiate(deer, gameObject.transform.position, Quaternion.identity); timeSinceSpawned = 0; } timeSinceSpawned += Time.deltaTime; }
public override bool Preform(GameObject _agent) { Deer d = _agent.GetComponent <Deer>(); d.RunFrom(targetCaveman.transform); if (Vector3.Distance(transform.position, targetCaveman.transform.position) > 20) { isSafe = true; } return(true); }
void Awake() { if (instance == null) { instance = this; } else { Destroy(this); } }
public string Execute(IList <string> parameters) { string name = parameters[1]; IPoint position = this.LocationParser.ParsePoint(parameters[2]); var deer = new Deer(name, position); Engine.AllOgranisms.Add(deer); Engine.Animals.Add(deer); string message = $"Deer {name} was created at ({position.X}, {position.Y})"; return(message); }
public void DeerVoice() { // expected string nameM = "Олень"; string nameF = "Оленуха"; string deerMaleVoice = "ООЕЕ! Мене звуть Олень, я олень!"; string deerFemaleVoice = "ООЕЕ! Мене звуть Оленуха, я олениха!"; // actual Animal maleDeer = new Deer(nameM, "ч"); Animal femaleDeer = new Deer(nameF, "ж"); Assert.AreEqual(deerMaleVoice, maleDeer.Voice()); Assert.AreEqual(deerFemaleVoice, femaleDeer.Voice()); }
/// <summary> /// Include is needed for `deer.Elves`. /// </summary> public void AddElf1() { using var context = new AnimalContext(); Deer deer = context.Deers // here .Include(deer => deer.Elves) .First(deer => deer.Elves.Count == 1); deer.Elves.Add(new Elf { Name = "Legolas" }); context.SaveChanges(); deer = context.Deers.First(deer => deer.Elves.Any(elf => elf.Name == "Legolas")); Console.WriteLine(deer); }
/// <summary> /// Include is needed. /// </summary> public void ReplaceElvesCollection() { using var context = new AnimalContext(); Deer deer = context.Deers //.Include(deer => deer.Elves) .First(); Console.ForegroundColor = ConsoleColor.Magenta; //List<int> elfIds = new List<int>(); //foreach (var elf in deer.Elves) //{ // elfIds.Add(elf.Id); // Console.WriteLine(elf.Id); //} Console.ForegroundColor = ConsoleColor.White; deer.Elves = new List <Elf>() { new Elf { Name = "Legolas" } }; context.SaveChanges(); //List<int> elfIds = new List<int>() { 1, 2 }; //List<Elf> elves = context.Elves.Where(elf => elfIds.Contains(elf.Id)).ToList(); //foreach (var elf in elves) //{ // Console.WriteLine(elf); //} deer = context.Deers.Include(item => item.Elves) //.Include(deer => deer.Elves) .First(); foreach (var elf in deer.Elves) { Console.WriteLine(elf); } }
void Start() { animator = gameObject.GetComponent <Animator>(); gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); menuSystem = GameObject.FindGameObjectWithTag("MenuSystem").GetComponent <MenuSystem>(); deer = GetComponentInParent <Deer>(); startingTransform = transform.localScale; switchTransform = new Vector3(startingTransform.x * -1, startingTransform.y, startingTransform.z); if (SceneManager.GetActiveScene().buildIndex != gm.levelPaddingBesidesMain) { RunTimeText = TransformDeepChildExtension.FindDeepChild(gameObject.transform, "RunTimeText").GetComponent <Text>(); BestTimeText = TransformDeepChildExtension.FindDeepChild(gameObject.transform, "BestTimeText").GetComponent <Text>(); RunTimeText.text = ""; BestTimeText.text = ""; } }
public void allinactive() { Cat.SetActive(false); Cow.SetActive(false); Kancil.SetActive(false); Deer.SetActive(false); Bearblack.SetActive(false); Foxblack.SetActive(false); Frogblack.SetActive(false); Bear.SetActive(false); Fox.SetActive(false); Frog.SetActive(false); Mice.SetActive(false); Deer.SetActive(false); Catblack.SetActive(false); Miceblack.SetActive(false); Kancilblack.SetActive(false); Cowblack.SetActive(false); Deerblack.SetActive(false);; }
public void DestroyCharacter(GameObject character) { if (character.tag == "Deer") { Deer deer = character.GetComponent <Deer>(); //KillDeer(deer); } else if (character.tag == "Player") { Debug.Log("Destroy Player - Player Identified"); Player player = character.GetComponent <Player>(); KillPlayer(player); } else if (character.tag == "Arrow") { Destroy(character); } else if (character.tag == "ChargerEnemy" || character.tag == "RangedEnemy") { Destroy(character); } }
// not sure how to add the code to add the score and pick it up /*private void CoinsCollection() * { * if (Deer.Bounds.IntersectsWith(BonusPoints.Bounds)) * { * score = score + 15; * ScoreLabel.Text = score.ToString(); * } * * }*/ //G A M E K E Y C O N T R O L S //FOR THE PLAYER TO MOVE IN ALL DIRECTIONS private void Game_KeyDown(object sender, KeyEventArgs e) { switch (e.KeyCode) { case Keys.Up: Deer.MoveForward(); break; case Keys.W: Deer.MoveForward(); break; case Keys.Down: Deer.MoveBack(); break; case Keys.S: Deer.MoveBack(); break; case Keys.Right: Deer.MoveRight(); break; case Keys.D: Deer.MoveRight(); break; case Keys.Left: Deer.MoveLeft(); break; case Keys.A: Deer.MoveLeft(); break; } }
public void PastureAddTest() { //expected string expextedAdded = "Тварину заселено."; string expextedPastureOvercrowded = "Неможливо заселити тварину! Немає вiльних пасовиськ!"; // Хочемо отримати відповідь від повністю забитого пасовища Horse horse = new Horse("Знайда", "ч"); Pasture overcrowded = new Pasture(); for (int i = 0; i < 20; i++) { Horse crowd = new Horse("Табун", "ч"); overcrowded.animals.Add(crowd); } Mock.Arrange(() => overcrowded.Add(horse)).Returns(expextedPastureOvercrowded); // Хочемо отримати підтвердження від пасовища, що передало тварину іншому пасовищу Deer lostDeer = new Deer("Приблуда", "ч"); Pasture overcrowdedWithDeers = new Pasture(); for (int i = 0; i < 20; i++) { Deer crowd = new Deer("Стадо", "ч"); overcrowdedWithDeers.animals.Add(crowd); } Mock.Arrange(() => overcrowdedWithDeers.Add(lostDeer)).Returns(expextedAdded); //actual string actualOvercrowded = overcrowded.Add(horse); Deer deer = new Deer("Олень", "ч"); Pasture pasture = new Pasture(); string actualAdded = pasture.Add(deer); string redirected = overcrowdedWithDeers.Add(lostDeer); Assert.AreEqual(expextedAdded, actualAdded); Assert.AreEqual(expextedPastureOvercrowded, actualOvercrowded); Assert.AreEqual(expextedAdded, redirected); }
