// Update is called once per frame
 void Update()
 {
     if (restart)
     {
         if (Input.GetKeyDown(KeyCode.R))
         {
             SceneManager.LoadScene(0);
         }
     }
     if (tie_destroyed_counter >= 7 && callTIEFighter)
     {
         Invoke("SpawnPowerUp", 1);
         Invoke("SpawnTIEFighter", 4);
         callTIEFighter = false;
     }
     if (tie_destroyed_counter >= 14)
     {
         callStarDestroyer = true;
     }
     if (callStarDestroyer && star_destroyer_counter == 1)
     {
         Invoke("SpawnPowerUp", 1);
         Invoke("SpawnStarDestroyer1", 3);
         star_destroyer_counter++;
     }
     else if (callStarDestroyer && star_destroyer_counter == 2)
     {
         Invoke("SpawnStarDestroyer2", 9);
         star_destroyer_counter++;
     }
     else if (callStarDestroyer && star_destroyer_counter == 3)
     {
         Invoke("SpawnStarDestroyer3", 17);
         star_destroyer_counter++;
         callStarDestroyer = false;
     }
     if (star_destroyer_counter >= 3 && callDeathStar)
     {
         callDeathStar = false;
         Invoke("SpawnDeathStar", 30);
     }
     if (DeathStarHP.GetHP() <= 0)
     {
         gameOver = true;
     }
     if (gameOver)
     {
         RestartText.text = "press 'r' for restart";
         restart          = true;
     }
 }
Exemple #2
0
    void CrashingDown()
    {
        int hp = DeathStarHP.GetHP();

        if (hp == 0)
        {
            if (!explosion)
            {
                Instantiate(DeathStarExplosion, transform.position, Quaternion.identity);
                explosion = true;
            }
            invincible  = true;
            isDestroyed = true;
            deathStarSpriteRenderer.sprite = DamagedDeathStar;
        }
    }