protected override void OnUpdate() { foreach (GraphStream graphStream in m_GraphStreams) { graphStream.CompleteInputDependencies(); DebuggerTracer.GraphTrace graphTrace = DebuggerTracer.GetGraphData(graphStream.GraphId, createIfAbsent: true); var reader = graphStream.AsReader(); var frame = Time.frameCount; DebuggerTracer.FrameData frameData = null; for (int i = 0; i < reader.ForEachCount; i++) { reader.BeginForEachIndex(i); DebuggerTracer.EntityFrameTrace entityData = null; while (reader.RemainingItemCount > 0) { if (frameData == null) { frameData = graphTrace.GetFrameData(frame, createIfAbsent: true); } var callFrame = reader.Read <DataType>(); ulong nodeId1, nodeId2; switch (callFrame) { case DataType.Entity: var e = ReadEntity(ref reader); entityData = frameData.GetEntityFrameTrace(e.Index, createIfAbsent: true); break; case DataType.Step: Assert.IsTrue(entityData != null); ReadStepRecord(ref reader, out nodeId1, out nodeId2, out var stepOffset, out var progress); entityData.SetLastCallFrame(nodeId1, nodeId2, stepOffset, progress); break; case DataType.Data: { Assert.IsTrue(entityData != null); ReadValueRecord(ref reader, out nodeId1, out nodeId2, out var value); entityData.RecordValue(value, nodeId1, nodeId2); break; } } } reader.EndForEachIndex(); } graphStream.Dispose(); } m_GraphStreams.Clear(); }
public static DebuggerTracer.EntityFrameTrace GetRecorder(int graphId, int targetIndex) { Assert.IsTrue(InternalEditorUtility.CurrentThreadIsMainThread()); // TODO cache graphdata/frametrace var frame = Time.frameCount; DebuggerTracer.GraphTrace graphTrace = DebuggerTracer.GetGraphData(graphId, true); var frameData = graphTrace.GetFrameData(frame, createIfAbsent: true); var entityData = frameData.GetEntityFrameTrace(targetIndex, createIfAbsent: true); return(entityData); }
public void OnGUI(Rect timeRect) { // sync timeline and tracing toolbar state both ways m_State.CurrentTime = TimelineState.FrameToTime(m_VSWindowState.currentTracingFrame); if (EditorApplication.isPlaying && !EditorApplication.isPaused) { if (m_State.MaxVisibleTime < m_State.CurrentTime + k_MinTimeVisibleOnTheRight) { m_TimeArea.SetShownRange(m_State.CurrentTime + k_MinTimeVisibleOnTheRight - m_State.MaxVisibleTime); } } m_Overlay.HandleEvents(); int timeChangedByTimeline = TimelineState.TimeToFrame(m_State.CurrentTime); // force graph update if (timeChangedByTimeline != m_VSWindowState.currentTracingFrame) { m_VSWindowState.currentTracingStep = -1; } m_VSWindowState.currentTracingFrame = timeChangedByTimeline; // time scales GUILayout.BeginArea(timeRect); m_TimeArea.Draw(timeRect); GUILayout.EndArea(); GUI.BeginGroup(timeRect); DebuggerTracer.GraphTrace trace = DebuggerTracer.GetGraphData((m_VSWindowState?.AssetModel as Object)?.GetInstanceID() ?? -1, false); var frameHasDataColor = new Color32(68, 192, 255, 255); if (trace != null && trace.AllFrames.Count > 0) { float frameDeltaToPixel = m_TimeArea.FrameDeltaToPixel(); DebuggerTracer.FrameData first = trace.AllFrames[0]; DebuggerTracer.FrameData last = trace.AllFrames[trace.AllFrames.Count - 1]; float start = m_TimeArea.FrameToPixel(first.Frame); float width = frameDeltaToPixel * Mathf.Max(last.Frame - first.Frame, 1); EditorGUI.DrawRect(new Rect(start, k_FrameRectangleHeight, width, k_FrameRectangleWidth), frameHasDataColor); } // playing head m_Overlay.OnGUI(timeRect, timeRect); GUI.EndGroup(); }