public void DeerConstructor() { // expected string species = "deer"; double dailyFood = 1.0; string nameM = "Олень"; string male = "m"; string nameF = "Оленуха"; string female = "f"; // actual Animal maleLion = new Deer(nameM, "ч"); Animal femaleLion = new Deer(nameF, "ж"); Assert.AreEqual(species, maleLion.species); Assert.AreEqual(nameM, maleLion.name); Assert.AreEqual(male, maleLion.sex); Assert.AreEqual(dailyFood, maleLion.dailyFood); Assert.AreEqual(species, femaleLion.species); Assert.AreEqual(nameF, femaleLion.name); Assert.AreEqual(female, femaleLion.sex); Assert.AreEqual(dailyFood, femaleLion.dailyFood); }
//Trap the deer and rabbit if it collides only works once private void OnTriggerEnter2D(Collider2D collision) { if (temp == 0) { if (collision.gameObject.tag == "Deer") { Deer d = collision.gameObject.GetComponent <Deer>(); d.runVelocity = 0; d.patrolVelocity = 0; d.isPatrolling = false; d.transform.position = new Vector3(xPosition, yPosition); temp++; } else if (collision.gameObject.tag == "Rabbit") { Rabbit r = collision.gameObject.GetComponent <Rabbit>(); r.runVelocity = 0; r.patrolVelocity = 0; r.isPatrolling = false; r.transform.position = new Vector3(xPosition, yPosition); temp++; } } }
void OnTriggerEnter2D(Collider2D collider) { if (arrowState == ArrowState.flying) { if (System.Array.Exists(TagFilterArray, element => element == collider.tag)) { arrowState = ArrowState.stuck; velocity.x = 0; velocity.y = 0; if (collider.tag == "Deer") { Deer deer = collider.gameObject.GetComponent <Deer>(); deer.HitByArrow(); animator.Play(Fade); } if (collider.tag == "SmartRangedEnemy") { SmartRangedEnemy enemy = collider.gameObject.GetComponent <SmartRangedEnemy>(); enemy.HitByArrow(); animator.Play(Fade); } if (collider.tag == "Player") { Player player = collider.gameObject.GetComponent <Player>(); player.HitByEnemy(); animator.Play(Fade); } if (collider.tag == "Spiderwalker") { Spiderwalker enemy = collider.gameObject.GetComponent <Spiderwalker>(); enemy.HitByArrowArmor(); animator.Play(Fade); } if (collider.tag == "SWFoot") { Spiderwalker enemy = collider.transform.root.GetComponent <Spiderwalker>(); enemy.HitByArrowArmor(); animator.Play(Fade); } if (collider.tag == "SWViewport") { Spiderwalker enemy = collider.transform.root.GetComponent <Spiderwalker>(); enemy.HitByArrowFace(); animator.Play(Fade); } if (collider.tag == "SpiderShooter") { SpiderShooter enemy = collider.transform.root.GetComponent <SpiderShooter>(); print(enemy); enemy.HitByArrowArmor(); animator.Play(Fade); } if (collider.tag == "SpiderBall") { SpiderShooter enemy = collider.transform.root.GetComponent <SpiderShooter>(); enemy.HitByArrowFace(); animator.Play(Fade); } } } }
//ADDS ELEMENTS TO FORM // private DateTime gameTime = DateTime.Now; private void GameTimer_Tick(object sender, EventArgs e) { int randomLane = randomGenerator.Next(0, 4); //6 cars start spread out on board when game starts, //then the four others start at x = 0(under left border) and each start moving at a random time between 0 and 2 seconds. for (int i = 0; i < 4; i++) { if (DateTime.Now.Subtract(gameTime) > TimeSpan.FromMilliseconds(0)) { if (level == 1) { Cars[i].DriveBy1(); CarReset(randomLane); } else if (level == 2) { Cars[i].DriveBy2(); CarReset(randomLane); } else if (level == 3) { Cars[i].DriveBy3(); CarReset(randomLane); } } } if (DateTime.Now.Subtract(gameTime) > TimeSpan.FromMilliseconds(0)) { if (level == 1) { Cars[4].DriveBy1(); CarReset(randomLane); } else if (level == 2) { Cars[4].DriveBy2(); CarReset(randomLane); } else if (level == 3) { Cars[4].DriveBy3(); CarReset(randomLane); } } if (DateTime.Now.Subtract(gameTime) > TimeSpan.FromMilliseconds(0)) { if (level == 1) { Cars[5].DriveBy1(); CarReset(randomLane); } else if (level == 2) { Cars[5].DriveBy2(); CarReset(randomLane); } else if (level == 3) { Cars[5].DriveBy3(); CarReset(randomLane); } } if (DateTime.Now.Subtract(gameTime) > TimeSpan.FromMilliseconds(randomDelay1)) { if (level == 1) { Cars[6].DriveBy1(); CarReset(randomLane); } else if (level == 2) { Cars[6].DriveBy2(); CarReset(randomLane); } else if (level == 3) { Cars[6].DriveBy3(); CarReset(randomLane); } } if (DateTime.Now.Subtract(gameTime) > TimeSpan.FromMilliseconds(randomDelay2)) { if (level == 1) { Cars[7].DriveBy1(); CarReset(randomLane); } else if (level == 2) { Cars[7].DriveBy2(); CarReset(randomLane); } else if (level == 3) { Cars[7].DriveBy3(); CarReset(randomLane); } } if (DateTime.Now.Subtract(gameTime) > TimeSpan.FromMilliseconds(randomDelay3)) { if (level == 1) { Cars[8].DriveBy1(); CarReset(randomLane); } else if (level == 2) { Cars[8].DriveBy2(); CarReset(randomLane); } else if (level == 3) { Cars[8].DriveBy3(); CarReset(randomLane); } } if (DateTime.Now.Subtract(gameTime) > TimeSpan.FromMilliseconds(randomDelay4)) { if (level == 1) { Cars[9].DriveBy1(); CarReset(randomLane); } else if (level == 2) { Cars[9].DriveBy2(); CarReset(randomLane); } else if (level == 3) { Cars[9].DriveBy3(); CarReset(randomLane); } } //Tests to see if the player runs into any cars var roadKill = from vehicle in Cars where vehicle.HitTest(Deer.Bounds) select vehicle; var crashList = roadKill.ToList(); //When a player