private static void HandleCurrentProduce(ref Decorators.FarmAnimal moddedAnimal, byte originalFullness) { var daysToLay = moddedAnimal.GetDaysToLay(moddedAnimal.GetOwner()); var seed = (int)moddedAnimal.GetUniqueId() / 2 + Game.GetDaysPlayed(); var flag = RollRandomProduceChance(moddedAnimal, originalFullness, seed); if (!moddedAnimal.IsAProducer() || moddedAnimal.IsBaby()) { moddedAnimal.SetCurrentProduce(-1); } else { if (moddedAnimal.GetDaysSinceLastLay() < daysToLay) { return; } if (!flag) { moddedAnimal.SetCurrentProduce(-1); } else { HandleGameStats(moddedAnimal); var player = Game.GetPlayer(); var farmAnimals = FarmAnimals.ReadCache(); var typeStr = moddedAnimal.GetTypeString(); var farmAnimalType = farmAnimals.Categories.SelectMany(o => (IEnumerable <FarmAnimalType>)o.Types) .Where(o => o.Type == typeStr).FirstOrDefault(); var deluxeProduceLuck = farmAnimalType == null ? 0.0 : farmAnimalType.DeluxeProduceLuck; var produceIndex = moddedAnimal.RollProduce(seed, player, deluxeProduceLuck); moddedAnimal.SetCurrentProduce(produceIndex); if (!Paritee.StardewValley.Core.Characters.FarmAnimal.IsProduceAnItem(produceIndex)) { return; } moddedAnimal.SetDaysSinceLastLay(0); HandleProduceQuality(moddedAnimal, seed); HandleProduceSpawn(moddedAnimal); } } }
private static bool CanFindProduce(Decorators.FarmAnimal moddedAnimal, Farmer moddedPlayer) { return(!moddedAnimal.IsBaby() && moddedAnimal.CanFindProduce() && Paritee.StardewValley.Core.Characters.FarmAnimal.IsProduceAnItem(moddedAnimal.GetCurrentProduce())); }