public static LogError ( object message ) : void | ||
message | object | |
Résultat | void |
public T GetDuplicate(string name) { if (!foundTemplates) { FindTemplates(); } if ((!ExistsTemplate(name)) || (templates[name] == null)) { DebugConsole.LogError("Not found template with name '" + name + "'"); } T duplicate; if ((cache.ContainsKey(name))) { duplicate = cache[name]; } else { duplicate = UnityEngine.Object.Instantiate(templates[name]) as T; duplicate.TemplateName = name; duplicate.IsTemplate = false; if (onCreateCallback != null) { onCreateCallback(duplicate); } } return(duplicate); }
public static void Init() { VersionObj version = Resources.Load <VersionObj>("RawConfig/Version"); if (version == null) { DebugConsole.LogError("Can't Load Version Object!"); open = false; return; } open = version.Open_Version; if (open) { Main_Version_Number = version.Main_Version_Number; DebugConsole.Log("程序主版本号为:" + Main_Version_Number, DebugConsole.Color.blue); DebugConsole.Log("本地主版本号为:" + GetLocalMainVersionNum(), DebugConsole.Color.blue); Asset_Version_Number = version.Asset_Version_Number; DebugConsole.Log("程序资源版本号为:" + Asset_Version_Number, DebugConsole.Color.blue); DebugConsole.Log("本地资源版本号为:" + GetLocalAssetVersionNum(), DebugConsole.Color.blue); } else { DebugConsole.Log("未开启程序版本号控制"); } }
public void Spawn(string prefabName, UnityAction <PrefabPoolAgent> callback) { ObjectPool <PrefabPoolAgent> pool; if (!poolDict.ContainsKey(prefabName)) { pool = new ObjectPool <PrefabPoolAgent>(prefabName, DefaultPoolSize); poolDict.Add(prefabName, pool); } else { pool = poolDict[prefabName]; } if (pool == null) { DebugConsole.LogError("无法获取对象池:" + prefabName); return; } var agent = pool.Get(this); if (agent.IsExistEntity) { callback(agent); } else { agent.callback = callback; } }
/// <summary> /// 下载依赖 /// </summary> protected void LoadDependencies(string assetBundleName) { if (_assetBundleManifest == null) { DebugConsole.LogError("Please initialize AssetBundleManifest by calling AssetBundleManager.Initialize()"); return; } string[] dependencies = _assetBundleManifest.GetAllDependencies(assetBundleName); if (dependencies.Length == 0) { return; } for (int i = 0; i < dependencies.Length; i++) { dependencies[i] = RemapVariantName(dependencies[i]); } _dependencies.Add(assetBundleName, dependencies); for (int i = 0; i < dependencies.Length; i++) { DownloadAssetBundleInternal(dependencies[i], false); } }
static IEnumerator MoveFile(string url, string filePath, Action callback) { WWW www = new WWW(url); yield return(www); if (!string.IsNullOrEmpty(www.error)) { DebugConsole.LogError("www error = " + www.error + "\r\n" + url); yield break; } if (File.Exists(filePath)) { File.Delete(filePath); } FileStream fs = File.Create(filePath); MoveState state = new MoveState(); state.fs = fs; state.www = www; state.callback = callback; fs.BeginWrite(www.bytes, 0, www.bytes.Length, new AsyncCallback(MoveCallBack), state); DebugConsole.Log("Begin Move Path To " + filePath); }
void Start() { app = AppController.instance; if (moveCam == jumpToCam) { DebugConsole.LogError("You can't jump to and move a cam at the same time."); } box_X = (Screen.width / 2) - (width / 2); box_Y = (Screen.height / 2) - (height / 2); //+ boxHeightOffset; button_X = (width / 2) - (buttonWidth / 2); //button_Y = box_Y - buttonHeight - 5; infoWindow = new Rect(box_X, box_Y, width, height); allInfos = GameObject.FindObjectsOfType <Information>(); doorTrigger = gameObject.GetComponent <DoorTrigger> (); if (null != XRayMenuObject) { xRayMenu = XRayMenuObject.GetComponent <XRayMachineMenu> (); } }
public void Update() { try { multiplayerManager.Update(); } catch (System.Exception e) { DebugConsole.LogError(e.ToString()); } if (LazySingletonBehavior <DebugConsole> .HasInstance) { if (!hasAdded) { LazySingletonBehavior <DebugConsole> .Instance.enabled = true; debugConsole = LazySingletonBehavior <DebugConsole> .Instance; DebugConsole.CaptureUnityLogs = true; debugConsole.gameObject.AddComponent <DebugConsoleHelper>(); hasAdded = true; } } else { hasAdded = false; } UpdateCurrentCell(); // UpdateMods(); }
