private void Initialize() { _hitBoxBounds = new List <Hitbox>(); _hurtboxBounds = new List <Hurtbox>(); _debugRenderer = this.GetComponent <DebugRenderer>(); _debugRenderer.Init(); _loadedSprites = new Dictionary <string, Sprite[]>(); foreach (Player player in players) { player.Init(); } player1TB.Init(); player2TB.Init(); initialized = true; }