public void UpdatePlayerDeckValues() { for (int i = 0; i < 4; i++) { Player thisPlayer = GetPlayerSeatedAt(i); Deck playersDeck = thisPlayer.GetPlayersDeck(); DeckValue bestValue = DeckHelper.CalculateDeckValues(playersDeck)[3]; playersDeck.SetDeckValue(bestValue.value); playersDeck.SetTrumpToChoose(bestValue.trumpType); } }