//from the client public void SendServerMess( NetworkClient.MessType_ToServer messType, string args ) //public void SendServerMess( NetworkClient.MessType messType, string args ) { DebugConsole.LogWarning( "Sending message to server: " + messType.ToString() ); if( args != null && args.Length > 0 ) DebugConsole.Log( "args: " + args ); if( Network.isClient ) { //DebugConsole.LogWarning("network: " + Network.peerType); if( args != null && args.Length > 0 ) { //DebugConsole.Log( " args - [" + string.Join(",",args) + "]" ); //networkView.RPC("ToServerWString", RPCMode.Server, networkView.viewID, messType, string.Join(",",args) ); networkView.RPC("ToServerWString", RPCMode.Server, networkView.viewID, (int)messType, args ); } else { //DebugConsole.LogWarning( "null or zero length arguments to SendServerMess." ); networkView.RPC("ToServerNoArgs", RPCMode.Server, networkView.viewID, (int)messType ); } //DebugConsole.LogWarning( "Done sending message to server." ); } else{ DebugConsole.LogError( "Did not send server mess, because I AM THE SERVER." ); } }
void OnMasterServerEvent(MasterServerEvent mse) { switch (mse) { case MasterServerEvent.HostListReceived: DebugConsole.Log("NetworkServer.OnMasterServerEvent( mse ): HostListReceived"); break; case MasterServerEvent.RegistrationFailedGameName: DebugConsole.LogError("NetworkServer.OnMasterServerEvent( mse ): RegistrationFailedGameName"); break; case MasterServerEvent.RegistrationFailedGameType: DebugConsole.LogError("NetworkServer.OnMasterServerEvent( mse ): RegistrationFailedGameType"); break; case MasterServerEvent.RegistrationFailedNoServer: DebugConsole.LogError("NetworkServer.OnMasterServerEvent( mse ): RegistrationFailedNoServer"); break; case MasterServerEvent.RegistrationSucceeded: DebugConsole.Log("NetworkServer.OnMasterServerEvent( mse ): RegistrationSucceeded"); //NetworkViewID viewID = Network.AllocateViewID(); //DebugConsole.Log( "ViewID:" + networkView.viewID ); //DebugConsole.Log( "group:" + networkView.group ); //DebugConsole.Log("Sending spawnbox from server."); //networkView.RPC( "SpawnBox", RPCMode.AllBuffered, viewID, transform.position); break; default: break; } }
//returns false if couldn't connect public bool ConnectToFirstAvailable() { bool successful = false; HostData[] data = MasterServer.PollHostList(); // Go through all the hosts in the host list foreach (HostData element in data) { //string name = element.gameName + " " + element.connectedPlayers + " / " + element.playerLimit; string hostInfo; hostInfo = "["; foreach (string host in element.ip) hostInfo = hostInfo + host + ":" + element.port + " "; hostInfo = hostInfo + "]"; // Connect to HostData struct, internally the correct method is used (GUID when using NAT). DebugConsole.Log("Connecting..." + hostInfo); NetworkConnectionError error = Network.Connect(element); if (error != NetworkConnectionError.NoError) { DebugConsole.LogError("Failed to connect " + error); successful = false; } else { DebugConsole.Log("network: " + Network.peerType); successful = true; } DebugConsole.Log("Done attempting to connect"); } return successful; }
IEnumerator OnLoadAsset <T>(string abname, string assetName, Action <T> func) where T : UnityEngine.Object { // Load asset string abName = abname.ToLower() + "." + Global.BundleExtName; AssetBundleOperation request = this.LoadAssetAsync(abName, assetName, typeof(T)); if (request == null) { yield break; } yield return(StartCoroutine(request)); // Get asset T prefab = request.GetAsset <T>(); if (func != null) { func(prefab); } else { DebugConsole.LogError("assetbundle load failed:" + "bundle[" + abname + "]" + " asset[" + assetName + "]"); } }