hits a car, the player is reset to the start point and loses a life. //There will also be a message telling the player how many lives they have left. foreach (var vehicle in crashList) { numberOfLives--; Deer.PlayerReset(); if (numberOfLives > 0) { if (numberOfLives == 2) { MessageBox.Show($"You were hit! You now have 2 lives remaining!"); } else { MessageBox.Show($"You were hit! You now have 1 life remaining!"); } } } //Stops game when player runs out of lives if (numberOfLives == 0) { isPlaying = false; GameTimer.Enabled = false; RenderOutput(); } // Tests to see if the player runs into any coins /*var coinsCollected = from tallies in Coins * where tallies.HitTest(Deer.Bounds) * select tallies; * var totalPoints = coinsCollected.ToList(); * //Coins add 15 points to total * foreach (var tallies in totalPoints) * { * score = score + 15; * }*/ //The level will increase by one and reset the player when they pass y = 50. //Points will increase by 10 everytime the deer gets to y=50 //It will also send a message with the new level. if (Deer.LocationY < 50) { Deer.PlayerReset(); level++; score = score + 10; ScoreLabel.Text = score.ToString(); LevelLabel.Text = level.ToString(); if (level < 4) { MessageBox.Show($"Level {level}"); } else { MessageBox.Show("You Win!"); Application.Exit(); } } //Inserted code to lower the frequency of cars being on top of each other. for (int k = 0; k < 9; k++) { for (int i = 0; i < 9; i++) { if (Cars[k].LocationX < 700) { if (Cars[k].HitTest(Cars[i].Bounds)) { if (k != i) { Cars[k].LocationY = Lanes[randomGenerator.Next(0, 4)]; Cars[k].LocationX = 1; } } } } } //Tests to see if tthe player ran into any coins //CoinsCollection(); }
private static void SeedDb() { using var context = new AnimalContext(); context.Database.Delete(); context.Database.Create(); #region Seed TPT (Animal) var beaver1 = new Beaver { Name = "SomeBeavers1", Age = 27, Fluffiness = FluffinessEnum.VeryFluffy, Size = 15, IpAddress = "127.0.0.1" }; var beaver2 = new Beaver { Name = "SomeBeavers2", Age = 26, Fluffiness = FluffinessEnum.Fluffy, Size = 14, IpAddress = "127.0.0.1" }; var beaver3 = new Beaver { Name = "SomeBeavers3", Age = 25, Fluffiness = FluffinessEnum.NotFluffy, Size = 13, IpAddress = "127.0.0.1" }; var beaver4 = new Beaver { Name = "SomeBeavers4", Age = 24, Fluffiness = FluffinessEnum.Fluffy, Size = 12, IpAddress = "127.0.0.1" }; var beaver5 = new Beaver { Name = "SomeBeavers5", Age = 23, Fluffiness = FluffinessEnum.VeryFluffy, Size = 11, IpAddress = "127.0.0.1" }; var crow1 = new Crow { Name = "Crowly", Age = 5, Color = "black", Size = 1, IpAddress = "127.0.0.1" }; var crow2 = new Crow { Name = "Crowly1", Age = 5, Color = "black", Size = 1, IpAddress = "127.0.0.1" }; var crow3 = new Crow { Name = "Crowly2", Age = 22, Color = "black", Size = 4, IpAddress = "127.0.0.1" }; var crow4 = new Crow { Name = "Crowly3", Age = 50, Color = "white", Size = 10, IpAddress = "127.0.0.1" }; var crow5 = new Crow { Name = "Crowly4", Age = 5, Color = "pink", Size = 1, IpAddress = "127.0.0.1" }; var deer1 = new Deer { Name = "Dasher", Age = 1, Horns = true, IpAddress = "127.0.0.1" }; var deer2 = new Deer { Name = "Dancer", Age = 2, Horns = true, IpAddress = "127.0.0.1" }; var deer3 = new Deer { Name = "Prancer", Age = 1, Horns = false, IpAddress = "127.0.0.1" }; var deer4 = new Deer { Name = "Vixen", Age = 1, Horns = true, IpAddress = "127.0.0.1" }; var deer5 = new Deer { Name = "Comet", Age = 1, Horns = true, IpAddress = "127.0.0.1" }; var deer6 = new Deer { Name = "Cupid", Age = 1, Horns = false, IpAddress = "127.0.0.1" }; var deer7 = new Deer { Name = "Donder ", Age = 1, Horns = true, IpAddress = "127.0.0.1" }; var deer8 = new Deer { Name = "Blitzen", Age = 1, Horns = true, IpAddress = "127.0.0.1" }; context.Beavers.Add(beaver1); context.Beavers.Add(beaver2); context.Beavers.Add(beaver3); context.Beavers.Add(beaver4); context.Beavers.Add(beaver5); context.Crows.Add(crow1); context.Crows.Add(crow2); context.Crows.Add(crow3); context.Crows.Add(crow4); context.Crows.Add(crow5); context.Deers.Add(deer1); context.Deers.Add(deer2); context.Deers.Add(deer3); context.Deers.Add(deer4); context.Deers.Add(deer5); context.Deers.Add(deer6); context.Deers.Add(deer7); context.Deers.Add(deer8); #endregion #region Seed Many-to-many (Club) var club1 = new Club { Title = "TreesWorshipers", Animals = new List <Animal> { beaver1, beaver2, beaver3, beaver4, beaver5, crow4 }, Locations = new List <Location> { new() { Address = "North America", GeographicLocation = DbGeography.FromText("POINT(-122 47)") }, new() { Address = "Canada", GeographicLocation = DbGeography.FromText("POINT(122 40)") }, new() { Address = "Russia", GeographicLocation = DbGeography.FromText("POINT(1 1)") } } }; var club2 = new Club { Title = "CornLovers", Animals = new List <Animal> { crow1, crow2, crow3, crow4, crow5 }, Locations = new List <Location> { new() { Address = "Westeros", GeographicLocation = DbGeography.FromText("POINT(00 00)") } } }; var club3 = new Club { Title = "ChristmasTeam", Animals = new List <Animal> { beaver1, beaver2, beaver3, beaver4, beaver5, crow1, crow2, crow3, crow4, crow5, deer1, deer2, deer3, deer4, deer5, deer6, deer7, deer8 }, Locations = new List <Location> { new() { Address = "North Pole", GeographicLocation = DbGeography.FromText("POINT(9 9)") } } }; context.Clubs.Add(club1); context.Clubs.Add(club2); context.Clubs.Add(club3); #endregion #region Seed Grades var grade1 = new Grade { TheGrade = 5, Club = club1, Animal = beaver1 }; var grade2 = new Grade { TheGrade = 4, Club = club1, Animal = beaver2 }; var grade3 = new Grade { TheGrade = 3, Club = club1, Animal = beaver3 }; var grade4 = new Grade { TheGrade = 3, Club = club1, Animal = beaver4 }; var grade5 = new Grade { TheGrade = 2, Club = club1, Animal = beaver5 }; var grade6 = new Grade { TheGrade = 1, Club = club1, Animal = crow4 }; var grade7 = new Grade { TheGrade = 5, Club = club2, Animal = crow1 }; var grade8 = new Grade { TheGrade = 4.5, Club = club2, Animal = crow2 }; var grade9 = new Grade { TheGrade = 2.1, Club = club2, Animal = crow3 }; var grade10 = new Grade { TheGrade = 4.3, Club = club2, Animal = crow4 }; var grade27 = new Grade { TheGrade = 4.5, Club = club3, Animal = beaver1 }; var grade26 = new Grade { TheGrade = 4.5, Club = club3, Animal = beaver2 }; var grade25 = new Grade { TheGrade = 4.5, Club = club3, Animal = beaver3 }; var grade24 = new Grade { TheGrade = 4.5, Club = club3, Animal = beaver4 }; var grade23 = new Grade { TheGrade = 4.5, Club = club3, Animal = beaver5 }; var grade22 = new Grade { TheGrade = 4.5, Club = club3, Animal = crow1 }; var grade21 = new Grade { TheGrade = 3.5, Club = club3, Animal = crow2 }; var grade20 = new Grade { TheGrade = 2.5, Club = club3, Animal = crow3 }; var grade19 = new Grade { TheGrade = 1.5, Club = club3, Animal = crow4 }; var grade28 = new Grade { TheGrade = 4.9, Club = club3, Animal = crow5 }; var grade11 = new Grade { TheGrade = 4.8, Club = club3, Animal = deer1 }; var grade12 = new Grade { TheGrade = 4.7, Club = club3, Animal = deer2 }; var grade13 = new Grade { TheGrade = 4.6, Club = club3, Animal = deer3 }; var grade14 = new Grade { TheGrade = 4.5, Club = club3, Animal = deer4 }; var grade15 = new Grade { TheGrade = 4.4, Club = club3, Animal = deer5 }; var grade16 = new Grade { TheGrade = 4.3, Club = club3, Animal = deer6 }; var grade17 = new Grade { TheGrade = 4.2, Club = club3, Animal = deer7 }; var grade18 = new Grade { TheGrade = 4.1, Club = club3, Animal = deer8 }; context.Grades.Add(grade1); context.Grades.Add(grade2); context.Grades.Add(grade3); context.Grades.Add(grade4); context.Grades.Add(grade5); context.Grades.Add(grade6); context.Grades.Add(grade7); context.Grades.Add(grade8); context.Grades.Add(grade9); context.Grades.Add(grade10); context.Grades.Add(grade11); context.Grades.Add(grade12); context.Grades.Add(grade13); context.Grades.Add(grade14); context.Grades.Add(grade15); context.Grades.Add(grade16); context.Grades.Add(grade17); context.Grades.Add(grade18); context.Grades.Add(grade19); context.Grades.Add(grade20); context.Grades.Add(grade21); context.Grades.Add(grade22); context.Grades.Add(grade23); context.Grades.Add(grade24); context.Grades.Add(grade25); context.Grades.Add(grade26); context.Grades.Add(grade27); context.Grades.Add(grade28); #endregion #region Seed Jobs var job1 = new Job { Title = "Builder", Salary = 1, Animals = new List <Animal> { beaver1, beaver2, beaver3, beaver4, beaver5 } }; var job2 = new Job { Title = "Messenger", Salary = 10, Animals = new List <Animal> { crow1, crow2, crow3, crow4 } }; var job3 = new Job { Title = "Delivery", Salary = 100, Animals = new List <Animal> { deer1, deer2, deer3, deer4, deer5, deer6, deer7, deer8 } }; context.Jobs.Add(job1); context.Jobs.Add(job2); context.Jobs.Add(job3); #endregion #region Seed TPH (Food) var food1 = new NormalFood { Title = "Elm", Animal = beaver1, Taste = Taste.Normal }; var food2 = new VeganFood { Title = "Daphne laureola", Animal = beaver2, Calories = 100 }; var food3 = new VeganFood { Title = "Carpinus betulus", Animal = beaver3, Calories = 1001 }; var food4 = new VeganFood { Title = "Hornbeam", Animal = beaver4, Calories = 101 }; var food5 = new NormalFood { Title = "Pizza", Animal = beaver5, Taste = Taste.Excellent }; var food6 = new NormalFood { Title = "Steak", Animal = crow1, Taste = Taste.Excellent }; var food7 = new NormalFood { Title = "Meat", Animal = crow2, Taste = Taste.Good }; var food8 = new NormalFood { Title = "Pizza", Animal = crow3, Taste = Taste.VeryGood }; var food9 = new VeganFood { Title = "Corn", Animal = crow4, Calories = 1 }; var food10 = new NormalFood { Title = "Pizza", Animal = crow5, Taste = Taste.Normal }; var food11 = new VeganFood { Title = "Pizza", Animal = deer1, Calories = 10 }; var food12 = new VeganFood { Title = "Pizza", Animal = deer2, Calories = 10 }; var food13 = new VeganFood { Title = "Pizza", Animal = deer3, Calories = 10 }; var food14 = new VeganFood { Title = "Pizza", Animal = deer4, Calories = 10 }; var food15 = new VeganFood { Title = "Pizza", Animal = deer5, Calories = 10 }; var food16 = new VeganFood { Title = "Pizza", Animal = deer6, Calories = 10 }; var food17 = new NormalFood { Title = "Elves", Animal = deer7, Taste = Taste.Excellent }; var food18 = new VeganFood { Title = "Pizza", Animal = deer8, Calories = 10 }; context.Food.Add(food1); context.Food.Add(food2); context.Food.Add(food3); context.Food.Add(food4); context.Food.Add(food5); context.Food.Add(food6); context.Food.Add(food7); context.Food.Add(food8); context.Food.Add(food9); context.Food.Add(food10); context.Food.Add(food11); context.Food.Add(food12); context.Food.Add(food13); context.Food.Add(food14); context.Food.Add(food15); context.Food.Add(food16); context.Food.Add(food17); context.Food.Add(food18); #endregion #region Seed Many-to-many old style (Drawback) var drawback1 = new Drawback { Title = "Crowdy", Foods = new List <Food> { food1, food2, food3, food4, /*food5,*/ food6, food7, food8, food9, food10, food11, food12, food13, food14, food15, food16, food17, food18 }, Clubs = new List <Club> { club1, club2, club3 }, Consequence = new Consequence { Name = "Nervousness" }, DrawbackDetail = new DrawbackDetails { DateCreated = DateTime.Now, Description = "the