private void DrawDebugScreen() { if (!DebugScreenVisible) { return; } debugCanvas.Begin(ref canvasTransform, Game.Screen); PaintDebugScreen(debugCanvas); debugCanvas.End(); DebugLayer.Draw(Camera); }
public static void Draw(this SpriteBatch spriteBatch, GameTime time, DebugLayer grid, Vector2 parralax) { grid.Draw(time, spriteBatch, parralax); }
public static void Draw(this SpriteBatch spriteBatch, GameTime time, DebugLayer grid) { grid.Draw(time, spriteBatch, Vector2.One); }
public static void Draw(this SpriteBatch spriteBatch, DebugLayer grid) { grid.Draw(spriteBatch, Vector2.One); }
protected override void Draw() { DebugLayer.Draw(SpriteBatch); }