public void TakeDamage(int damage) { health -= damage; if (characterType == 5) { if (Random.Range(0, 2) == 0) { DropPotion(manaPotion, 50f); } if (Random.Range(0, 2) == 1) { DropPotion(healthPotion, 30f); } } HealthUI.text = health.ToString(); HealthBar.fillAmount = health / maxHealth; if (health <= 0) { if (manaPotion != null && characterType != 0 && characterType != 5) { int randomInt = Random.Range(0, 2); if (randomInt == 0) { DropPotion(manaPotion, 101f); } if (randomInt == 1) { DropPotion(healthPotion, 101f); } } if (characterType == 0) { GetComponent <PlayerController>().OnGameEnd(false); DeathManager.Death(); MusicManager.PlaySound("youdied"); } if (characterType > 0) { GameObject.FindWithTag("Player").GetComponent <PlayerController>().gaStats.Mobkills++; Debug.Log("Mobs killed: " + GameObject.FindWithTag("Player").GetComponent <PlayerController>().gaStats.Mobkills); if (characterType == 5) { GameObject.FindWithTag("Player").GetComponent <PlayerController>().OnGameEnd(true); WinManager.Win(); MusicManager.PlaySound("win"); } else { SoundManagerScript.PlaySound("enemydeath1"); } } Destroy(gameObject); } }