void InitDR() { DRRiggingV = new DeadReckoningVector[riggingTransforms.Length]; DRRiggingQ = new DeadReckoningQuaternion[riggingTransforms.Length]; for (int i = 0; i < riggingTransforms.Length; ++i) { DRRiggingV[i] = new DeadReckoningVector(); DRRiggingQ[i] = new DeadReckoningQuaternion(); } }