public MTLLoader(string path) { // Initialisation byte[] fileMTL = ResManager.ListBinaries[ResManager.getBinary(path)].Data; string type; float x, y, z; string chaine_Lu; int i = 0; List<structNewMTL> ListMaterialSet = new List<structNewMTL>(); structNewMTL materialSet = new structNewMTL("", "", "", Color.Black, Color.White, Color.White, 1); ToolBox ToolBox = new ToolBox(); Debug debug = new Debug(); // Boucle du parser while (i < fileMTL.Length) { type = ToolBox.getstring(ref i, ref fileMTL); if (type == "newmtl") { i++; // Espace ListMaterialSet.Add(materialSet); materialSet = new structNewMTL("", "", "", Color.Black, Color.White, Color.White, 1); chaine_Lu = ToolBox.getstring(ref i, ref fileMTL); materialSet.name = chaine_Lu; debug.WriteNicely("#", ConsoleColor.DarkGreen, "nouveau set " + chaine_Lu, 3); } else if (type == "Ka") { i++; // Espace x = ToolBox.getfloat(ref i, ref fileMTL); i++; // Espace y = ToolBox.getfloat(ref i, ref fileMTL); i++; // Espace z = ToolBox.getfloat(ref i, ref fileMTL); debug.WriteNicely("#", ConsoleColor.DarkGreen, "nouveau Ka " + x.ToString() + " " + y.ToString() + " " + z.ToString(), 3); materialSet.Ka = new Color(x, y, z, 1); } else if (type == "Kd") { i++; // Espace x = ToolBox.getfloat(ref i, ref fileMTL); i++; // Espace y = ToolBox.getfloat(ref i, ref fileMTL); i++; // Espace z = ToolBox.getfloat(ref i, ref fileMTL); materialSet.Kd = new Color(x, y, z, 1); debug.WriteNicely("#", ConsoleColor.DarkGreen, "nouveau Kd " + x.ToString() + " " + y.ToString() + " " + z.ToString(), 3); } else if (type == "Ks") { i++; // Espace x = ToolBox.getfloat(ref i, ref fileMTL); i++; // Espace y = ToolBox.getfloat(ref i, ref fileMTL); i++; // Espace z = ToolBox.getfloat(ref i, ref fileMTL); materialSet.Ks = new Color(x, y, z, 1); debug.WriteNicely("#", ConsoleColor.DarkGreen, "nouveau Ks " + x.ToString() + " " + y.ToString() + " " + z.ToString(), 3); } else if (type == "map_Kd") { i++; // Espace chaine_Lu = ToolBox.getstring(ref i, ref fileMTL); materialSet.map_Kd = chaine_Lu; debug.WriteNicely("#", ConsoleColor.DarkGreen, "nouveau map_Kd " + chaine_Lu, 3); } else if (type == "map_Ns") { i++; // Espace chaine_Lu = ToolBox.getstring(ref i, ref fileMTL); materialSet.map_Ns = chaine_Lu; debug.WriteNicely("#", ConsoleColor.DarkGreen, "nouveau map_Ns " + chaine_Lu, 3); } else if (type == "") { } else if (type[0] == '#') { debug.WriteNicely("#", ConsoleColor.Green, "Commentaire", 3); } else { debug.WriteNicely("#", ConsoleColor.Red, "Type inconnu", 2); } ToolBox.gotonextline(ref i, ref fileMTL); } ListMaterialSet.Add(materialSet); ArrayMaterialSet = ListMaterialSet.ToArray(); }
public OBJLoader(string path, Matrix Transformation) { this.Transformation = Transformation; MTLLoader currentMaterial = new MTLLoader(); structNewMTL currentMaterialSet = currentMaterial.getMaterialSet(""); byte[] FileOBJ = ResManager.ListBinaries[ResManager.getBinary(path)].Data; int i = 0; float x = 1, y = 1, z = 1; string type, chaine_Lu; ToolBox ToolBox = new ToolBox(); Debug debug = new Debug(); List<Vector2> ListeCoordTextures = new List<Vector2>(); List<Vector4> ListeCoordSommets = new List<Vector4>(); List<Vector4> ListeNormales = new List<Vector4>(); List<structVertex> ListeVertex = new List<structVertex>(); while (i < FileOBJ.Length) { type = ToolBox.getstring(ref i, ref FileOBJ); #region Vertex (OK) if (type == "v") { i++; // Espace x = ToolBox.getfloat(ref i, ref FileOBJ); i++; // Espace y = ToolBox.getfloat(ref i, ref FileOBJ); i++; // Espace z = ToolBox.getfloat(ref i, ref FileOBJ); ListeCoordSommets.Add(new Vector4(x, y, z, 1)); debug.WriteNicely("#", ConsoleColor.Gray, "Nouveau sommet " + x + " " + y + " " + z, 4); } #endregion #region Texture coordinate (OK) else if (type == "vt") { i++; // Espace x = ToolBox.getfloat(ref i, ref FileOBJ); i++; // Espace