// starting position of hand. private void InitialDealToHand(List <Card> HandInPlay) { HandInPlay.Add(DeckInUse[0]); DeckInUse.RemoveAt(0); HandInPlay.Add(DeckInUse[0]); DeckInUse.RemoveAt(0); }
// mechanics behind drawing a car and removing it from deck. private void DrawCard(List <Card> HandToDrawTo) { HandToDrawTo.Add(DeckInUse[0]); DeckInUse.RemoveAt(0); }