quality or state of being nervous" } }; var drawback2 = new Drawback { Title = "Windy", Foods = new List <Food> { food1, food2, food3, food4, food5, food6, food7, food8, food9, food10, food11, food12, food13, food14, food15, food16, food17, food18 }, Clubs = new List <Club> { club1, club2, club3 }, Consequence = new Consequence { Name = "Teleportation to Land of Oz" }, DrawbackDetail = new DrawbackDetails { DateCreated = DateTime.Now, Description = "hallucination" } }; var drawback3 = new Drawback { Title = "Soggy", Foods = new List <Food> { food1, food2, food3, food4, food5, food6, food7, food8, food9, food10, food11, food12, food13, food14, food15, food16, food17, food18 }, Clubs = new List <Club> { club1, club2, club3 }, Consequence = new Consequence { Name = "Wet clothes" }, DrawbackDetail = new DrawbackDetails { DateCreated = DateTime.Now, Description = "cold" } }; var drawback4 = new Drawback { Title = "Hardy", Foods = new List <Food> { food1, food2, food3, food4, food5, food6, food7, food8, food9, food10, food11, food12, food13, food14, food15, food16, food17, food18 }, Clubs = new List <Club> { club1, club2, club3 }, Consequence = new Consequence { Name = "Sadness" }, DrawbackDetail = new DrawbackDetails { DateCreated = DateTime.Now, Description = "the condition or quality of being sad" } }; context.Drawbacks.Add(drawback1); context.Drawbacks.Add(drawback2); context.Drawbacks.Add(drawback3); context.Drawbacks.Add(drawback4); var jobDrawback1 = new JobDrawback { Job = job1, Drawback = drawback1 }; var jobDrawback2 = new JobDrawback { Job = job1, Drawback = drawback2 }; var jobDrawback3 = new JobDrawback { Job = job1, Drawback = drawback3 }; var jobDrawback4 = new JobDrawback { Job = job1, Drawback = drawback4 }; var jobDrawback5 = new JobDrawback { Job = job2, Drawback = drawback1 }; var jobDrawback6 = new JobDrawback { Job = job2, Drawback = drawback2 }; var jobDrawback7 = new JobDrawback { Job = job3, Drawback = drawback1 }; var jobDrawback8 = new JobDrawback { Job = job3, Drawback = drawback2 }; context.JobDrawbacks.Add(jobDrawback1); context.JobDrawbacks.Add(jobDrawback2); context.JobDrawbacks.Add(jobDrawback3); context.JobDrawbacks.Add(jobDrawback4); context.JobDrawbacks.Add(jobDrawback5); context.JobDrawbacks.Add(jobDrawback6); context.JobDrawbacks.Add(jobDrawback7); context.JobDrawbacks.Add(jobDrawback8); #endregion #region Seed Persons var person1 = new Person { Name = "BeaverPerson", AnimalsLoved = new List <Animal> { beaver1, beaver2, beaver3, beaver4, beaver5 }, AnimalsHated = new List <Animal> { deer1, deer2, deer3, deer4, deer5, deer6, deer7, deer8 } }; context.Persons.Add(person1); #endregion context.SaveChanges(); }
public override void Realize() { if (realizedCreature != null) { return; } switch (creatureTemplate.TopAncestor().type) { case CreatureTemplate.Type.Slugcat: realizedCreature = new Player(this, world); break; case CreatureTemplate.Type.LizardTemplate: realizedCreature = new Lizard(this, world); break; case CreatureTemplate.Type.Fly: realizedCreature = new Fly(this, world); break; case CreatureTemplate.Type.Leech: realizedCreature = new Leech(this, world); break; case CreatureTemplate.Type.Snail: realizedCreature = new Snail(this, world); break; case CreatureTemplate.Type.Vulture: realizedCreature = new Vulture(this, world); break; case CreatureTemplate.Type.GarbageWorm: GarbageWormAI.MoveAbstractCreatureToGarbage(this, Room); realizedCreature = new GarbageWorm(this, world); break; case CreatureTemplate.Type.LanternMouse: realizedCreature = new LanternMouse(this, world); break; case CreatureTemplate.Type.CicadaA: realizedCreature = new Cicada(this, world, creatureTemplate.type == CreatureTemplate.Type.CicadaA); break; case CreatureTemplate.Type.Spider: realizedCreature = new Spider(this, world); break; case CreatureTemplate.Type.JetFish: realizedCreature = new JetFish(this, world); break; case (CreatureTemplate.Type)patch_CreatureTemplate.Type.SeaDrake: realizedCreature = new SeaDrake(this, world); break; case CreatureTemplate.Type.BigEel: realizedCreature = new BigEel(this, world); break; case CreatureTemplate.Type.Deer: realizedCreature = new Deer(this, world); break; case (CreatureTemplate.Type)patch_CreatureTemplate.Type.WalkerBeast: realizedCreature = new WalkerBeast(this, world); break; case CreatureTemplate.Type.TubeWorm: realizedCreature = new TubeWorm(this, world); break; case CreatureTemplate.Type.DaddyLongLegs: realizedCreature = new DaddyLongLegs(this, world); break; case CreatureTemplate.Type.TentaclePlant: if (creatureTemplate.type == CreatureTemplate.Type.TentaclePlant) { realizedCreature = new TentaclePlant(this, world); } else { realizedCreature = new PoleMimic(this, world); } break; case CreatureTemplate.Type.MirosBird: realizedCreature = new MirosBird(this, world); break; case CreatureTemplate.Type.TempleGuard: realizedCreature = new TempleGuard(this, world); break; case CreatureTemplate.Type.Centipede: case CreatureTemplate.Type.RedCentipede: case CreatureTemplate.Type.Centiwing: case CreatureTemplate.Type.SmallCentipede: realizedCreature = new Centipede(this, world); break; case CreatureTemplate.Type.Scavenger: realizedCreature = new Scavenger(this, world); break; case CreatureTemplate.Type.Overseer: realizedCreature = new Overseer(this, world); break; case CreatureTemplate.Type.VultureGrub: if (creatureTemplate.type == CreatureTemplate.Type.VultureGrub) { realizedCreature = new VultureGrub(this, world); } else if (creatureTemplate.type == CreatureTemplate.Type.Hazer) { realizedCreature = new Hazer(this, world); } break; case CreatureTemplate.Type.EggBug: realizedCreature = new EggBug(this, world); break; case CreatureTemplate.Type.BigSpider: case CreatureTemplate.Type.SpitterSpider: realizedCreature = new BigSpider(this, world); break; case CreatureTemplate.Type.BigNeedleWorm: if (creatureTemplate.type == CreatureTemplate.Type.SmallNeedleWorm) { realizedCreature = new SmallNeedleWorm(this, world); } else { realizedCreature = new BigNeedleWorm(this, world); } break; case CreatureTemplate.Type.DropBug: realizedCreature = new DropBug(this, world); break; } InitiateAI(); for (int i = 0; i < stuckObjects.Count; i++) { if (stuckObjects[i].A.realizedObject == null) { stuckObjects[i].A.Realize(); } if (stuckObjects[i].B.realizedObject == null) { stuckObjects[i].B.Realize(); } } }
