Exemple #1
0
    IEnumerator gameProcess()
    {
        while (true)
        {
            switch (GameState.StateOfGame)
            {
            case StateOfGame.Betting:
            {
                break;
            }

            case StateOfGame.DealFirstCardToPlayer:
            {
                yield return(StartCoroutine(PlayerController.AddCard(deck.DealCard())));

                GameState.StateOfGame = StateOfGame.DealSecondCardToPlayer;
                break;
            }

            case StateOfGame.DealSecondCardToPlayer:
            {
                yield return(StartCoroutine(PlayerController.AddCard(deck.DealCard())));

                GameState.StateOfGame = StateOfGame.DealTwoCardsToDealer;
                break;
            }

            case StateOfGame.DealTwoCardsToDealer:
            {
                yield return(StartCoroutine(DealerController.AddCard(deck.DealCard())));

                yield return(StartCoroutine(DealerController.AddCard(deck.DealCard())));

                if (IsBlackjack(PlayerController.Player.Hand))
                {
                    //blackjack, player wins!
                    GameState = new GameState(StateOfGame.ProcessResult, Result.DealerLoseToBlackjack);
                }
                else
                {
                    GameState.StateOfGame = StateOfGame.WaitForPlayerToAct;
                }



                break;
            }

            case StateOfGame.WaitForPlayerToAct:
            {
                break;
            }

            case StateOfGame.WaitForDealerToAct:
            {
                Action action = DealerController.DecideAction(PlayerController.Player.Hand);
                if (action == Action.Hit)
                {
                    yield return(StartCoroutine(DealerController.AddCard(deck.DealCard())));

                    if (isBreaking(DealerController.Dealer.Hand))
                    {
                        GameState = new GameState(StateOfGame.ProcessResult, Result.DealerLose);
                    }
                }
                else if (action == Action.Stand)
                {
                    GameState = new GameState(
                        StateOfGame.ProcessResult,
                        compareHands(DealerController.Dealer.Hand, PlayerController.Player.Hand));
                }
                break;
            }

            case StateOfGame.ProcessResult:
            {
                Result gameResult = (Result)GameState.Data;
                if (gameResult == Result.DealerLoseToBlackjack)
                {
                    Debug.Log("Blackjack");
                    ResultText.GetComponent <TextMeshProUGUI>().text = "Player Win - Blackjack";
                    int addCash = 2 * PlayerController.Player.Bet;

                    PlayerController.AddCash(addCash);
                    //PlayerController.Player.SaveCash();
                    PlayerController.ResetBet();
                }
                else
                {
                    DealerController.showSecondCard();
                    //PlayerController.ResetBet();
                }
                if (gameResult == Result.DealerLose)
                {
                    ResultText.GetComponent <TextMeshProUGUI>().text = "Dealer Lose";
                    //Debug.Log("Dealer Lose");

                    int addCash = 2 * PlayerController.Player.Bet;

                    PlayerController.AddCash(addCash);
                    PlayerController.ResetBet();
                }
                else if (gameResult == Result.PlayerLose)
                {
                    Debug.Log("Player Lose");
                    ResultText.GetComponent <TextMeshProUGUI>().text = "Player Lose";


                    PlayerController.AddCash(0);
                    PlayerController.ResetBet();
                }
                else if (gameResult == Result.Tie)
                {
                    Debug.Log("Tie");
                    ResultText.GetComponent <TextMeshProUGUI>().text = "Tie";

                    int betCash = PlayerController.Player.Bet;
                    PlayerController.AddCash(0);
                    PlayerController.BetCash(betCash);
                }


                PlayerController.Player.Hand.Clear();
                DealerController.Dealer.Hand.Clear();
                deck.ShuffleCard();

                if (PlayerController.Player.Cash == 0)
                {
                    GoToMenu();
                }
                else
                {
                    GameState.StateOfGame = StateOfGame.WaitForRestart;
                }
                break;
            }

            case StateOfGame.WaitForRestart:
            {
                buttonPlayAgain.gameObject.SetActive(true);

                break;
            }
            }
            yield return(null);
        }
    }