/// <summary> /// 更新资源 /// </summary> private void UpdateAssets(string version) { if (!isConfigureUpadate || NeedUpadteAsstesPathName == null) { downloadAssetsDone = true; DebugConsole.Log(string.Format("本地 version =({0})资源已是最新,不需要更新。", Version.GetLocalAssetVersionNum()), DebugConsole.Color.green); return;//不需要更新,返回 } if (NeedUpadteAsstesPathName.Count == 0) {//下载任务完成,返回 UpdateLocalConfigInfo(version); downloadAssetsDone = true; DebugConsole.Log(string.Format("本地 version =({0})资源更新完毕。", Version.GetLocalAssetVersionNum()), DebugConsole.Color.green); return; } string tempPath = NeedUpadteAsstesPathName.Pop(); _mono.StartCoroutine(Download(ServerPath + tempPath, ServerDic[tempPath].length, delegate(WWW www) { ReplaceAssets(LocalPath + tempPath, www.bytes); UpdateAssets(version); }, 60000, () => { //单文件下载失败 //todo 日后做断点续传 DebugConsole.LogError("下载资源文件失败,请检查您的网络状况!"); _mono.StopAllCoroutines(); //停止全部Coroutinues downloadAssetsDone = true; //暂时进游戏 })); }
//受信スレッド private void ReceiveData() { //udpクライアント設定 udpClient = new UdpClient(port); while (threadAvairable) { try { if (udpClient.Available > 0) { IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Any, 0); byte[] data = udpClient.Receive(ref ipEndPoint); recievedDataStr = Encoding.UTF8.GetString(data); isDataRecieved = true; } } catch (Exception err) { Debug.LogError(err.Message); DebugConsole.LogError(err.Message); break; } } }
/// <summary> /// 下载本地的资源的依赖信息 /// </summary> /// <returns></returns> IEnumerator DownloadManifest(string loadManifest) { if (manifest != null) { yield break; } string url = loadManifest; if (!url.Contains("file://")) { url = "file://" + url; } WWW www = new WWW(url); yield return(www); if (string.IsNullOrEmpty(www.error)) { AssetBundle bundle = www.assetBundle; //DebugConsole.Log("loaded manifest file name = " + bundle.ToString()); //获取AssetBundle的依赖关系印象 manifest = bundle.LoadAsset <AssetBundleManifest>("AssetBundleManifest"); } else { DebugConsole.LogError("WWW Error = " + www.error); } }
void Send(byte[] payload) { using (MemoryStream ms = new MemoryStream()) { ms.Position = 0; var packetLen = (payload.Length + PACKET_BYTELENGTH); BinaryWriter bw = new BinaryWriter(ms); bw.Write((UInt16)packetLen); bw.Write(payload); bw.Flush(); bw.Close(); if (client != null && client.Connected) { byte[] packet = ms.ToArray(); sendStream.BeginWrite(packet, 0, packet.Length, new AsyncCallback(OnWrite), null); } else { DebugConsole.LogError("client connect failed"); } } }
public object GetLShapObject() { if (lShapObject == null) { DebugConsole.LogError("Get LShapObject is null:" + name); } return(lShapObject); }
void OnDisconnectedFromServer(NetworkDisconnection info) { if (info == NetworkDisconnection.LostConnection) DebugConsole.LogError("Lost connection to the server"); else DebugConsole.Log("Successfully disconnected from the server"); GameStateClient.Instance.isConnected = false; //Network.peerType == NetworkPeerType.Disconnected }
public void SetLShapObject(object lObject) { if (lObject == null) { DebugConsole.LogError("Set LShapObject is null:" + name); } lShapObject = lObject; }
/// <summary> /// 加载资源集合 /// </summary> /// <returns></returns> IEnumerator RealLoad(string assetBundle, System.Action callback, bool loadCommon = false) { yield return(DownloadManifest(PUBLIC_PATH_DEFINE.AssetBundlesManifestPath)); if (manifest == null) { DebugConsole.LogError("BundleAssetProvider Error : Can't Load AssetBundle Manifest\r\nFile Path = " + PUBLIC_PATH_DEFINE.AssetBundlesManifestPath); yield break; } string[] allToLoad = GetAllBundlesOrderByDependency(assetBundle); DebugConsole.Log("all to load length = " + allToLoad.Length, DebugConsole.Color.yellow); foreach (string toLoad in allToLoad) { if (CheckBundleLoaded(toLoad)) //不要重复加载同一AssetBundle { continue; } DebugConsole.Log("bundleName = " + toLoad, DebugConsole.Color.green); string url = urlbase + toLoad; Hash128 hash = manifest.GetAssetBundleHash(toLoad); WWW www = WWW.LoadFromCacheOrDownload(url, hash); yield return(www); if (string.IsNullOrEmpty(www.error)) { AssetBundle bundle = www.assetBundle; if (!loadCommon) { packageBundles.Add(toLoad, bundle); } else { commonBundles.Add(toLoad, bundle); } } else { DebugConsole.LogError("RealLoad AssetBundle => WWW Error = " + www.error); } } if (callback != null) { try { DebugConsole.Log("Load All Bundles Done!"); callback.Invoke(); } catch (System.Exception ex) { DebugConsole.LogError("Load Bundles Invoke Error!"); DebugConsole.LogError(ex.Message); DebugConsole.LogError(ex.StackTrace); } } }
