void OnDrawGizmos() { if (grid == null) { DebugExtension.DebugLocalCube(transform, new Vector3(1, 1, 1)); } else if (drawGrid) { Vector3 cellExtent = grid.GetCellExtent(); Vector3 gridExtent = grid.GetExtent(); Vector3 numCells = new Vector3(grid.GetNumCells(0), grid.GetNumCells(1), grid.GetNumCells(2)); Vector3 gridOrigin = grid.GetMinCorner(); for (int i = 0; i < numCells.x; ++i) { for (int j = 0; j < numCells.y; ++j) { for (int k = 0; k < numCells.z; ++k) { Gizmos.color = new Vector4(0.7f, 0.7f, 1, 0.2f); Gizmos.DrawWireCube(gridOrigin + new Vector3(cellExtent.x * i + cellExtent.x / 2, cellExtent.y * j + cellExtent.y / 2, cellExtent.z * k + cellExtent.z / 2), cellExtent); } } } } }
public void Update() { BoxCollider collider = GetComponent <BoxCollider>(); if (collider.enabled) { DebugExtension.DebugLocalCube(transform, collider.size, Color.red, collider.center); } }
public override void OnDrawGizmos(bool isGizmo, Color color) { #if UNITY_EDITOR DebugExtension.DebugLocalCube(Matrix4x4.TRS( c.ToVector3(), Quaternion.LookRotation(u.z.ToVector3(), u.y.ToVector3()), Vector3.one), e.ToVector3() * 2, color); #endif }
void Update() { for (int i = 0; i < surfaces.Count; i++) { DebugExtension.DebugPoint(surfaces[i].ClosestPoint(point.transform.position), Color.green, .1f); //DebugExtension.DebugArrow(surfaces[i].Center, surfaces[i].Normal*.5f); } //int j = 0; //DebugExtension.DebugPoint(surfaces[j].P[0], Color.red, .1f); //DebugExtension.DebugPoint(surfaces[j].P[1], Color.yellow, .1f); //DebugExtension.DebugPoint(surfaces[j].P[2], Color.blue, .1f); //DebugExtension.DebugPoint(surfaces[j].ClosestPoint(point.transform.position), Color.red, .1f); DebugExtension.DebugLocalCube(obj.transform, new Vector3(1.0f, 1.0f, 1.0f), Color.cyan); }
private void Attack() { Vector3 halfBoxExtents = new Vector3(2f, 0.5f, 1f); DebugExtension.DebugLocalCube(transform.localToWorldMatrix, halfBoxExtents * 2, Color.red, Vector3.zero + Vector3.forward, 5); //DebugExtension.DebugBounds(new Bounds(transform.TransformPoint(Vector3.zero) + transform.forward * 2, halfBoxExtents * 2), Color.red, 5); Collider[] collidersInRange = Physics.OverlapBox(transform.TransformPoint(Vector3.zero) + transform.forward * 2, new Vector3(2, 1, 2), transform.rotation); foreach (Collider collider in collidersInRange) { if (collider.GetComponent <EnemyAI>() != null) { Debug.Log("rotate to enemy"); transform.LookAt(collider.transform.position); if ((_velocity.x != 0 || _velocity.y != 0) && _charController.isGrounded) { Lunge(collider.transform.position); } } } _char.Attack(); }
public static void DebugCollider(Collider2D hitbox) { var circleCollider2D = hitbox as CircleCollider2D; if (circleCollider2D != null) { var matrix = circleCollider2D.transform.localToWorldMatrix; DebugExtension.DebugCircle(matrix.MultiplyPoint3x4(circleCollider2D.offset), Vector3.forward, circleCollider2D.radius); return; } var boxCollider2D = hitbox as BoxCollider2D; if (boxCollider2D != null) { DebugExtension.DebugLocalCube(boxCollider2D.transform, boxCollider2D.size, boxCollider2D.offset); return; } throw new NotSupportedException(hitbox.GetType() + " not supported"); }
private void ShowPartGizmons(SkillPart part) { var col = part.collider; if (col.radius > 0) { //circle var pos = owner?.transform.TransformPoint(col.pos) ?? col.pos; Gizmos.DrawSphere(pos.ToVector3XZ(LFloat.one), col.radius.ToFloat()); } else { //aabb var pos = owner?.transform.TransformPoint(col.pos) ?? col.pos; Gizmos.DrawCube(pos.ToVector3XZ(LFloat.one), col.size.ToVector3XZ(LFloat.one)); DebugExtension.DebugLocalCube(Matrix4x4.TRS( pos.ToVector3XZ(LFloat.one), Quaternion.Euler(0, owner.transform.deg.ToFloat(), 0), Vector3.one), col.size.ToVector3XZ(LFloat.one), Gizmos.color); } }
void OnDrawGizmos() { DebugExtension.DebugCylinder(transform.position + transform.up * 0.15f, transform.position, Color.gray, 0.1f); DebugExtension.DebugLocalCube(transform, new Vector3(0.01f, 0.15f, 0.4f), Color.gray, new Vector3(0.09f, 0.075f, 0)); }
public override void OnDrawGizmos(bool isGizmo, Color color) { #if UNITY_EDITOR DebugExtension.DebugLocalCube(Matrix4x4.TRS(c.ToVector3(), Quaternion.identity, Vector3.one), r.ToVector3(), color); #endif }