// Start is called before the first frame update
    void Start()
    {
        List <string> deck = DeckFunction.GenerateDeck();

        DeckFunct = FindObjectOfType <DeckFunction>();
        userInput = FindObjectOfType <DeckUserInput>();

        int i = 0;

        foreach (string card in deck)
        {
            if (this.name == card)
            {
                cardFace = DeckFunct.cardFaces[i];
                break;
            }
            i++;
        }
        spriteRenderer = GetComponent <SpriteRenderer>();
        selectable     = GetComponent <DeckSelectable>();
    }
Exemple #2
0
 // Start is called before the first frame update
 void Start()
 {
     DeckFunct = FindObjectOfType <DeckFunction>();
     slot1     = this.gameObject;
 }