private void Initialize()
    {
        _hitBoxBounds  = new List <Hitbox>();
        _hurtboxBounds = new List <Hurtbox>();

        _debugRenderer = this.GetComponent <DebugRenderer>();
        _debugRenderer.Init();

        _loadedSprites = new Dictionary <string, Sprite[]>();
        foreach (Player player in players)
        {
            player.Init();
        }

        player1TB.Init();
        player2TB.Init();

        initialized = true;
    }