public override void Fire()
 {
     //Debug.Log("Fire called in DETO");
     myO.WasInteracted();
     if (dEvent != null)
     {
         dEvent.Fire();
     }
 }
    void EventListener(GameEvent e)
    {
        if (e.GetType() == typeof(GE_PreLoadLevel))
        {
            OnPreLoadLevel();
            if (myInd != null)
            {
                Destroy(myInd);
            }
        }
        else if (e.GetType() == typeof(GameObjectiveEvent))
        {
            GameObjectiveEvent GOE = (GameObjectiveEvent)e;

            if (optional_precedingObjective != null)
            {
                if (GOE.GObjv.iD == optional_precedingObjective._myObjv.iD)
                {
                    if (GOE.GObjv.status == Status_GameObjective.Completed || GOE.GObjv.status == Status_GameObjective.CleanedUp)
                    {
                        if (_myObjv.status == Status_GameObjective.Initialized)
                        {
                            _myObjv.status = Status_GameObjective.Active;
                        }
                    }
                }
            }

            if (optional_handoffObjective != null)
            {
                if (GOE.GObjv.iD == optional_handoffObjective._myObjv.iD)
                {
                    if (GOE.GObjv.status == Status_GameObjective.Active)
                    {
                        if (_myObjv.status == Status_GameObjective.Active)
                        {
                            _myObjv.status = Status_GameObjective.Triggered;
                        }
                    }
                }
            }

            if (GOE.GObjv.iD == _myObjv.iD)
            {
                myStatus = GOE.GObjv.status;
                if (GOE.GObjv.status == Status_GameObjective.Created)
                {
                    onCreated.Invoke();
                }
                else if (GOE.GObjv.status == Status_GameObjective.Initialized)
                {
                    onInitialized.Invoke();
                }
                else if (GOE.GObjv.status == Status_GameObjective.Active)
                {
                    myInd = (GameObject)Instantiate(Resources.Load("OLI"), transform.position, Quaternion.identity);

                    if (GetComponent <Deeper_InteractableObject>() != null)
                    {
                        myInd.GetComponent <ObjectiveLocationIndicator>().AssignWho(GetComponent <Deeper_InteractableObject>().whoCanInteract);
                    }

                    if (GetComponent <Deeper_IlluminableObject>() != null)
                    {
                        GetComponent <Deeper_IlluminableObject>().AssignWho(GetComponent <Deeper_InteractableObject>().whoCanInteract);
                    }

                    myInd.transform.parent = transform;

                    if (optional_dialogueEventOnActive != null)
                    {
                        //Debug.Log("In onActive with a dialogue");
                        optional_dialogueEventOnActive.Fire();
                    }

                    if (AffectSubOnActive)
                    {
                        //Debug.Log("Changing sub status");
                        GameObject.Find("Sub").GetComponent <SubControlScript>().canMove   = CanMoveNow;
                        GameObject.Find("Sub").GetComponent <SubControlScript>().canGetOut = CanGetOutNow;
                    }
                    onActivated.Invoke();
                }
                else if (GOE.GObjv.status == Status_GameObjective.Triggered)
                {
                    //DialogueManager myDM = GameObject.Find("DialogueManager").GetComponent<DialogueManager>();
                    if (optional_dialogueEventOnTriggered != null)
                    {
                        optional_dialogueEventOnTriggered.Fire();
                    }

                    if (AffectSubOnTrigger)
                    {
                        //Debug.Log("Changing sub status");
                        GameObject.Find("Sub").GetComponent <SubControlScript>().canMove   = CanMoveNowT;
                        GameObject.Find("Sub").GetComponent <SubControlScript>().canGetOut = CanGetOutNowT;
                    }

                    if (CheckPointSound)
                    {
                        EventManager.instance.Fire(new GE_SFX(SFX.CheckPoint));
                    }

                    onTriggered.Invoke();
                    _myObjv.status = Status_GameObjective.Completed;
                }
                else if (GOE.GObjv.status == Status_GameObjective.Completed)
                {
                    if (myInd != null)
                    {
                        Destroy(myInd);
                    }
                    if (levelToLoad != 999)
                    {
                        EventManager.instance.Fire(new GE_LoadLevelRequest(levelToLoad));
                    }
                    onCompleted.Invoke();
                    _myObjv.status = Status_GameObjective.CleanedUp;
                }
                else if (GOE.GObjv.status == Status_GameObjective.CleanedUp)
                {
                    onCleanedUp.Invoke();
                }
            }
        }

        if (e.GetType() == typeof(GE_DiaToObjv))
        {
            GE_DiaToObjv d = (GE_DiaToObjv)e;
            if (optional_DialogueToActivate != null)
            {
                if (d.DialogueLineSerial == optional_DialogueToActivate.gameObject.name)
                {
                    if (_myObjv.status == Status_GameObjective.Initialized)
                    {
                        Debug.Log("Message received");
                        _myObjv.status = Status_GameObjective.Active;
                    }
                }
            }
        }
    }