public static void DebugDrawEntityChunks() { for (var i = 0; i < chunks_.Length; i++) { Chunk chunk = chunks_[i]; Vector2 chunkStart = new Vector2(REGION_SIZE_IN_METERS * -2 + i * CHUNK_SIZE, 0); int curRegion = (i >> REGION_LOG_SIZE_IN_CHUNKS) + currentOriginInRegions; // color according to region Color c = Color.Red; if (curRegion == 1) { c = Color.Lime; } else if (curRegion == 2) { c = Color.Yellow; } else if (curRegion == 3) { c = Color.Cyan; } DebugHelper.AddDebugText( $"regn:{curRegion}\narri:{i}\ncnki:{i% REGION_SIZE_IN_CHUNKS}\nents:{chunk.entities.Count}" , chunkStart + Vector2.UnitY * -6, c); DebugHelper.AddDebugLine(chunkStart, chunkStart + Vector2.UnitY * CHUNK_SIZE, new Color(0, 1, 0, 0.25f)); foreach (Entity entity in chunk.entities) { //DebugHelper.AddDebugLine(chunkStart, entity.Position, Color.Yellow); //DebugHelper.AddDebugText(GetChunkForPosition(entity.Position).X.ToString(), entity.Position, c); } } }