void GetDealerCard(bool isHole, bool isEvent) { Card newCard = deck.Pop(); SoundManager.Instance.Play("Effect_Card"); if (isHole) { holeCcn = newCard.CountingScore; dealer.GetHiddenCard(newCard, 0.5f); } else { ccn += newCard.CountingScore; dealer.GetOpenCard(newCard, 0.5f); } if (isEvent) { dealer.DisplayStateUI(delay: 0.9f); } }