private void OnPlayerDeath(object sender, DeadPlayerEventArgs args)
        {
            if (this.players.Remove(args.playerToRemove))
            {
                this.logger.Log(string.Format(PlayerDead, args.playerToRemove.Name, args.killerName));


                switch (args.playerToRemove.ClassType)
                {
                case Enums.ClassType.Mage:

                    IMageSkills mageToRemove = this.mages.SingleOrDefault(m => m.Name == args.playerToRemove.Name);
                    this.mages.Remove(mageToRemove);
                    break;

                case Enums.ClassType.Rogue:

                    IRogueSkills rogueToRemove = this.rogues.SingleOrDefault(r => r.Name == args.playerToRemove.Name);
                    this.rogues.Remove(rogueToRemove);
                    break;

                case Enums.ClassType.Warrior:

                    IWarriorSkills wariorToRemove = this.warriors.SingleOrDefault(w => w.Name == args.playerToRemove.Name);
                    this.warriors.Remove(wariorToRemove);
                    break;

                default:
                    break;
                }
            }
        }
Exemple #2
0
        public void HandleOtherPlayerAttack(int otherPlayerAttackPoints, string otherPlayerName)
        {
            this.DeffencePoints -= otherPlayerAttackPoints;

            if (this.DeffencePoints < 0)
            {
                this.HealthPoints  += this.DeffencePoints;
                this.DeffencePoints = 0;
            }

            if (this.HealthPoints <= 0)
            {
                DeadPlayerEventArgs args = new DeadPlayerEventArgs(this, otherPlayerName);
                this.playerDeath(this, args);
            }
        }
Exemple #3
0
 private void OnTriggerDeadPlayer(object sender, DeadPlayerEventArgs e)
 {
     MessageBox.Show($"The {e.Player.Civilization.Name} civilization has been defeated by the {e.Killer.Civilization.Name} !", "ErsatzCiv");
 }