public T Get(string name) { if (!Exists(name)) { DebugConsole.LogError("Not found template with name '" + name + "'"); } return(templates[name]); }
/// <summary> /// 取Model 不能使用再脚本程序中 /// </summary> /// <param name="size"></param> /// <returns></returns> public static T GetModel <T>() where T : ModelBase { if (Global.ModelManager.GetModel <T>() == null) { //TODO: 错误信息输出 DebugConsole.LogError("GetModelError:"); } return(Global.ModelManager.GetModel <T>()); }
/// <summary> /// 检测资源更新 /// </summary> public void CheckUpdate(Action callback) { downloadCallback = callback; _mono.StartCoroutine(Download("file://" + LocalPath + ConfigurePathName, -1, delegate(WWW LocalPathwww) { //解析本地Assets if (LocalPathwww != null) { SaveConfigure(LocalPathwww.text, LocalDic); } //下载远程Assets并比较 _mono.StartCoroutine(Download(ServerPath + ConfigurePathName, -1, delegate(WWW ServerPathwww) { serverXML = new XmlDocument(); serverXML.LoadXml(ServerPathwww.text); totalBundleLength = long.Parse(serverXML.DocumentElement.GetAttribute("TotalLength")); //DebugConsole.Log("server bundle total length = " + ((float)totalBundleLength / 1024).ToString("0.00") + "KB"); string version = SaveConfigure(ServerPathwww.text, ServerDic); if (!Version.CheckAssetVersionNum(version)) { //计算需要下载的文件 CalculationUpdateInfo(); //开始下载更新资源 downloadFlag = true; downloadAssetsDone = false; UpdateAssets(version); } else { //不需要更新资源 InvokeDoneCallback(); } }, 10000, () => { //error callback //暂时先进游戏 downloadFlag = true; downloadAssetsDone = true; _mono.StopAllCoroutines(); DebugConsole.LogError("更新文件下载失败,请检查您的网络状况。"); //DebugConsole.LogError("error call back!"); })); }, 10000, () => { //error callback //暂时先进游戏 downloadFlag = true; downloadAssetsDone = true; _mono.StopAllCoroutines(); DebugConsole.LogError("本地文件加载失败"); //DebugConsole.LogError("error call back!"); })); }
public void UpdateMods() { foreach (ATMod mod in ATModManager.loadedMods) { try { mod.Update(); } catch (System.Exception e) { DebugConsole.LogError(e.ToString()); } } }
void OnWrite(IAsyncResult r) { try { sendStream.EndWrite(r); } catch (Exception ex) { DebugConsole.LogError("client write failed :>" + ex.Message); } }
void Disconnected(DisconnectType dis, string msg) { Close(); string protocal = dis == DisconnectType.System ? SocketStatusCMD.Exception : SocketStatusCMD.Disconnect; NetByteBuffer buffer = new NetByteBuffer(); buffer.WriteString(protocal); SocketClientManager.AddEvent(protocal, buffer); DebugConsole.LogError("Disconnected :>" + msg + " DisconnectType:>" + dis); }
//添加数据 static void AddData(string assetPath, Assets.Script.AssetType assetType, ref Dictionary <string, BundleAssetConfigTableData> assetsData) { BundleAssetConfigTableData data = new BundleAssetConfigTableData(); string[] ps = assetPath.Split('/'); string assetName = ps[ps.Length - 1]; if (assetsData.ContainsKey(assetName)) { DebugConsole.LogError(string.Format("Asset Menu Gen Error : \r\nasset(path = {0}) \r\nconflits with\r\nasset(path = {1})", assetPath, assetsData[assetName].AssetPath)); return; } string assetBundleName = string.Empty; string assetBundleVariant = string.Empty; if (assetType == AssetType.BundleAsset) {//获取bundle name AssetImporter ai = AssetImporter.GetAtPath(assetPath); if (ai != null) { assetBundleName = ai.assetBundleName; assetBundleVariant = ai.assetBundleVariant; if (assetBundleVariant != string.Empty && assetBundleVariant != null) { assetBundleName = assetBundleName + "." + assetBundleVariant; } assetPath = string.Empty; } else { DebugConsole.LogError(string.Format("Asset Menu Gen Error : can't import asset(path = {0})", assetPath)); } } else if (assetType == AssetType.ResourcesAsset) { //Resoureces拼接相对路径 assetPath = assetPath.Replace("Assets/", ""); //去掉Assets assetPath = assetPath.Replace("Resources/", ""); //Resoucress //去除扩展名 string[] sp = assetPath.Split('.'); assetPath = assetPath.Replace("." + sp[sp.Length - 1], ""); } data.AssetName = assetName; data.AssetPath = assetPath; data.BundleName = assetBundleName; data.assetType = (int)assetType; assetsData.Add(data.AssetName, data); }
/// <summary> /// 隐藏弹窗 /// </summary> public void HidePopups <T>(T popups, string popupsName) { if (popups == null) { DebugConsole.LogError("popups not find :" + popupsName); throw new NullReferenceException("Not find popups"); } else { Util.CallScriptFunction(popups, popupsName, "Hide"); } }
/// <summary> /// 下载资源 /// </summary> /// <param name="url">url</param> /// <param name="handle">下载完成回调</param> /// <param name="timeout">超时时间</param> /// <param name="errorCall">超时或错误回调</param> /// <returns></returns> private IEnumerator Download(string url, long length, HandleFinishDownload handle, int timeout = 10000, HandleDownloadError errorCall = null) { DebugConsole.Log("==>Download url = " + url); //创建download info curDownload.url = url; curDownload.length = length; curDownload.timeout = timeout; curDownload.errorCallback = errorCall; curDownload.flag = true; curDownload.www = new WWW(url); //打开下载路径 //DebugConsole.Log("new www"); yield return(curDownload.www); //等待下载完成 //下载完成后 DebugConsole.Log("<==www return url = " + url); WWW doneWWW = curDownload.www; //保存下载好的info curDownloadLength += curDownload.length; //重置curDownload参数 curDownload.Reset(); if (string.IsNullOrEmpty(doneWWW.error)) { if (handle != null) //回调不为空 { handle(doneWWW); //传递下载信息 } doneWWW.Dispose(); //释放资源 //doneInfo.Reset(); doneWWW = null; } else { DebugConsole.LogError("WWW Error = " + doneWWW.error); try { if (errorCall != null) { errorCall.Invoke(); } } catch (System.Exception ex) { DebugConsole.LogError("Error Handle Callback Exception!"); DebugConsole.LogError(ex.Message); DebugConsole.LogError(ex.StackTrace); } } }
/// <summary> /// 异步加载资源 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="assetName"></param> /// <param name="callback"></param> public void LoadAssetAsync <T>(string assetName, System.Action <T> callback) where T : UnityEngine.Object { string bundleName = BundleAssetConfig.Instance.AssetNameToBundleName(assetName); if (string.IsNullOrEmpty(bundleName)) {//找不到映射包,返回 DebugConsole.LogError(string.Format("Empty Mapping Bundle by Asset({0})", assetName)); return; } T asset = null; if (commonBundles.ContainsKey(bundleName)) {//先看Common中有无资源 asset = commonBundles[bundleName].LoadAsset <T>(assetName); callback.Invoke(asset); return; } //若package中无资源包,尝试加载资源包 if (!packageBundles.ContainsKey(bundleName)) { Load(bundleName, () => { if (!packageBundles.ContainsKey(bundleName)) { DebugConsole.LogError(string.Format("BundleAssetProvider Load Error: Can't Find Bundle({0}) by Raw Resource({1})", bundleName, assetName)); return; } //加载资源 asset = packageBundles[bundleName].LoadAsset <T>(assetName); if (asset == null) { DebugConsole.LogError(string.Format("Can't Load Asset({0})", assetName)); } try { callback.Invoke(asset); return; } catch (System.Exception ex) { DebugConsole.LogError("Load Asset Async Callback Error ==> "); DebugConsole.LogError(ex.Message); DebugConsole.LogError(ex.StackTrace); } }); } }
public void GetAssetAsync <T>(string assetName, System.Action <T> callback) where T : UnityEngine.Object { int bundleType = BundleAssetConfig.Instance.AssetNameToAssetType(assetName); if (bundleType == (int)AssetType.ResourcesAsset) { DebugConsole.LogError(string.Format("Only Can Load Bundle Assets({0}) Asynclly!", assetName)); return; } bundleAssetProvider.LoadAssetAsync <T>(assetName, callback); }