Exemple #1
0
        public Creature(int maxLife, int attackSpeed, int speed, Vector position, double size) : base(position, size)
        {
            this.maxLife = maxLife;
            currentLife  = maxLife;

            this.attackSpeed = attackSpeed;
            this.speed       = speed;

            DamageObserver = new DamageObserver();
            HealObserver   = new HealObserver();
            DeathObserver  = new DeathObserver();
        }
Exemple #2
0
 public static void RegisterDeathObserver(DeathObserver obs)
 {
     current.deathObservers.Add(obs);
 }
 void Derelict()
 {
     GetComponent <SpriteRenderer>().color = Color.gray;
     DeathObserver.Unsubscribe(this);
     Destroy(gameObject, 10.0f);
 }
 // Start is called before the first frame update
 void Start()
 {
     spawnTimer = 0.0f;
     DeathObserver.Subscribe(this);
 }