/// <summary> /// Initialize zoo. /// </summary> /// <param name="zoo"></param> private static void InitializeZoo() { Console.WriteLine("Welcome to the best Zoo!"); AnimalRepository animalRepository = new AnimalRepository(); // Birds Animal parrot = new Parrot(1, "Jerome", 1); Animal duck = new Duck(2, "Austin", 2); Animal owl = new Owl(3, "Braxton", 1); animalRepository.Add(parrot); animalRepository.Add(duck); animalRepository.Add(owl); // Mammals Animal lion = new Lion(3, "Connor", 7); Animal goat = new Goat(4, "Sly", 4); Animal monkey = new Monkey(5, "Gorilaz", 3); animalRepository.Add(lion); animalRepository.Add(goat); animalRepository.Add(monkey); // Herbivore Animal deer = new Deer(7, "Lora", 2); Animal muleDeer = new MuleDeer(8, "Ann", 4); Animal zebra = new Zebra(9, "Jane", 9); animalRepository.Add(deer); animalRepository.Add(muleDeer); animalRepository.Add(zebra); // Keepers KeeperRepository keeperRepository = new KeeperRepository(); Keeper noviceKeeper = new Keeper(1, Level.Novice); Keeper intermediateKeeper = new Keeper(2, Level.Intermediate); Keeper advancedKeeper = new Keeper(3, Level.Advanced); Keeper expertKeeper = new Keeper(4, Level.Expert); keeperRepository.Add(noviceKeeper); keeperRepository.Add(intermediateKeeper); keeperRepository.Add(advancedKeeper); keeperRepository.Add(expertKeeper); // Assign animals to protect noviceKeeper.ProtectAnimal(parrot); noviceKeeper.ProtectAnimal(zebra); intermediateKeeper.ProtectAnimal(duck); intermediateKeeper.ProtectAnimal(lion); advancedKeeper.ProtectAnimal(muleDeer); advancedKeeper.ProtectAnimal(owl); expertKeeper.ProtectAnimal(deer); expertKeeper.ProtectAnimal(monkey); var animals = animalRepository.GetAll(); var keepers = keeperRepository.GetAll(); Zoo zoo = new Zoo(animals, keepers); for (int i = 0; i < 10; i++) { zoo.Run(); Console.WriteLine("========================================="); } }
public void UpdateHealth() { healthSlider.value = Deer.GetInstance().currentHealth; healthText.text = Deer.GetInstance().currentHealth + " / " + Deer.GetInstance().maxHealth; }
public DeerAttackState(Enemy enemy, Searchable searchable) : base(enemy, searchable) { _deer = enemy as Deer; }
public Normal(Enemy enemy) : base(enemy) { _deer = enemy as Deer; }
public void Hunt(Deer deer) { deer.SetHunter(this); }
private static void SeedDb() { using var context = new AnimalContext(); context.SavedChanges += (sender, args) => { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine( $"Saved {args.EntitiesSavedCount} changes for {((DbContext) sender)?.Database.GetConnectionString()}"); Console.ForegroundColor = ConsoleColor.White; }; context.Database.EnsureDeleted(); context.Database.EnsureCreated(); #region Seed TPT (Animal) var beaver1 = new Beaver { Name = "SomeBeavers1", Age = 27, Fluffiness = FluffinessEnum.VeryFluffy, Size = 15, IpAddress = IPAddress.Parse("127.0.0.1") }; var beaver2 = new Beaver { Name = "SomeBeavers2", Age = 26, Fluffiness = FluffinessEnum.Fluffy, Size = 14, IpAddress = IPAddress.Parse("127.0.0.1") }; var beaver3 = new Beaver { Name = "SomeBeavers3", Age = 25, Fluffiness = FluffinessEnum.NotFluffy, Size = 13, IpAddress = IPAddress.Parse("127.0.0.1") }; var beaver4 = new Beaver { Name = "SomeBeavers4", Age = 24, Fluffiness = FluffinessEnum.Fluffy, Size = 12, IpAddress = IPAddress.Parse("127.0.0.1") }; var beaver5 = new Beaver { Name = "SomeBeavers5", Age = 23, Fluffiness = FluffinessEnum.VeryFluffy, Size = 11, IpAddress = IPAddress.Parse("127.0.0.1") }; var crow1 = new Crow { Name = "Crowly", Age = 5, Color = "black", Size = 1, IpAddress = IPAddress.Parse("127.0.0.1") }; var crow2 = new Crow { Name = "Crowly1", Age = 5, Color = "black", Size = 1, IpAddress = IPAddress.Parse("127.0.0.1") }; var crow3 = new Crow { Name = "Crowly2", Age = 22, Color = "black", Size = 4, IpAddress = IPAddress.Parse("127.0.0.1") }; var crow4 = new Crow { Name = "Crowly3", Age = 50, Color = "white", Size = 10, IpAddress = IPAddress.Parse("127.0.0.1") }; var crow5 = new Crow { Name = "Crowly4", Age = 5, Color = "pink", Size = 1, IpAddress = IPAddress.Parse("127.0.0.1") }; var deer1 = new Deer { Name = "Dasher", Age = 1, Horns = true, IpAddress = IPAddress.Parse("127.0.0.1") }; var deer2 = new Deer { Name = "Dancer", Age = 2, Horns = true, IpAddress = IPAddress.Parse("127.0.0.1") }; var deer3 = new Deer { Name = "Prancer", Age = 1, Horns = false, IpAddress = IPAddress.Parse("127.0.0.1") }; var deer4 = new Deer { Name = "Vixen", Age = 1, Horns = true, IpAddress = IPAddress.Parse("127.0.0.1") }; var deer5 = new Deer { Name = "Comet", Age = 1, Horns = true, IpAddress = IPAddress.Parse("127.0.0.1") }; var deer6 = new Deer { Name = "Cupid", Age = 1, Horns = false, IpAddress = IPAddress.Parse("127.0.0.1") }; var deer7 = new Deer { Name = "Donder ", Age = 1, Horns = true, IpAddress = IPAddress.Parse("127.0.0.1") }; var deer8 = new Deer { Name = "Blitzen", Age = 1, Horns = true, IpAddress = IPAddress.Parse("127.0.0.1") }; context.Beavers.Add(beaver1); context.Beavers.Add(beaver2); context.Beavers.Add(beaver3); context.Beavers.Add(beaver4); context.Beavers.Add(beaver5); context.Crows.Add(crow1); context.Crows.Add(crow2); context.Crows.Add(crow3); context.Crows.Add(crow4); context.Crows.Add(crow5); context.Deers.Add(deer1); context.Deers.Add(deer2); context.Deers.Add(deer3); context.Deers.Add(deer4); context.Deers.Add(deer5); context.Deers.Add(deer6); context.Deers.Add(deer7); context.Deers.Add(deer8); #endregion #region Seed Many-to-many (Club) var club1 = new Club { Title = "TreesWorshipers", Animals = new List <Animal> { beaver1, beaver2, beaver3, beaver4, beaver5, crow4 }, Locations = new List <Location> { new() { Address = "North America" }, new() { Address = "Canada" }, new() { Address = "Russia" } } }; var club2 = new Club { Title = "CornLovers", Animals = new List <Animal> { crow1, crow2, crow3, crow4, crow5 }, Locations = new List <Location> { new() { Address = "Westeros" } } }; var club3 = new Club { Title = "ChristmasTeam", Animals = new List <Animal> { beaver1, beaver2, beaver3, beaver4, beaver5, crow1, crow2, crow3, crow4, crow5, deer1, deer2, deer3, deer4, deer5, deer6, deer7, deer8 }, Locations = new List <Location> { new() { Address = "North Pole" } } }; context.Clubs.Add(club1); context.Clubs.Add(club2); context.Clubs.Add(club3); #endregion #region Seed Grades var grade1 = new Grade { TheGrade = 5, Club = club1, Animal = beaver1 }; var grade2 = new Grade { TheGrade = 4, Club = club1, Animal = beaver2 }; var grade3 = new Grade { TheGrade = 3, Club = club1, Animal = beaver3 }; var grade4 = new Grade { TheGrade = 3, Club = club1, Animal = beaver4 }; var grade5 = new Grade { TheGrade = 2, Club = club1, Animal = beaver5 }; var grade6 = new Grade { TheGrade = 1, Club = club1, Animal = crow4 }; var grade7 = new Grade { TheGrade = 5, Club = club2, Animal = crow1 }; var grade8 = new Grade { TheGrade = 4.5, Club = club2, Animal = crow2 }; var grade9 = new Grade { TheGrade = 2.1, Club = club2, Animal = crow3 }; var grade10 = new Grade { TheGrade = 4.3, Club = club2, Animal = crow4 }; var grade27 = new Grade { TheGrade = 4.5, Club = club3, Animal = beaver1 }; var grade26 = new Grade { TheGrade = 4.5, Club = club3, Animal = beaver2 }; var grade25 = new Grade { TheGrade = 4.5, Club = club3, Animal = beaver3 }; var grade24 = new Grade { TheGrade = 4.5, Club = club3, Animal = beaver4 }; var grade23 = new Grade { TheGrade = 4.5, Club = club3, Animal = beaver5 }; var grade22 = new Grade { TheGrade = 4.5, Club = club3, Animal = crow1 }; var grade21 = new Grade { TheGrade = 3.5, Club = club3, Animal = crow2 }; var grade20 = new Grade { TheGrade = 2.5, Club = club3, Animal = crow3 }; var grade19 = new Grade { TheGrade = 1.5, Club = club3, Animal = crow4 }; var grade28 = new Grade { TheGrade = 4.9, Club = club3, Animal = crow5 }; var grade11 = new Grade { TheGrade = 4.8, Club = club3, Animal = deer1 }; var grade12 = new Grade { TheGrade = 4.7, Club = club3, Animal = deer2 }; var grade13 = new Grade { TheGrade = 4.6, Club = club3, Animal = deer3 }; var grade14 = new Grade { TheGrade = 4.5, Club = club3, Animal = deer4 }; var grade15 = new Grade { TheGrade = 4.4, Club = club3, Animal = deer5 }; var grade16 = new Grade { TheGrade = 4.3, Club = club3, Animal = deer6 }; var grade17 = new Grade { TheGrade = 4.2, Club = club3, Animal = deer7 }; var grade18 = new Grade { TheGrade = 4.1, Club = club3, Animal = deer8 }; context.Grades.Add(grade1); context.Grades.Add(grade2); context.Grades.Add(grade3); context.Grades.Add(grade4); context.Grades.Add(grade5); context.Grades.Add(grade6); context.Grades.Add(grade7); context.Grades.Add(grade8); context.Grades.Add(grade9); context.Grades.Add(grade10); context.Grades.Add(grade11); context.Grades.Add(grade12); context.Grades.Add(grade13); context.Grades.Add(grade14); context.Grades.Add(grade15); context.Grades.Add(grade16); context.Grades.Add(grade17); context.Grades.Add(grade18); context.Grades.Add(grade19); context.Grades.Add(grade20); context.Grades.Add(grade21); context.Grades.Add(grade22); context.Grades.Add(grade23); context.Grades.Add(grade24); context.Grades.Add(grade25); context.Grades.Add(grade26); context.Grades.Add(grade27); context.Grades.Add(grade28); #endregion #region Seed Jobs var job1 = new Job { Title = "Builder", Salary = 1, Animals = new List <Animal> { beaver1, beaver2, beaver3, beaver4, beaver5 } }; var job2 = new Job { Title = "Messenger", Salary = 10, Animals = new List <Animal> { crow1, crow2, crow3, crow4 } }; var job3 = new Job { Title = "Delivery", Salary = 100, Animals = new List <Animal> { deer1, deer2, deer3, deer4, deer5, deer6, deer7, deer8 } }; context.Jobs.Add(job1); context.Jobs.Add(job2); context.Jobs.Add(job3); #endregion #region Seed TPH (Food) var food1 = new NormalFood { Title = "Elm", Animal = beaver1, Taste = Taste.Normal }; var food2 = new VeganFood { Title = "Daphne laureola", Animal = beaver2, Calories = 100 }; var food3 = new VeganFood { Title = "Carpinus betulus", Animal = beaver3, Calories = 1001 }; var food4 = new VeganFood { Title = "Hornbeam", Animal = beaver4, Calories = 101 }; var food5 = new NormalFood { Title = "Pizza", Animal = beaver5, Taste = Taste.Excellent }; var food6 = new NormalFood { Title = "Steak", Animal = crow1, Taste = Taste.Excellent }; var food7 = new NormalFood { Title = "Meat", Animal = crow2, Taste = Taste.Good }; var food8 = new NormalFood { Title = "Pizza", Animal = crow3, Taste = Taste.VeryGood }; var food9 = new VeganFood { Title = "Corn", Animal = crow4, Calories = 1 }; var food10 = new NormalFood { Title = "Pizza", Animal = crow5, Taste = Taste.Normal }; var food11 = new VeganFood { Title = "Pizza", Animal = deer1, Calories = 10 }; var food12 = new VeganFood { Title = "Pizza", Animal = deer2, Calories = 10 }; var food13 = new VeganFood { Title = "Pizza", Animal = deer3, Calories = 10 }; var food14 = new VeganFood { Title = "Pizza", Animal = deer4, Calories = 10 }; var food15 = new VeganFood { Title = "Pizza", Animal = deer5, Calories = 10 }; var food16 = new VeganFood { Title = "Pizza", Animal = deer6, Calories = 10 }; var food17 = new NormalFood { Title = "Elves", Animal = deer7, Taste = Taste.Excellent }; var food18 = new VeganFood { Title = "Pizza", Animal = deer8, Calories = 10 }; context.Food.Add(food1); context.Food.Add(food2); context.Food.Add(food3); context.Food.Add(food4); context.Food.Add(food5); context.Food.Add(food6); context.Food.Add(food7); context.Food.Add(food8); context.Food.Add(food9); context.Food.Add(food10); context.Food.Add(food11); context.Food.Add(food12); context.Food.Add(food13); context.Food.Add(food14); context.Food.Add(food15); context.Food.Add(food16); context.Food.Add(food17); context.Food.Add(food18); #endregion #region Seed Many-to-many old style (Drawback) var drawback1 = new Drawback { Title = "Crowdy", Foods = new List <Food> { food1, food2, food3, food4, /*food5,*/ food6, food7, food8, food9, food10, food11, food12, food13, food14, food15, food16, food17, food18 }, Clubs = new List <Club> { club1, club2, club3 }, Consequence = new Consequence { Name = "Nervousness" } }; var drawback2 = new Drawback { Title = "Windy", Foods = new List <Food> { food1, food2, food3, food4, food5, food6, food7, food8, food9, food10, food11, food12, food13, food14, food15, food16, food17, food18 }, Clubs = new List <Club> { club1, club2, club3 }, Consequence = new Consequence { Name = "Teleportation to Land of Oz" } }; var drawback3 = new Drawback { Title = "Soggy", Foods = new List <Food> { food1, food2, food3, food4, food5, food6, food7, food8, food9, food10, food11, food12, food13, food14, food15, food16, food17, food18 }, Clubs = new List <Club> { club1, club2, club3 }, Consequence = new Consequence { Name = "Wet clothes" } }; var drawback4 = new Drawback { Title = "Hardy", Foods = new List <Food> { food1, food2, food3, food4, food5, food6, food7, food8, food9, food10, food11, food12, food13, food14, food15, food16, food17, food18 }, Clubs = new List <Club> { club1, club2, club3 }, Consequence = new Consequence { Name = "Sadness" } }; context.Drawbacks.Add(drawback1); context.Drawbacks.Add(drawback2); context.Drawbacks.Add(drawback3); context.Drawbacks.Add(drawback4); var jobDrawback1 = new JobDrawback { Job = job1, Drawback = drawback1 }; var jobDrawback2 = new JobDrawback { Job = job1, Drawback = drawback2 }; var jobDrawback3 = new JobDrawback { Job = job1, Drawback = drawback3 }; var jobDrawback4 = new JobDrawback { Job = job1, Drawback = drawback4 }; var jobDrawback5 = new JobDrawback { Job = job2, Drawback = drawback1 }; var jobDrawback6 = new JobDrawback { Job = job2, Drawback = drawback2 }; var jobDrawback7 = new JobDrawback { Job = job3, Drawback = drawback1 }; var jobDrawback8 = new JobDrawback { Job = job3, Drawback = drawback2 }; context.JobDrawbacks.Add(jobDrawback1); context.JobDrawbacks.Add(jobDrawback2); context.JobDrawbacks.Add(jobDrawback3); context.JobDrawbacks.Add(jobDrawback4); context.JobDrawbacks.Add(jobDrawback5); context.JobDrawbacks.Add(jobDrawback6); context.JobDrawbacks.Add(jobDrawback7); context.JobDrawbacks.Add(jobDrawback8); #endregion context.SaveChanges(); #region Seed Property Bags (Category, Product) var category1 = new Dictionary <string, object> { ["Name"] = "Beverages", ["FoodId"] = food1.Id }; context.Categories.Add(category1); context.SaveChanges(); var product1 = new Dictionary <string, object> { ["Name"] = "Product1", ["CategoryId"] = context.Categories.First()["Id"] }; context.Products.Add(product1); #endregion #region Seed Persons var person1 = new Person { Name = "BeaverPerson", AnimalsLoved = new List <Animal> { beaver1, beaver2, beaver3, beaver4, beaver5 }, AnimalsHated = new List <Animal> { deer1, deer2, deer3, deer4, deer5, deer6, deer7, deer8 } }; context.Persons.Add(person1); #endregion #region Seed Elves var elf1 = new Elf { Name = "Alabaster Snowball", Deer = deer1 }; var elf2 = new Elf { Name = "Bushy Evergreen", Deer = deer1 }; var elf3 = new Elf { Name = "Pepper Minstix", Deer = deer2 }; var elf4 = new Elf { Name = "Shinny Upatree", Deer = deer3 }; var elf5 = new Elf { Name = "Sugarplum Mary", Deer = deer4 }; var elf6 = new Elf { Name = "Wunorse Openslae", Deer = deer5 }; var elf7 = new Elf { Name = "Grinch", Deer = deer6 }; var elf8 = new Elf { Name = "Legolas", Deer = deer7 }; var elf9 = new Elf { Name = "Iorveth", Deer = deer8 }; context.Elves.Add(elf1); context.Elves.Add(elf2); context.Elves.Add(elf3); context.Elves.Add(elf4); context.Elves.Add(elf5); context.Elves.Add(elf6); context.Elves.Add(elf7); context.Elves.Add(elf8); context.Elves.Add(elf9); #endregion #region Seed AdditionaInfos var additionalInfo1 = new AdditionalInfo() { Clubs = new List <Club>() { club1, club2, club3 }, Comment = "Best club ever" }; var additionalInfo2 = new AdditionalInfo() { Clubs = new List <Club>() { club1, club2 }, Comment = "Evolution club" }; var additionalInfo3 = new AdditionalInfo() { Clubs = new List <Club>() { club1 }, Comment = "Original club" }; context.AdditionalInfos.Add(additionalInfo1); context.AdditionalInfos.Add(additionalInfo2); context.AdditionalInfos.Add(additionalInfo3); #endregion context.SaveChanges(); context.Database.ExecuteSqlRaw(File.ReadAllText(".\\BD\\CreateTVF.sql")); }