Exemple #1
0
    // When a decorative item is clicked in Game Level scene
    public void hitLevel()
    {
        if (LevelManager.currentLevel > 60 && LevelManager.currentLevel < 121)
        {
            newShop = 2;
        }
        else if (LevelManager.currentLevel > 120 && LevelManager.currentLevel < 181)
        {
            newShop = 3;
        }
        else if (LevelManager.currentLevel > 180 && LevelManager.currentLevel < 241)
        {
            newShop = 4;
        }
        else if (LevelManager.currentLevel > 240)
        {
            newShop = 5;
        }


        if (ObjectPressed.objectPressed && ObjectPressed.objectPressedName2 == this.gameObject.name)
        {
            currentDecor = this.gameObject.name;
            DecorsDb.setTrivia();

            if (LevelManager.playMode == "story")
            {
                PlayerPrefs.SetInt(currentDecor + "" + GameManager.num + newShop, 1);
            }
        }
    }
Exemple #2
0
    IEnumerator setDecors()
    {
        yield return(new WaitForSeconds(1f));

        DecorsDb.setDecors();
        setFurns();
    }
Exemple #3
0
 public void hit()
 {
     currentDecor = this.gameObject.name;
     DecorsDb.setTrivia();
     Debug.Log(currentDecor);
 }