private void Awake()
    {
        _camera = gameObject.GetComponent <Camera>();
        _camera = Camera.main;

        _debugProjection = DebugProjection.ROTATED;
    }
 private void Awake()
 {
     _camera          = gameObject.GetComponent <Camera>();
     _debugProjection = DebugProjection.ROTATED;
     animator         = GetComponent <Animator>();
 }