/// <summary> /// Creates a new DecisionTree and sets it to the PlaceCreator.Tree /// </summary> public void CreateDecisionTree() { HidingSpots = new List <HidingSpot>(); Tree = new DecisionTree(); foreach (BoxCollider place in places) { HidingSpot placeSpot = place.transform.GetComponent <HidingSpot>(); placeSpot.EnableUI(); placeSpot.ID = placeSpot.name.GetHashCode(); DecisionNode node = DecisionNode.CreateChild(Tree.RootNode, placeSpot, TypeOfObject.PLACE); Collider[] hidingSpots = Physics.OverlapBox(place.bounds.center, place.bounds.size / 2, Quaternion.identity, HidingLayer); foreach (Collider spot in hidingSpots) { HidingSpot hSpot = spot.GetComponent <HidingSpot>(); hSpot.ID = hSpot.transform.position.GetHashCode(); DecisionNode.CreateChild(node, hSpot, TypeOfObject.PLACE); hSpot.EnableUI(); HidingSpots.Add(hSpot); } } }