void SkillBuyPopUpCreate(int index)
    {
        TempStaticMemory.GamePause();
        AllPopupDisable();

        Debug.Log(index + "   index Test");

        ready_unlock_skillIndex = index;

        switch (ready_unlock_skillIndex)
        {
        case 1:
            DarkSkillPopup.SetActive(true);
            break;

        case 2:
            DeathSkillPopup.SetActive(true);

            break;

        case 3:
            LegendSkillPopup.SetActive(true);

            break;
        }
        UIEventListener.Get(buyButton).onClick += new UIEventListener.VoidDelegate(UnLockButtonProcess);
    }
 void AllPopupDisable()
 {
     DarkSkillPopup.SetActive(false);
     DeathSkillPopup.SetActive(false);
     LegendSkillPopup.SetActive(false);
 }