public override Vector2 <decimal> EquatorialCoordinates(DateTime date)
        {
            var pos = EclipticEarth3D(date);
            var X = pos.X; var Y = pos.Y; var Z = pos.Z;
            var R         = DecimalMath.Sqrt(X * X + Y * Y + Z * Z);
            var lambda    = DecimalMath.Atan2(Y, X);
            var sinLambda = DecimalMath.Sin(lambda);
            var cosLambda = DecimalMath.Cos(lambda);
            var beta      = DecimalMath.Asin(Z / R);
            var tanBeta   = DecimalMath.Tan(beta);
            var sinBeta   = DecimalMath.Sin(beta);
            var cosBeta   = DecimalMath.Cos(beta);

            var tilt    = CommonCalculations.GetAxialTilt(date) * DecimalMath.DegToRad;
            var cosTilt = DecimalMath.Cos(tilt);
            var sinTilt = DecimalMath.Sin(tilt);
            var RA      = DecimalMath.Atan2(sinLambda * cosTilt - tanBeta * sinTilt, cosLambda) * DecimalMath.RadToDeg;
            var Dec     = DecimalMath.Asin(sinBeta * cosTilt + cosBeta * sinTilt * sinLambda) * DecimalMath.RadToDeg;

            RA = CommonCalculations.From0To360(RA);
#if DEBUG
            Console.WriteLine($"R = {R} lambda = {lambda}, beta = {beta}, tilt = {tilt}, RA = {RA}, dec = {Dec}");
#endif

            return(new Vector2 <decimal>(RA, Dec));
        }
        public Vector2 <decimal> EquatorialCoordinates(DateTime date)
        {
            var DegToRad = DecimalMath.DegToRad;

            var d = JulianDateCalculator.ToJulianDaysJ2000(date);
            var L = FL(d); var Lrad = L * DegToRad;
            var M = FMMoon(d); var Mrad = M * DegToRad;
            var F = FF(d); var Frad = F * DegToRad;

            var lambda = (L + 6.289M * DecimalMath.Sin(Mrad)) * DegToRad;
            var beta   = (5.128m * DecimalMath.Sin(Frad)) * DegToRad;
            var tilt   = CommonCalculations.GetAxialTilt(date) * DegToRad;

            var sinLambda = DecimalMath.Sin(lambda);
            var cosLambda = DecimalMath.Cos(lambda);

            var sinBeta = DecimalMath.Sin(beta);
            var cosBeta = DecimalMath.Cos(beta);
            var tanBeta = DecimalMath.Tan(beta);

            var sinTilt = DecimalMath.Sin(tilt);
            var cosTilt = DecimalMath.Cos(tilt);

            var RA  = DecimalMath.Atan2(sinLambda * cosTilt - tanBeta * sinTilt, cosLambda) * DecimalMath.RadToDeg;
            var Dec = DecimalMath.Asin(sinBeta * cosTilt + cosBeta * sinTilt * sinLambda) * DecimalMath.RadToDeg;

            return(new Vector2 <decimal>(CommonCalculations.From0To360(RA), Dec));
        }
Exemple #3
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        public override Vector2 <decimal> EquatorialCoordinates(DateTime date)
        {
            var pos = EclipticEarth3D(date);

#if DEBUG
            Console.WriteLine($"Sun ecliptic position: X={pos.X} Y={pos.Y} Z={pos.Z}");
#endif

            var tiltRad = CommonCalculations.GetAxialTilt(date) * DecimalMath.DegToRad;
            var Xe      = pos.X;
            var Ye      = pos.Y * DecimalMath.Cos(tiltRad);
            var Ze      = pos.Y * DecimalMath.Sin(tiltRad);

#if DEBUG
            Console.WriteLine($"Sun equatorial position: X={Xe} Y={Ye} Z={Ze} with tilt {tiltRad}");
#endif

            var RA  = DecimalMath.Atan2(Ye, Xe) * DecimalMath.RadToDeg;
            var Dec = DecimalMath.Atan2(Ze, DecimalMath.Sqrt(Xe * Xe + Ye * Ye)) * DecimalMath.RadToDeg;

#if DEBUG
            Console.WriteLine($"Sun RA = {RA} Dec={Dec}");
#endif
            return(new Vector2 <decimal>(CommonCalculations.From0To360(RA), Dec));
        }
        public override Vector2 <decimal> EclipticCoordinates(DateTime date)
        {
            var pos = EclipticEarth3D(date);
            var lon = DecimalMath.Atan2(pos.Y, pos.X) * DecimalMath.RadToDeg;
            var lat = DecimalMath.Asin(pos.Z / DecimalMath.Sqrt(pos.X * pos.X + pos.Y * pos.Y + pos.Z * pos.Z)) * DecimalMath.RadToDeg;

            return(new Vector2 <decimal>(CommonCalculations.From0To360(lon), lat));
        }
        public override Vector2 <decimal> ApparentEclipticEarth(DateTime date)
        {
            var pos = ApparentEclipticEarth3D(date);
            var lon = DecimalMath.Atan2(pos.Y, pos.X) * DecimalMath.RadToDeg;
            var lat = DecimalMath.Asin(pos.Z / DecimalMath.Sqrt(pos.X * pos.X + pos.Y * pos.Y + pos.Z * pos.Z)) * DecimalMath.RadToDeg;

