public DeckRegularDict <D> GetObjectsInOrderSelected(bool alsoRemove)
 {
     if (alsoRemove == true)
     {
         _ = ListSelectedObjects(true);
         var newList = _orderOfObjectsSelectedList.ToRegularDeckDict();
         _orderOfObjectsSelectedList.Clear();
         return(newList);
     }
     return(_orderOfObjectsSelectedList.ToRegularDeckDict());
 }
Exemple #2
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        private int SpecialCard(DeckRegularDict <UnoCardInformation> moveList, string whatLabel)
        {
            var tempList = moveList.ToRegularDeckDict();

            if (whatLabel == "Draw 2")
            {
                tempList.KeepConditionalItems(x => x.WhichType == EnumCardTypeList.Draw2);
            }
            else if (whatLabel == "Skip")
            {
                tempList.KeepConditionalItems(x => x.WhichType == EnumCardTypeList.Skip);
            }
            else if (whatLabel == "Reverse")
            {
                tempList.KeepConditionalItems(x => x.WhichType == EnumCardTypeList.Reverse);
            }
            else if (whatLabel == "Wild Draw 4")
            {
                tempList.KeepConditionalItems(x => x.Draw == 4);
            }
            else if (whatLabel == "Wild")
            {
                tempList.KeepConditionalItems(x => x.Draw == 0 && x.WhichType == EnumCardTypeList.Wild);
            }
            else
            {
                throw new BasicBlankException($"Cannot find any special card to attempt for {whatLabel}");
            }
            if (tempList.Count == 0)
            {
                return(0);
            }
            return(tempList.GetRandomItem().Deck);
        }
        private DeckRegularDict <MonasteryCardInfo> PopulateTempCol(DeckRegularDict <MonasteryCardInfo> thisCol, out DeckRegularDict <MonasteryCardInfo> aceList)
        {
            aceList = thisCol.Where(items => items.Value == EnumCardValueList.LowAce || items.Value == EnumCardValueList.HighAce).ToRegularDeckDict();
            DeckRegularDict <MonasteryCardInfo> output = thisCol.ToRegularDeckDict();

            output.RemoveGivenList(aceList, System.Collections.Specialized.NotifyCollectionChangedAction.Remove);
            return(output); //hopefully this works.
        }
Exemple #4
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        private int ColorMatches(DeckRegularDict <UnoCardInformation> moveList)
        {
            var tempList = moveList.ToRegularDeckDict(); //to make a copy.

            tempList.KeepConditionalItems(Items => Items.Color == _gameContainer.SaveRoot.CurrentColor);
            if (tempList.Count == 0)
            {
                return(0);
            }
            return(tempList.OrderByDescending(Items => Items.Points).Take(1).Single().Deck);
        }
Exemple #5
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        private int NumberMatches(DeckRegularDict <UnoCardInformation> moveList)
        {
            UnoCardInformation currents;

            currents = _model.Pile1.CurrentCard;
            if (currents.Number == -4)
            {
                return(0);
            }

            var TempList = moveList.ToRegularDeckDict();

            TempList.KeepConditionalItems(Items => Items.Number == currents.Number);

            if (TempList.Count == 0)
            {
                return(0);
            }

            return(TempList.GetRandomItem().Deck);
        }
Exemple #6
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 public bool HasValidSet(DeckRegularDict <TileInfo> thisCol, out int firstNumber, out int secondNumber)
 {
     firstNumber  = -1;
     secondNumber = -1; //until proven.
     if (thisCol.Count < 3)
     {
         return(false);
     }
     if (thisCol.Count(items => items.IsJoker == true) > 1)
     {
         return(false); //can only use one joker for each set.
     }
     if (thisCol.Count > 2)
     {
         var newCol = thisCol.ToRegularDeckDict();
         if (_rummys !.IsNewRummy(newCol, newCol.Count, RummyProcesses <EnumColorType, EnumColorType, TileInfo> .EnumRummyType.Runs))
         {
             firstNumber  = _rummys.FirstUsed;
             secondNumber = _rummys.FirstUsed + thisCol.Count - 1;
             return(true);
         }
     }
     return(IsKinds(thisCol));
 }
        private PokerData GetPokerInfo()
        {
            PokerData output = new PokerData();
            ScoreInfo scores = new ScoreInfo();

            scores.CardList = _cardList.ToRegularDeckDict();
            if (scores.IsRoyalFlush())
            {
                output.Message = "Royal flush";
                output.Mults   = 128;
                return(output);
            }
            if (scores.IsStraightFlush())
            {
                output.Message = "Straight flush";
                output.Mults   = 64;
                return(output);
            }
            if (scores.Kinds(4))
            {
                output.Message = "Four of a kind";
                output.Mults   = 32;
                return(output);
            }
            if (scores.IsFullHouse())
            {
                output.Message = "Full house";
                output.Mults   = 16;
                return(output);
            }
            if (scores.IsFlush())
            {
                output.Message = "Flush";
                output.Mults   = 8;
                return(output);
            }
            if (scores.IsStraight())
            {
                output.Message = "Straight";
                output.Mults   = 4;
                return(output);
            }
            if (scores.Kinds(3))
            {
                output.Message = "Three of a kind";
                output.Mults   = 2;
                return(output);
            }
            if (scores.MultiPair())
            {
                output.Message = "Two pairs";
                output.Mults   = 1;
                return(output);
            }
            if (scores.Kinds(2))
            {
                output.Message = "Pair";
                output.Mults   = 0;
                return(output);
            }
            if (scores.HasAce())
            {
                output.Message = "High card ace";
                output.Mults   = -0.5m;
                return(output);
            }
            output.Message = "Nothing";
            output.Mults   = -1;
            return(output);
        }