public static DrawRect ( Rect rect, Color col ) : void | ||
rect | Rect | |
col | Color | |
Résultat | void |
public static void DrawRect(Rect rect, Color col, float scale) { Vector3 pos = new Vector3((rect.x + rect.width / 2) * scale, (rect.y + rect.height / 2) * scale, 0.0f); Vector3 dimensions = new Vector3(rect.width * scale, rect.height * scale, 0.0f); DebugX.DrawRect(pos, col, dimensions); }
public static void DrawRect(Rect rect, Color col) { Vector3 pos = new Vector3(rect.x + rect.width / 2, rect.y + rect.height / 2, 0.0f); Vector3 scale = new Vector3(rect.width, rect.height, 0.0f); DebugX.DrawRect(pos, col, scale); }
public void Update() { if (disable) { return; } transform.position = new Vector2(pos.x, pos.y); if (isHall) { DebugX.DrawRect(pos, new Color(0.5f, 1.0f, 0.3f, 0.7f)); return; } if (!mainRoom) { DebugX.DrawRect(pos, Color.blue); } else { DebugX.DrawRect(pos, Color.red); } }