            lon = CommonCalculations.From0To360(lon);
            lat = CommonCalculations.From0To360(lat);
            return(new Vector2 <decimal>(lon, lat));
        }
        public Vector2 <decimal> EquatorialCoordinates(DateTime date)
        {
            var tilt    = CommonCalculations.GetAxialTilt(date) * DecimalMath.DegToRad;
            var sintilt = DecimalMath.Sin(tilt);
            var costilt = DecimalMath.Cos(tilt);

            var pos = EclipticEarthXYZ(date);
            var xe  = pos.X;
            var ye  = pos.Y * costilt - pos.Z * sintilt;
            var ze  = pos.Y * sintilt - pos.Z * costilt;

#if DEBUG
            Console.WriteLine($"Pluto equatorial X= {xe}, Y = {ye}, Z = {ze}");
#endif

            var RA  = DecimalMath.Atan2(ye, xe) * DecimalMath.RadToDeg;
            var Dec = DecimalMath.Atan2(ze, DecimalMath.Sqrt(xe * xe, ye * ye)) * DecimalMath.RadToDeg;

#if DEBUG
            Console.WriteLine($"Pluto Ra= {RA}, DEC = {Dec}");
#endif
            return(new Vector2 <decimal>(CommonCalculations.From0To360(RA), Dec));
        }
        public override Vector3 <decimal> EclipticSun3D(DateTime date)
        {
            var degToRad = DecimalMath.Pi / 180;

            var days = JulianDateCalculator.ToJulianDaysJ2000(date);

            var M    = MeanAnomaly(days);
            var MRad = M * degToRad;
            var e    = Eccentricity(days);

#if DEBUG
            Console.WriteLine($"Days = {days} Mean Anomaly={M} Eccentricity = {e}");
#endif

            var sinM  = DecimalMath.Sin(MRad);
            var sin2M = DecimalMath.Sin(2 * MRad);
            var sin3M = DecimalMath.Sin(3 * MRad);
            var sin4M = DecimalMath.Sin(4 * MRad);
            var sin5M = DecimalMath.Sin(5 * MRad);
            var sin6M = DecimalMath.Sin(6 * MRad);
            var e2    = DecimalMath.Power(e, 2);
            var e3    = DecimalMath.Power(e, 3);
            var e4    = DecimalMath.Power(e, 4);
            var e5    = DecimalMath.Power(e, 5);
            var e6    = DecimalMath.Power(e, 6);

            var eccentricAnomalyRad =
                MRad
                + e * sinM
                + e2 * 0.5m * sin2M
                + e3 * (0.375m * sin3M - 0.125m * sinM)
                + e4 * (-(1m / 6m) * sin2M + (1m / 3m) * sin4M)
                + e5 * (-(27m / 128m) * sin3M + (1m / 192m) * sinM + (125m / 384m) * sin5M)
                + e6 * ((1m / 48m) * sin2M + (27 / 80) * sin6M - (4 / 15) * sin4M);

#if DEBUG
            Console.WriteLine($"Eccentric Anomaly {eccentricAnomalyRad * DecimalMath.RadToDeg}");
#endif

            // Calculate true anomaly
            var A  = SemimajorAxis(days);
            var Xv = A * (DecimalMath.Cos(eccentricAnomalyRad) - e);
            var Yv = A * DecimalMath.Sqrt(1.0m - e * e) * DecimalMath.Sin(eccentricAnomalyRad);

            var v = DecimalMath.Atan2(Yv, Xv);
            var r = DecimalMath.Sqrt(Xv * Xv + Yv * Yv);

            //Calculate Heliocentric coordinates
            var N     = LongAscedingNode(days) * degToRad;
            var cosN  = DecimalMath.Cos(N);
            var sinN  = DecimalMath.Sin(N);
            var i     = Inclination(days) * degToRad;
            var cosi  = DecimalMath.Cos(i);
            var sini  = DecimalMath.Sin(i);
            var w     = Peryhelion(days) * degToRad;
            var cosVW = DecimalMath.Cos(v + w);
            var sinVW = DecimalMath.Sin(v + w);

#if DEBUG
            Console.WriteLine($"LongAscNode : {LongAscedingNode(days)}, Inclination : {Inclination(days)}");
            Console.WriteLine($"Peryhelion: {Peryhelion(days)} true anomaly : {DecimalMath.Atan2(Yv, Xv) * DecimalMath.RadToDeg}");
#endif

            var Xh = r * (cosN * cosVW - sinN * sinVW * cosi);
            var Yh = r * (sinN * cosVW + cosN * sinVW * cosi);
            var Zh = r * (sinVW * sini);

#if DEBUG
            Console.WriteLine($"{Name} heliocentric coordinates {Xh} {Yh} {Zh}");
#endif

            return(new Vector3 <decimal>(Xh, Yh, Zh));
        }