Exemple #1
0
 void OnCollisionEnter(Collision col)
 {
     if (col.gameObject.tag == "Player")
     {
         DeathController dc = col.gameObject.GetComponent <DeathController>();
         dc.Die();
     }
 }
    public void ModifyHealth(int change)
    {
        if (!isAlive)
        {
            return;
        }
        hitpoints = Mathf.Clamp(hitpoints + change, 0, maxHitpoints);

        if (hitpoints <= 0)
        {
            hitpoints = 0;
            isAlive   = false;
            player.DisableInput(true);
            StartCoroutine(DeathSequence());
            IEnumerator DeathSequence()
            {
                deathController.Die();
                yield return(new WaitForSeconds(2));

                GameSceneController.Instance.GameOver();
            }
        }
    }