public void CloseMenu() { deathMenu.SetActive(false); levelCompleteMenu.SetActive(false); pauseMenuController.PauseGame(false); DeathMenuState = DeathMenuState.Closed; }
public void OpenLevelCompleteMenu() { pauseMenuController.PauseGame(true); levelCompleteMenu.SetActive(true); DeathMenuState = DeathMenuState.LevelCompleteMenu; }
public void OpenDeathMenu() { pauseMenuController.PauseGame(true); deathMenu.SetActive(true); DeathMenuState = DeathMenuState.DeathMenu; }