Exemple #1
0
        public void AddingToExistingList()
        {
            var fixture = new Fixture();
            var sut     = new DebugMessageBuffer();

            fixture.AddManyTo(sut.Messages, 10);
            sut.WriteMessages();
        }
        public void AddingToExistingListWithCreatorFunction()
        {
            // arrange
            var fixture = new Fixture();
            var sut     = new DebugMessageBuffer();
            var rnd     = new Random();

            fixture.AddManyTo(sut.Messages, () => rnd.Next().ToString());
        }
        public void AddingToExistingListWithCreatorFunction()
        {
            var fixture = new Fixture();
            var sut     = new DebugMessageBuffer();

            fixture.AddManyTo(sut.Messages, () => "hi");

            // etc.
        }
        public void WriteMessages_ShouldOutputTenMessages()
        {
            //arrange
            DebugMessageBuffer sut = new DebugMessageBuffer();

            _fixture.AddManyTo(sut.Messages, 10);

            //act
            sut.WriteMessages();
        }
Exemple #5
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        public void AddingToExistingListWithCreatorFunction()
        {
            var fixture = new Fixture();
            var sut     = new DebugMessageBuffer();
            var rnd     = new Random();

            //fixture.AddManyTo(sut.Messages, () => "hi");
            fixture.AddManyTo(sut.Messages, () => rnd.Next(11).ToString());
            sut.WriteMessages();
        }
        public void WriteMessages_ShouldOutputThreeRandomMessages()
        {
            //arrange
            DebugMessageBuffer sut    = new DebugMessageBuffer();
            Random             random = new Random();

            _fixture.AddManyTo(sut.Messages, () => random.Next(11).ToString());

            //act
            sut.WriteMessages();
        }
Exemple #7
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        public void AddingToExistingListWithCreatorFunction()
        {
            // arrange
            Fixture fixture = new Fixture();
            var     sut     = new DebugMessageBuffer();
            var     rnd     = new Random();

            //default number for repeat count is 3
            fixture.AddManyTo(sut.Messages, () => "hi");
            fixture.AddManyTo(sut.Messages, () => rnd.Next().ToString());
        }
        public void AddingToExistingList()
        {
            var fixture = new Fixture();
            var sut     = new DebugMessageBuffer();

            fixture.AddManyTo(sut.Messages, 10);

            sut.WriteMessage();

            Assert.Equal(10, sut.MessagesWritten);
        }
Exemple #9
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        public void AddingToExistingList()
        {
            // arrange
            Fixture fixture = new Fixture();
            var     sut     = new DebugMessageBuffer();

            //default number for repeat count is 3
            fixture.AddManyTo(sut.Messages, 10);

            sut.WriteMessages();

            Assert.Equal(10, sut.MessagesWritten);
        }
Exemple #10
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        public void AddingToExisitingListWithCreatorFunction()
        {
            //arrage
            var fixture = new Fixture();

            var sut = new DebugMessageBuffer();

            fixture.AddManyTo(sut.Messages, () => "Hi");

            //act
            sut.WriteMessages();

            //assert
            Assert.Pass();
        }
Exemple #11
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        public void AddingToExistingList()
        {
            //arrage
            var fixture = new Fixture();

            var sut = new DebugMessageBuffer();

            fixture.AddManyTo(sut.Messages, 10);

            //act
            sut.WriteMessages();

            //assert
            Assert.That(sut.MessagesWritten, Is.EqualTo(10));
        }