y = ToolBox.getfloat(ref i, ref FileOBJ); ListeCoordTextures.Add(new Vector2(x, y)); debug.WriteNicely("#", ConsoleColor.Gray, "Nouvelle coordonnée de texture " + x + " " + y + " ", 4); } #endregion #region Normale (OK) else if (type == "vn") { i++; // Espace x = ToolBox.getfloat(ref i, ref FileOBJ); i++; // Espace y = ToolBox.getfloat(ref i, ref FileOBJ); i++; // Espace z = ToolBox.getfloat(ref i, ref FileOBJ); ListeNormales.Add(new Vector4(x, y, z, 1)); debug.WriteNicely("#", ConsoleColor.Gray, "Nouvelle normale " + x + " " + y + " " + z, 4); } #endregion #region Face (OK) else if (type == "f") { const int nbVerticesPerFace = 3; structVertex[] Vertices3 = new structVertex[3]; for (int j = 0; j < nbVerticesPerFace; j++) { i++; // Espace x = ToolBox.getfloat(ref i, ref FileOBJ); // Coord x i++; // slash y = ToolBox.getfloat(ref i, ref FileOBJ); // Coord y i++; // slash z = ToolBox.getfloat(ref i, ref FileOBJ); // Coord z Vertices3[j] = new structVertex( ListeCoordSommets[Convert.ToInt32(x) - 1], ListeCoordTextures[Convert.ToInt32(y) - 1], ListeNormales[Convert.ToInt32(z) - 1], currentMaterialSet.Kd, new Vector4() ); } Vector4 Tangent = ToolBox.CalcTangentVector( new Vector3[] { ToolBox.Vec4to3(Vertices3[0].CoordVertex), ToolBox.Vec4to3(Vertices3[1].CoordVertex), ToolBox.Vec4to3(Vertices3[2].CoordVertex) }, new Vector2[] { Vertices3[0].CoordTex, Vertices3[1].CoordTex, Vertices3[2].CoordTex }, ToolBox.Vec4to3(Vertices3[0].Normale)); for (int j = 0; j < nbVerticesPerFace; j++) { Vertices3[j].Tangent = Tangent; ListeVertex.Add(Vertices3[j]); } debug.WriteNicely("#", ConsoleColor.DarkBlue, "Nouvelle face", 3); } #endregion #region Object (OK) else if (type == "o") { i++; chaine_Lu = ToolBox.getstring(ref i, ref FileOBJ); debug.WriteNicely("#", ConsoleColor.Green, "Nouvel objet : " + chaine_Lu, 3); if (ListeVertex.Count != 0) { ListSubObject.Add(new SubObject(Matrix.Identity, currentMaterialSet, ListeVertex.ToArray())); ListeVertex.Clear(); } } #endregion #region Group (OK -- Non implémenté) else if (type == "g") { i++; chaine_Lu = ToolBox.getstring(ref i, ref FileOBJ); debug.WriteNicely("#", ConsoleColor.Green, "Nouveau groupe : " + chaine_Lu, 3); } #endregion #region MTLLib (OK) else if (type == "mtllib") { i++; chaine_Lu = ToolBox.getstring(ref i, ref FileOBJ); debug.WriteNicely("#", ConsoleColor.Green, "Nouveau fichier .MTL : " + chaine_Lu, 2); currentMaterial = new MTLLoader(chaine_Lu); currentMaterialSet = currentMaterial.getMaterialSet(""); } #endregion #region UseMTL (OK) else if (type == "usemtl") { if (ListeVertex.Count != 0) { ListSubObject.Add(new SubObject(Matrix.Identity, currentMaterialSet, ListeVertex.ToArray())); ListeVertex.Clear(); } i++; chaine_Lu = ToolBox.getstring(ref i, ref FileOBJ); debug.WriteNicely("#", ConsoleColor.Green, "Nouveau Set : " + chaine_Lu, 2); currentMaterialSet = currentMaterial.getMaterialSet(chaine_Lu); } #endregion #region Lissage (OK -- Non implémenté) else if (type == "s") { } #endregion #region New line (OK) else if (type == "") { } #endregion #region Commentaire (OK) else if (type[0] == '#') { debug.WriteNicely("#", ConsoleColor.Green, "Commentaire", 3); } #endregion #region Unknown (OK) else { debug.WriteNicely("!", ConsoleColor.Red, "Type inconnu", 3); } #endregion ToolBox.gotonextline(ref i, ref FileOBJ); } if (ListeVertex.Count != 0) { ListSubObject.Add(new SubObject(Matrix.Identity, currentMaterialSet, ListeVertex.ToArray())); ListeVertex.Clear(); } }
public structNewMTL getMaterialSet(string name) { Debug debug = new Debug(); for (int i = 1; i < ArrayMaterialSet.Length; i++) { if (ArrayMaterialSet[i].name == name) return ArrayMaterialSet[i]; } debug.WriteNicely("#", ConsoleColor.Red, "Set non trouvé " + name, 0); return ArrayMaterialSet[0]; // Si on a pas trouvé, on reenvoi le set par défaut }